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Author Topic: Darkmod Development Information  (Read 41818 times)

MaD LOrD

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Re: Darkmod Development Information
« Reply #30 on: September 28, 2007, 12:53:14 PM »
feeling kinda sorry for you, cause you've worked on .808 version, and then .809 got released... any way, is everything ok? how is development going?

Offline Ahadhran

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Re: Darkmod Development Information
« Reply #31 on: September 28, 2007, 01:22:47 PM »
feeling kinda sorry for you, cause you've worked on .808 version, and then .809 got released... any way, is everything ok? how is development going?

Ah well, life's a bitch. :lol: I am still working on it, though school has started so we'll see how things turn out.

My current plan is to port over and finish the game content I had planned without implementing much of anything in the way of new features from the new version. One of the big hang ups is getting lod models for everything. I think I may bypass this by using mostly native items for the time being and slowly add in extra stuff as I get time. Since items are icing in a cake, I kind of want to get a working version with quests and gameplay out as soon as possible.

Knightmaster

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Re: Darkmod Development Information
« Reply #32 on: October 09, 2007, 08:09:03 AM »
When this mod will be released :)

Mormakar

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Re: Darkmod Development Information
« Reply #33 on: October 19, 2007, 01:55:34 PM »
From a quote in TLD.
Don't kill hobbits!!

Knightmaster

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Re: Darkmod Development Information
« Reply #34 on: October 20, 2007, 09:11:42 AM »
I guess that didnt answer my guestion.
« Last Edit: October 20, 2007, 09:18:33 AM by Knightmaster »

Highlander

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Re: Darkmod Development Information
« Reply #35 on: October 20, 2007, 09:59:07 AM »
Oh, really?

MaD LOrD

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Re: Darkmod Development Information
« Reply #36 on: November 04, 2007, 11:31:05 AM »
Any hope to see Darkmod alive on .894?

Offline Ahadhran

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Re: Darkmod Development Information
« Reply #37 on: November 04, 2007, 02:16:31 PM »
I hope so, though I don't see it happening exceptionally soon. I have have one more week of "double midterm madness" so hopefully I will be able to work a bit more on it after that. Right now I'm working on story concepts and graphical changes because this is the most relaxing as a break from my Biology, Calculus and Geology course work.

Servitor

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Re: Darkmod Development Information
« Reply #38 on: November 10, 2007, 04:03:30 PM »
Good Luck!  :o

Mormakar

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Re: Darkmod Development Information
« Reply #39 on: December 23, 2007, 05:59:25 AM »
Yeah. good luck! And merry christmas :)

Offline Dryvus

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Re: Darkmod Development Information
« Reply #40 on: December 23, 2007, 11:48:20 AM »
Any Darkmod news is good news.

pil313

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Re: Darkmod Development Information
« Reply #41 on: September 20, 2008, 11:10:53 PM »
Now that 1.0 is out will darkmod continue devlopment?

Offline Ahadhran

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Re: Darkmod Development Information
« Reply #42 on: October 21, 2008, 10:48:23 AM »
Even though 1.003 is out, there is yet to be a module system which means I can't really do much. In addition I have an extremely busy college year right now and I don't know how much I would be able to work on it anyway. This may mean that I wouldn't be able to continue development until summer break. I still very much want to finish this project though.

pil313

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Re: Darkmod Development Information
« Reply #43 on: October 27, 2008, 01:19:38 AM »
Glad to hear that your still keen to continue. Good luck with colledge though.

mbfreak2

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Re: Darkmod Development Information
« Reply #44 on: November 05, 2008, 05:57:54 PM »
Even though 1.003 is out, there is yet to be a module system which means I can't really do much. In addition I have an extremely busy college year right now and I don't know how much I would be able to work on it anyway. This may mean that I wouldn't be able to continue development until summer break. I still very much want to finish this project though.

MODULE SYSTEM IS OUT! I hope darkmod will be ported. This was one of my fav mods during 0.751.