Author Topic: All about 3d-modeling, Chapter 1 : basic modeling  (Read 9980 times)

Offline Highelf

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All about 3d-modeling, Chapter 1 : basic modeling
« on: January 14, 2007, 03:31:43 pm »
If you feel these things are to easy for you, you can check out the next chapter, -advanced modeling tutorial

Basic moddeling tutorial.
Includes weapon, helmet and armor tutorial.


Tri count list.

First of, for people who are already fairly good moddelers..

I've made a list with different moddeling types and the ammount of triangles you should aim for in order to not overload M&B.
These are just set by me, so if you cross the limits that will not crash the game or something.


Normal helmet : ~500
Full faced helmet : ~800/1000

A body armor : ~1000

A sword : ~250
Special/Detailed sword : ~400
Small axe : ~300
Two handed axe : ~400
Two bladed axe : ~500
Lance :  ~150/250
Spear : ~200/300

Shield : ~400/500

Bow : ~100/200
Crossbow : ~300/400

Interior scene : ~1000
Detailed scenery : <2000
Medium scenery : ~700/800
Small scenery : ~250
Tiny scenery : ~100/200

Introduction.

I thought why not make a simple moddeling tutorial.

So here it is. I've tried to make it as simple as possible, yet resourcefull and understanable.
First of all, I copied this small piece from Yoshiboy's tutorial. (I hope you don't mind.)
 
Wings 3d is a free modelling program, it can be aquired on wings3d.com.
Lets give a run down on the camera, as people seem to have trouble.
Press down the middle mouse button to go into tumble mod. Scroll the middle mouse to zoom in and out. While in tumble mode, press Q to switch to pan mode. With a selection, press the A key to center your view on the selection, this one is increadibly useful. Space is the shortcut for deselect all. Not related to the camera, but still hugely useful.

If you have two mouse buttons, not 3 then go "edit > preferences" Select the camera tab and change the number of mouse button to two. When in this mode holding ctrl and pressing the right mouse button will put you into tumble mode, and while in this you can zoom by holding down the right mouse key and pulling the mouse back and forward.



Sword tutorial


Now let's scale the cubes, because you probably don't want to have such a square and huge blade, now do you?
Select a cube then right click>scale>Y,X or Z.

Try it abit untill you get what you want from shape.

Picture :


Now you can start manipulating the vertecies to add more detail.
If you want more detail just cut more edges, and don't forget to connect the vertecies.

Picture :


Of course don't exagerrate. The more you cut&connect, the more polygons you create.
For good poly counts, check the first part of this tutorial.

Anyway, after playing with those cubes I got this, Its real easy.


If you can't get something like that, just practise more. Spend time in wings3d, use some of the above guidlines and also try and challenge yourself into making harder things.

If you have questions, just post them here.

This is Yoshiboy's tutorial if you want to get it ingame.

http://forums.taleworlds.net/index.php/topic,6146.0.html



Basic helmet tutorial.


1. Get a cube in wings3d (I prefer cubes but anything else works too.)

2. Cut it along side some edges as explained in the sword tutorial.

3.Now cut the cube in half before manipulating it.



WRONG way.



Again questions are welcome.



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Skinning/rigging an armorwww.autodesk.com ) or milkshape (http://www.swissquake.ch/chumbalum-soft/Here you can download Gmax (the green button in upper right corner)

Here you can find the SMD importer
and Here you can find the SMD exporter

For a OBJ importer go here

Now everythign you selected should turn red
Congrats you now weighted the vertecies to the bone
Now you can export as SMD..

with 3dsmax it just export and it should work..
if you're using Gmax , follow these
« Last Edit: January 14, 2007, 03:33:25 pm by Highelf »