(sorry for double-post)
All right, on using the skeleton as a player character:
The skeleton_head in the download can be used (un-vertex-animated face is what caused it not to work previously).
module_skins:
("skeleton", 0,"skeleton", "skeleton_calf_L", "skeleton_handL","skeleton_head", man_face_keys,
["onepoly"], #man_hair_meshes
[], #beard meshes
["hair_white"], #hair textures
["beard_white"], #beard_materials
[("undeadface_a_skeleton",0xffffffff,[])], #face_textures
[], #voice sounds
"skel_human", 1.0, ),
You must have man_face_keys and at least 1 hair_mesh, hair_texture, beard_material, & face_texture
I didn't want the hair mesh to show up, so I used a tiny 1-triangle mesh, "onepoly."
header_troops:
Add the line,
tf_male = 0
tf_female = 1
tf_undead = 2
tf_skeleton = 3
module_troops:
Must have tf_skeleton:
["skeleton","Skeleton","skeleton",tf_skeleton|tf_guarantee_armor,0,0,fac_undeads,[itm_skeleton_armor...etc.