At some point I would like to have ghosts a part of Darkmod, I'm just not sure how yet.
I intend to create an outpost system, where as a part of quests you can establish outposts and "fortify" them. The enemy will also create outposts. All outposts can be destroyed or damaged. However I'm not even going to try to do sieges until its clearer as to whats supported in native. So Everything will be decided either in a script simulation (where you have some control over the variables) or on the normal random encounter maps.
Random encounter maps now function differently, the size of the map you fight on is decided by a script that compares your spotting, tactics, and army size to that of the party you are fighting. The script outputs a number that is either negative (you are at a disadvantage) or positive (you are at an advantage). If you are at an advantage, you have some choice as to how big of a map you want to fight on with more options when you have a larger advantage. If you are at a disadvantage the map you fight on depends on how high your disadvantage is. The more of a disadvantage you have, the more unfavorable the map will be (the smaller it will be). In between battles with the same party the script is checked again, so as you kill off the enemy parties numbers, you will gain an advantage and may even have more choices for the next battle.