(agent_get_wielded_item,<destination>,<agent_id>,<hand_no>), What are the hand numbers? 0 and 1? Which is the hand number for weapons?
(troop_get_inventory_slot,<destination>,<troop_id>,<inventory_slot_no>), This gets an item id right?
(troop_set_inventory_slot,<troop_id>,<inventory_slot_no>,<value>), The value is an item id right? Can this be used in mission templates? I mean actually change what the player's inventory in a mission and use the item you give the player?
Edit: Never mind I figured it all out except for allowing the item you put in the player's inventory to be available without the player going back to his inventory.