For everyone who has been keeping up with this, particularly the beta test volunteers:
We hit another setback. The armor choices were far too one-sided, and the game was not going to be playable at all. We are removing all plate armors, including partial plate, making the heaviest armors in the game lamellars and brigandine.
Furthermore, we are attempting to get some uniform system of issuing and naming equipment, instead of having swords named in 4 languages. This should include developing some sense of unity of equipment among the various factions, and a noticeable military philosophy for each group.
This is more of a literary problem than a computer issue at the moment. How long it will take, well, your guess is as good as mine. As soon as ex_otto gets me the base material on where we want this to go, I'll start re-writing the items file to match.
I'll put together the first draft before we ask for too much input ... let everybody see what I come up with, and then adjust from there. That will be better than the random poll approach, "well, I think x should use chain armors and leather, while Y uses lamellar"... "Yeah, well I say give x brigandine and leather scale, and z goes with the chain armors.".... Too many choices that way. It's not effective.
So if you're waiting, stand by. This is not going quickly. Maybe, however, we can take our time and do it right, so we won't have to do it twice. (If there's anything I hate more than starting over, it's starting over twice.)