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Author Topic: TLD 3.3 - Bug Reports  (Read 123718 times)

Offline Seth

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Re: TLD 3.3 - Bug Reports
« Reply #105 on: September 19, 2014, 09:02:43 AM »
TLD v3.3
M&B v1.011 enhanced + patch >2Go

When you fight in the north's forest or south's forest near Minas Morgul, your vision is often blocked by strange walls (it's some trees that extend their wood all over the map)
Playing TLD v3.3 on Win7 x64 12Go
 - M&B v1.011 enhanced + patch >2Go
   ¤ All buffer_size set to 580000 in "game_variables.txt"
 - Warband v1.158
   ¤ buffer_size = 512 in "rgl_config.txt"
   ¤ All new_buffer_size x10 in "game_variables.txt"

Offline Seth

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Re: TLD 3.3 - Bug Reports
« Reply #106 on: September 23, 2014, 05:32:51 AM »
TLD v3.3
Warband v1.158

Warband
A wilderness battlefield was darken by a yellow fog near a river (not too far from the Old Ford)

« Last Edit: September 23, 2014, 05:36:35 AM by Seth »
Playing TLD v3.3 on Win7 x64 12Go
 - M&B v1.011 enhanced + patch >2Go
   ¤ All buffer_size set to 580000 in "game_variables.txt"
 - Warband v1.158
   ¤ buffer_size = 512 in "rgl_config.txt"
   ¤ All new_buffer_size x10 in "game_variables.txt"

Offline abdoul

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Re: TLD 3.3 - Bug Reports
« Reply #107 on: October 12, 2014, 09:23:22 AM »
When I go to the camp menu and change TLD options there isn't an option to exit so Im stuck on the TLD options screen.

Any help would be appreciated

Thanks

Offline Merlkir

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Re: TLD 3.3 - Bug Reports
« Reply #108 on: October 13, 2014, 03:59:22 AM »
Scroll down.
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Offline The Yogi

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Re: TLD 3.3 - Bug Reports
« Reply #109 on: October 19, 2014, 04:08:14 PM »
This was in 3.0-3.2 as well, but anyway, the "Gondor Heavy mail and cloak" armor goes invisible for females (lacks texture?) and lacks lods for the dwarven-adapted version (fits well at short range, but not at longer ranges, where the head disappears into the armor).

Offline The Yogi

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Re: TLD 3.3 - Bug Reports
« Reply #110 on: November 04, 2014, 09:20:40 AM »
Here's another one;

If Gondor recaptures Cair Andros and/or east Osigiliath, the Smith in those settlements is the Minas Tirith Smith, not their own smiths. They have the same inventory and money as Minas Tirith, and if you buy something at say Cair Andros, it also dissappears from the inventory at MT. Same for vendor money.

Offline Aljo

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Re: TLD 3.3 - Bug Reports
« Reply #111 on: November 06, 2014, 06:52:28 PM »
I've dloaded the nightly patch and all, but the dunland camp is still in the mountains
i crash after dwarfes and elves get  camps in south rhovanion,any fix for that?

Offline Khamukkamu

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Re: TLD 3.3 - Bug Reports
« Reply #112 on: November 08, 2014, 08:29:54 AM »
You downloaded and installed the nightly build BUT you probably didnt start a new game, right?

You have to start a new game for the fixes to work.

Offline ObscuredWanderer

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Re: TLD 3.3 - Bug Reports
« Reply #113 on: December 28, 2014, 09:14:01 AM »
TLD for Mount&Blade 1.011 (with applied "Nightly Patch")


1. The text of Helm's Deep scenario (Quick Battle). "[...] against an army if Isengard [...]"




2. The given value for metal scraps in Beornings' settlements worth less than in other settlements of other factions.




3. NPC's (commanders, caravans, scouts, refugees, etc) and Player may get "stuck" at the borders of the Long Lake. Example: Berahelm is "accompanying Chief Grimbeorn the Old".



*If you look closely towards Dale, that +200 army is Dain Ironfoot, with the banner of Beornings.


4. Soon after "War starts", a commander left base with a tiny retinue.




5. The "volunteers label" appears above a "commander party label" (not seen this previous to the "Nightly Patch"). Not a very important bug though, just reporting.




6. I do not know if this is a bug or not, reporting anyway. Pierre Woodman is -always- bald and beardless. Not a very important bug though, just reporting.




7. Again, I do not know if this is a bug or not, reporting anyway. Also, the crossings of river Isen (close to Isengard and the Dunlander) seems bugged. The terrain close to both sides of the river "freezes" movement, if parties (NPCs and Player) attempt to "move here", it will not move, but, if (the player) move to a selected destination (settlements or parties) the player will move and cross the river. Also, even when the "War starts" Uruk-hai and Dunlander scouts will remain close to the plains of Isengard as numerous as a Army retinue.

(I hope the report is comprehensible)

Offline Oyclo

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Re: TLD 3.3 - Bug Reports
« Reply #114 on: July 12, 2015, 03:48:54 PM »
>And, might bladnir's tld rebalanced be anything to do with it? I just liked it and installed it.

Yep, thats the issue, I have the same thing, only using the rebalanced mod

Offline CppCoder

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Re: TLD 3.3 - Bug Reports
« Reply #115 on: August 07, 2015, 02:57:57 AM »
Alright everyone, I've been away for quite a while, but I've gotten a new PC that im probably going to be using from now on, so I can get on TLD programming again. My old laptop bit the dust after hanging by a thread for about 2 years. I've got a lot of stuff to prepare for returning to college, but for the first couple of weeks I'll be playing TLD and fixing bugs hopefully.

Offline Khamukkamu

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Re: TLD 3.3 - Bug Reports
« Reply #116 on: August 20, 2015, 08:16:05 PM »
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.

Offline Swyter

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Re: TLD 3.3 - Bug Reports
« Reply #117 on: August 21, 2015, 05:55:32 AM »
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.

What the heck? Let me test that. Thanks for the reproducibility. This is pure gold.
My Mount&Blade Tools: � Iron Launcher for Warband � Iron Launcher � Font Customiser � WarKit

Offline Khamukkamu

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Re: TLD 3.3 - Bug Reports
« Reply #118 on: August 21, 2015, 12:49:26 PM »
I should have mentioned that I'm testing on the Steam workshop version :) Thanks

This happened to me recently too, When I get to modding again I'll fix it if Swyter doesn't beat me to it.
« Last Edit: August 21, 2015, 08:37:29 PM by CppCoder »

Offline Gaxleep

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Re: TLD 3.3 - Bug Reports
« Reply #119 on: March 17, 2017, 09:08:50 AM »
Hi everybody (so much time since I wrote here  :green: )

I've found some problems playing TLD on Warband:

- Galadriel seems to have warrior of Rohan inside her (hem..)

- Errors when you try to enter in Osghiliath prison

- Errors when you're inside Moria and try to read the book near the dwarf skeleton (and the name is wrong, I read "Door to the Castle).

Thx
Using IronLauncher.
TLD V.3.1
Amd Athlon x2 dual core processor 4800+ 2.41ghz
3 Gb ram
Nivida GTX 295 1gb ram
Creative Audigy 2 ZS
Windows 7 64bit