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Author Topic: Realistic Native Weapon Sizes (RNWS) - current version is 1.61 (FINAL)  (Read 50886 times)

Lord British

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Re: Realistic Native Weapon Sizes (RNWS) - current version is 1.61 (FINAL)
« Reply #120 on: June 01, 2009, 10:02:30 PM »
I had no idea!

Thanks man! You might just have saved RNWS!

It's not the easy way to measure lenghts without seeing textures, so you probably should export all the meshes in .obj, then import those in the 0.8.3b version.
« Last Edit: June 03, 2009, 02:37:52 PM by Lord British »

Offline onepostpony

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Re: Realistic Native Weapon Sizes (RNWS) - current version is 1.61 (FINAL)
« Reply #121 on: June 02, 2009, 07:47:29 AM »
Can you use the SWUP as a base? http://forums.taleworlds.net/index.php/topic,21780.msg1373081.html#msg1373081

The newest version doesn't even need new textures.

Offline The Yogi

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Re: Realistic Native Weapon Sizes (RNWS) - current version is 1.61 (FINAL)
« Reply #122 on: June 03, 2009, 01:55:48 PM »
I'll be sure to take a look at it. RNWS for .960 was a bit of a SWUP in and of itself because Ron Losey contributed several models (also using native textures) which replaced several obviously absurd/flawed native weapons, like the stone mallets, the pollaxe without a spear head etc. Since I'm uncertain if I could easily reinsert those models into a version for v.1011, starting with SWUP seems like a good idea.

Offline Ron Losey

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Re: Realistic Native Weapon Sizes (RNWS) - current version is 1.61 (FINAL)
« Reply #123 on: June 03, 2009, 04:57:40 PM »
Start with the weapons I built for the proposed fantasy-theme mod.  A few are really fantasy, but many of the axes, maces and such would make good replacements.  They're clean, low-poly, and using Native textures, and although they are based on models from various times and places, most are at least reasonable in size and appearance.

Offline Conners

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Re: Realistic Native Weapon Sizes (RNWS) - current version is 1.61 (FINAL)
« Reply #124 on: April 27, 2010, 01:23:23 AM »
Is there any plans to port this, or to make it again for Warband? Sorry for necro posting, I just noticed it high on the list of mods. I see Yogi posted sometime in March, not too long ago, so I was wondering if he might see this and have interest.