Yes, But progress is being made. I have only one class for summer quarter at college so I have a bit more time.
Here is where my time is going:
1. A lot of time is just getting the bare minimum textures for each faction and sub-factions unique look. I am not fast at texturing. Here is the breakdown for the factions
the damned - bare minimum is finished
the alliance of light - nearing 50% finished. I've done two shields, one coat of mail, and I need to do another main armor or two.
the rangers - 90% of bare minimum finished, I may even leave it as it is, not sure yet.
the guardians - I am undecided what to do at this point, they need a reworking though
the slayers - will be more or less unchanged from last version so 100% done
the followers of the Darkmoon - again I don't really know what I'm gonna do about this faction, needs work but I'm not sure if it will happen soon.
Face re-textures for Tainted and Blessed races - 0%
2. Transferring code from previous version. This is pretty fast and shouldn't take long.
I have finished porting ranger quests
I have ported constable Hareck quests
I have to port over guardian quests still.
I have to copy over a few other misc. things
3. New coding. I have only just started this.
I have to implement a bunch of new quest Ideas I have.
I have to get all merchants working faction specific.
I have to rewrite the evil quests.
I would like to try at least getting a preliminary system in for having what party you encounter have an effect on the size of the battlemap.
I have to do some more scene stuff and make a few new towns.
At any rate, a lot of slow down comes to graphics. In three hours I can do a substantial amount of coding, versus just one texture...