Author Topic: new models  (Read 32938 times)

Offline nema

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new models
« on: August 28, 2007, 12:58:00 AM »


Oubliette,

I prepared last of the elf's weapons - Emerald bow;

but there are some problems with frames, maybe I will be able to finish this bow after my vacations.

Now they are crash the game(frames), when you try to use the bow :(


now it is ok.



elf's quiver with elf's arrows

of course it is in game now ;)
« Last Edit: August 28, 2007, 06:45:12 AM by nema »

Offline nema

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Re: new models
« Reply #1 on: September 13, 2007, 02:22:44 AM »
Sorry its been a while Nema.  Ill will be trying to scan the 2-3 pages of sketches I have been drawing out and so I hope to have those pictures to you on thursday. You probably won't see them until Friday but thats due to time zones.   I get access to the scanner on thursday during my research and development class.  Damn I am so freakin busy its ridiculous, I miss being a freshman, damned senoritis just won't kick in. Anyways, it will be around 10-11 2-D sketches and untextured. Mostly swords.  Ill try to get a few axes between now and then.   I have been thinking about armor but I am not that good with that ( armor will be 3-D if done). If I get to the scanner tommorrow then Ill see if I can try my hand at texturing a few in photoshop. Hopefully, I can blow them up a bit since they may be hard to see in detail. 




I found my camera hookup  sorry for the bluriness but you should be able to make out the images. http://entertainment.webshots.com/album/560661169mEcJWH?vhost=entertainment<-- should lead you to the full size pictures, just click on the thumbnails in that website. Ill add some new stuff soon I am sure. Now that I have my camera cord. :D


I didn't want to take up a whole lot of space with a picture spam so these pictures are limited to 200x200 pixels. Full is at the above website. Hope you like them, it took a while to gete them to you. :P

BTW these designs are for Nema only and if you would like to use them please ask.

I put this things here.

Very nice models. I will work on them when I find a little time :)

StoneHenge

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Re: new models
« Reply #2 on: September 13, 2007, 08:31:41 AM »
Im gonna try to texture a few using illustrator and photoshop.  they all have names except the axe1.  Who knows, sorry for being so long. 



I got 1 down :P
« Last Edit: September 13, 2007, 04:09:59 PM by StoneHenge »

Offline nema

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Re: new models
« Reply #3 on: September 14, 2007, 12:22:12 AM »
Im gonna try to texture a few using illustrator and photoshop.  they all have names except the axe1.  Who knows, sorry for being so long. 


I got 1 down :P

 :) very intersting.
But tell me, You already prepared texture for this one. I believe that it is wasteing of time, that I try to make a copy of it. Is it possible, that you send me something like original of this picrture.
This one will be burnig one?
Will Windcutter of the Sky be real good name for such colors?
« Last Edit: September 15, 2007, 02:17:06 PM by nema »

StoneHenge

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Re: new models
« Reply #4 on: September 14, 2007, 08:28:26 AM »
lol well probably not but it still looks cool.   I was actually playing around with a gradient I created and made that. its about 50 gradients stacked. ill see if I could get in is a greenish color. All actuality it will be hard to transfer my textures to yours so really doesn't matter in the end I was just really bored in class. lol 

Offline nema

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Re: new models
« Reply #5 on: September 14, 2007, 01:13:33 PM »
You can send me original illustrator or photoshop file if not IPG or tiff. Good screen shot can maybe be useful.
Tell me which program do you use?

I already done 80 % of this sword, but I have problems with details. I will see next week what I can do.

It is easy to change your colors to green. I useing Paint Shop Pro 7 for such things.

StoneHenge

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Re: new models
« Reply #6 on: September 14, 2007, 03:20:39 PM »
you go then.  I was just having fun for the most part. Wasn't expecting you to actually use that. lol .

Offline nema

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Re: new models
« Reply #7 on: September 15, 2007, 02:14:35 PM »


Do you think something like that?

Of course with some other texture and not with my sky box as now, but even now it is interesting.

StoneHenge

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Re: new models
« Reply #8 on: September 16, 2007, 02:42:15 PM »
umm yea sort of.   That textures doesn't look very good though. lol    The top blade is a little cut short in my opinion needs to be a longer arc, but thats the idea. 

Offline nema

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Re: new models
« Reply #9 on: September 17, 2007, 01:32:02 AM »


I think that just screenshothing angle is wrong. This one is maybe better. I made it exactly by the picture so it must be same as pictured one. And texture will be change of course, but I didn't prepare some useful one jet.

StoneHenge

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Re: new models
« Reply #10 on: September 17, 2007, 05:52:21 AM »
bingo

Offline nema

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Re: new models
« Reply #11 on: September 17, 2007, 07:44:40 AM »
I made it a little slow and heavy in the game, but it is pure joy to killing dark knights with such weapon.
Are you enjoy in former texture or in arc?
I prepare some metal texture now as possibility.


StoneHenge

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Re: new models
« Reply #12 on: September 17, 2007, 07:52:42 AM »
the metal one looks better, the stats don't bother me.  I am just happy to see my designs being used.  I think they are all nice except a few but I really can't complain, I can't use wings to save my life. I am tempted to make it in solidworks and save it as an .obj file.  I am pretty sure I can do that. And others should be able to scale them with other programs.
« Last Edit: September 17, 2007, 07:54:43 AM by StoneHenge »

Offline nema

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Re: new models
« Reply #13 on: September 17, 2007, 07:57:17 AM »
They are nice. I don't know if they can work in reality (question for Ron), but it is not important to me. I like them. I will prepare also the others by the time. There is something double bladed. It will be next I think. ;)

Offline nema

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Re: new models
« Reply #14 on: September 18, 2007, 06:10:32 AM »
Elvish Twin Blade



It is not so easy to make a hole in the blade. ???
« Last Edit: September 18, 2007, 06:13:50 AM by nema »

StoneHenge

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Re: new models
« Reply #15 on: September 18, 2007, 06:49:31 AM »
haha yea well that was the easy one.  look at the demon's greatsword.  Oh and for some reason I am starting not to like that green strip in the middle. oh well it can stay

Offline nema

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Re: new models
« Reply #16 on: September 19, 2007, 12:48:39 AM »
Do you think that we can change green texture with something else, or is it better that we leave pure steel there?

Yeah, demon's sword. Maybe it will not be from one piece. But even if it will be, I don't know how many tri count there will be.

Offline nema

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Re: new models
« Reply #17 on: September 21, 2007, 07:25:35 AM »
Demon's sword blade without hilt and texture :) (from one piece, but without holes)



Well?
« Last Edit: September 21, 2007, 07:28:27 AM by nema »

StoneHenge

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Re: new models
« Reply #18 on: September 21, 2007, 08:16:20 AM »
holy shit   Im impressed as hell.

StoneHenge

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Re: new models
« Reply #19 on: September 22, 2007, 05:19:41 AM »
holy shit   Im impressed as hell.

i want it :P

Offline nema

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Re: new models
« Reply #20 on: September 24, 2007, 12:23:32 AM »
I will put all of tree new weapons in the game after I will finish the last one.
I still looking for good texture. :)

Offline nema

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Re: new models
« Reply #21 on: September 24, 2007, 03:33:57 AM »


It's it for now. I didn't find some better texture.
You can buy new goblins weapons from Dee in the tavern.

StoneHenge

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Re: new models
« Reply #22 on: September 25, 2007, 06:48:33 AM »
nice,   I reinstalled .808 just so I can see these in action.    I got them all except that one above lol. Darn Dee. :P

Offline nema

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Re: new models
« Reply #23 on: September 26, 2007, 01:07:30 AM »
nice,   I reinstalled .808 just so I can see these in action.    I got them all except that one above lol. Darn Dee. :P

Yeah. I also found this problem.
It is possible to get all of them if you will start with new character. It is work for me. But what I suggest is to open troops.txt and find this:


trp_player Player Player 17 0 0 0
  -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  5 5 4 4 0
 60 65 67 68 63 71 0
2863311530 2863311521 699050
  798726 259720346613464 0 0

change upper one with this one:

troopsfile version 1
210
trp_player Player Player 17 0 0 0
  409 0 410 0 411 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  5 5 4 4 0
 60 65 67 68 63 71 0
2863311530 2863311521 699050
  798726 259720346613464 0 0

You will get all new goblins weapons in your bag.
( itm_wind_cutter Windcutter_of_the_Sky Windcutter_of_the_Sky  1  wind_cutter 0  4194307 9223635924234010879 800 1500 3.000000 100 0 0 0 10 16384 90 0 138 0 52 90
0

 itm_elvish_twin Elvish_twin_blade Elvish_twin_blade 1 elvish_twin 0  543162372 9223635924301119728 750 1500 3.000000 100 0 0 0 9 61440 100 0 118 0 100 100
0

 itm_demsword Demon's_sword Demon's_sword  1  demsword 0  4194307 9223635924234010879 750 1500 2.500000 100 0 0 0 10 16384 95 0 130 0 55 97
0)

StoneHenge

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Re: new models
« Reply #24 on: September 26, 2007, 05:25:16 AM »
I got 3dsmax on my lab computers and so I am going to try and mess with that to see if I can make some things. Not very likely it will look very good because I don't even know how to use it but oh well.

Offline nema

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Re: new models
« Reply #25 on: September 26, 2007, 07:39:18 AM »
It can be very nice program for armors, but for simply models I will suggest you rather wings 3d. It is free and easy.
Else you will need some imported and exported scripts (.smd, .obj)




I port your elvish blade to 890 with some other items. Nice landscapes but enemies horsemans like to take a break on invisible landscape barriers. They are easy and stupid target there. ???

I killed them all. >:D

StoneHenge

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Re: new models
« Reply #26 on: September 26, 2007, 03:00:56 PM »
lol Wings 3d is hard for me to get used to.  Im used to being able to extrude-cut, extrude, sweep, revolve, chamfer, bevel, make helix, and many other things.  Its like Im going back to first grade and its confusing trying to learn a system thats inferior in most ways. :(

Offline nema

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Re: new models
« Reply #27 on: January 28, 2008, 06:26:33 AM »









some new weapons textured from Zed weaponpack
some new armors
some new weapon with Mirathei code (COF)
Ah, womens buy some hair colours.

Offline nema

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Re: new models
« Reply #28 on: February 04, 2008, 07:03:50 AM »

one handed glass sword by stonehenge picture
« Last Edit: February 04, 2008, 07:05:55 AM by nema »

Offline nema

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Re: new models
« Reply #29 on: February 21, 2008, 07:48:09 AM »
Here I prepare some mask - glasses - eight of them.

They are setup as breads for female elf (for now)
(I made some changes in skins.py)
They are not disappeare after helmet wearing.
It can be useful for masks, jewelry, hairs under helmets and such things.





Offline nema

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Re: new models
« Reply #30 on: March 18, 2008, 06:44:34 AM »
since I finally found texture bug, they can be use again.

Ismilla light sabre


Double edged light sabre

Offline nema

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Re: new models
« Reply #31 on: April 21, 2008, 02:20:20 AM »
Retextured guardians brothers colection.











Offline nema

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Re: new models
« Reply #32 on: May 29, 2008, 04:22:37 AM »



Kolba

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Re: new models
« Reply #33 on: May 30, 2008, 01:42:39 PM »
Mmmm....pyramids, columns  :P. Great!

Offline nema

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Re: new models
« Reply #34 on: June 26, 2008, 01:42:51 PM »

I textured Wheene's Mitrodil.
I planing to do such also with his others models.
I hope they will work. I will rather not to talk about the number of the polyes. :green:




Dragon slayer by wheene
« Last Edit: August 28, 2008, 01:30:21 AM by nema »

Offline nema

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Re: new models
« Reply #35 on: June 27, 2008, 03:59:05 AM »


It looks like, that this frisky horse will find his stable here. Thanks DeBlade.

Offline nema

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Re: new models
« Reply #36 on: July 04, 2008, 03:11:22 PM »
Adjustment

overall lenght 130cm cca
reach 120 cm


Dai katana

overall lenght 200cm cca
reach 180


Avaquar
http://www.kitrae.net/fantasy/kr20_anathar_-_kr21_avaquar.html
overall lenght 89cm
reach 79 cm


Dragon slayer


Mithrodin
http://www.kitrae.net/fantasy/KR25.html
overall lenght 106cm
reach 90 cm


Cinthorc
http://www.kitrae.net/fantasy/kr12_cinthorc_-_sword_of_justi.html
overall lenght 91cm
reach 80 cm


Kilgorin
http://www.kitrae.net/fantasy/uc1239_kilgorin_-_variant_blad.html
overall lenght 86cm
reach 76 cm


Luciendar
http://www.kitrae.net/fantasy/kr4_luciendar_-_sword_of_light.html
overall lenght 107cm
reach 97 cm
« Last Edit: July 16, 2008, 07:55:14 AM by nema »

Offline nema

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Re: new models
« Reply #37 on: July 22, 2008, 01:54:32 AM »
Now you can download playable testing version of ancient swords for 960:


http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=798

You will find this High Resolution swords all over the mod.
Avaquar - tri count: 3640, (modeler: wheene, texturer: nema),
Kilgorin - tri count: 4976, (modeler: wheene, texturer: nema),
Cinthorc - tri count: 8516, (modeler: wheene, texturer: nema),
Luciendar - tri count: 5818, (modeler: wheene, texturer: nema),
Mithrodin - tri count: 2143, (modeler: wheene, texturer: nema),
Adjustment - tri count: 2644, (modeler: nema, texturer: nema),
Dragon Slayer - tri count: 1808, (modeler: wheene, texturer: nema),
Dai Katana - tri count: 2936, (modeler: wheene, texturer: nema)
« Last Edit: August 28, 2008, 01:30:58 AM by nema »

Offline nema

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Re: new models
« Reply #38 on: August 06, 2008, 11:05:02 AM »

new Ji

Offline nema

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Re: new models
« Reply #39 on: August 20, 2008, 04:34:50 AM »
I put in the game 12 halberds - lances with high reflective material settings, same as strange swords in native, but if you don't have good graphical card you will see just ugly gray material on them.


Here you can see the difference (same material settings). If the both swords look interesting, gray halberds are not. :( (please buy better graphical card  :-[)



thethunderer

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Re: new models
« Reply #40 on: August 27, 2009, 10:24:53 PM »
Nice screenies. Can you ask whoever who made the mod to help me in making a World of Warcraft mod?

Offline nema

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Re: new models
« Reply #41 on: September 03, 2009, 12:47:08 AM »
Are you Deathincarnatelolz ? Tarot lover?