Well, as far as pirates goes its pretty much functional. There are a few things that need cleaning up and a few bugs. Ship combat is pretty much fully working, no multi ship battles yet although there is support for it. I don't know how hard my code to follow but with a bit of help someone good at the module system should be able to finish it off. There are loads of WIPs and stuff that could be added onto. lots of potential. If you were to finish it off (putting it into a playable state, not adding all the extra stuff I wanted to) then probably the only thing that really needs doing is lots of bug fixing, commenting out some unfinished or not much stated stuff and completing ship combat for multipal ships.
To be honest I'm not sure M&B would even run it with multipal ships, it still stuggles to run and usually crashes when some of the bigger ships are fighting. It might not be worth finishing it off.
As far as RPGmod goes porting that would be amazing. I have actually done ALOT for RPGmod and I know that what i have done would be fun to play even if the thing isn't finished. In that respect it is different to pirates. The main problem with RPGmod is that I have several hundred mission templates, of which the format has to be completely changed. Someone with some clever code or a good use of the find and replace tool might be able to pull it off but it won't be easy.
Its just a shame for me because the new release added so much which I wanted to add to RPGmod. I just don't think I have the time to implement some of those ideas.
Thats a good offer Highlander and If I go through with this it would be really appreciated
