I'm trying to rig a model I've made with Wings with GMax, and I keep getting errors when I try to export it (using SMD import/export scripts).
Here's everything I've done:
I imported (using SMD script) a rigged model I extracted with BRFEdit, I deleted the mesh, I imported my own model (with GMax's own import function), modify -> modifier list -> skin, rigged it, checked that every vertex is rigged, then tried to export the mesh (pick model, click on the mesh, then press export). After that I get the error: "-- Runtime error: Material must be a multimaterial!"
I get the same error with a couple of models I've made. I know the scripts work, because I can import and export models just fine. Am I doing something wrong? Does the model need to be textured before rigging? What gives?
Thanking you in advance,
-Nahkh