Author Topic: Creating scripted battles?  (Read 14507 times)

Offline nema

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Re: Creating scripted battles?
« Reply #15 on: May 30, 2007, 05:58:43 AM »
Change in upper code existing blue with red one

      (1, 3, ti_once, [(main_hero_fallen,0)],
       [ (jump_to_scene,"scn_four_ways_inn") ]),


(1, 3, ti_once, [(main_hero_fallen,0)], [ (start_mission_conversation,"trp_ymira") ]),

In current code you will get loop until you will win. (ha, it is nice to wait that someone kill you :green:)

Maybe you will setup some variables before red replacement, to create a condition for right dialog in module_dialogs.





I'd even be willing to trade some modelling work for it.

Can you tell me something about your modelling work. For my mod I done everything except models (and translations to english, heh) so maybe... ::)

You can check here for body meshes, weapons, dresses, but I also need some very simple things such are skined cubes, balls, pyramids..
« Last Edit: May 30, 2007, 09:07:35 AM by nema »

Smaug_the_dragon

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Re: Creating scripted battles?
« Reply #16 on: May 30, 2007, 07:33:11 PM »
Well, I havn't done anything spectacular, and I'm only par with texturing but for some samples, check out the mod forum in my sig.  Thanks for the help though nema

Offline nema

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Re: Creating scripted battles?
« Reply #17 on: May 31, 2007, 12:09:32 AM »
Ah it is nothing. I will help you if I will know things you will ask. :) Any new problem with battles to resolve?

( I checked it. Are you still working on it? )
« Last Edit: May 31, 2007, 05:09:33 AM by nema »

Smaug_the_dragon

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Re: Creating scripted battles?
« Reply #18 on: June 02, 2007, 10:29:42 PM »
you bet, its just going slow at the moment, school is getting in the way.

Offline nema

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Re: Creating scripted battles?
« Reply #19 on: June 04, 2007, 01:10:54 AM »
Maybe we can finish this nonscripting part of our conversation through my topic. You will find link below. ;)

« Last Edit: June 04, 2007, 06:56:49 AM by nema »

bryce

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Re: Creating scripted battles?
« Reply #20 on: June 10, 2007, 08:28:39 PM »
Lot's of good stuff here. Thanks.

I am thinking it may be easier to move to using visitors for all my battles as it's just getting too nightmarish....

grailknighthero

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Re: Creating scripted battles?
« Reply #21 on: March 28, 2008, 08:31:41 PM »
A long time ago I made a mission and had the problem that the enemy just stood there and only swung their fists at you when you got near by.  I fixed it somehow, but I do not remember how I did it and I have run into this problem again.  Does anyone know how to fix it?  What have I done wrong?

Edit: nm I figured it out.  He didnt have any weapons because the weapons in the mission template are only given if you over ride that weapon slot.
« Last Edit: March 28, 2008, 11:10:46 PM by grailknighthero »