Newest Version Download: BladnirsTLDRebalanced1.1.rar
Just extract into the main folder. Make backups of the overwritten documents.
I am Bladnir and I'd like to introduce you to my little submod to make TLD a more balanced game. In my Opinion TLD is the best Mod available for Mount and Blade, but from the first day I played it I thought that there is a lot of potential lost due to the miserable balancing of the different races.
-The good guys always got the best equipment, because the "easy-to-kill" Gundabad or Guldur or Mordor Orcs dropped like 20 "Good Metal Scraps" nearly everytime making you instantly rich, while as a bad guy you need to become a slaver to make enough money to feed your troops because enemies kind of rarely drop Scraps.
-When I play as an elf, I can slaughter a whole Caravan of like fifty Uruk-Hai after about one hour of playing, already having the best equipment available. That was because my elven bowmen are highly overpowered with their unique "piercing bows" against the "20 Body-Armor" plate-armor-wearing Uruks.
-When I played as a haradrim, I couldn't do that with a Rohirrim caravan even after 5 hours.
-Elves are just highly overpowered. Best Armor, best Weapons, best Horses, making it unnecessary to recruit other races to get the best troops
-Dale or Beorning Weapons and Armor are too bad
-Orcs are cannon fodder... As a guy in armor you can take like 50 Orc arrows without getting killed...
-Some prices don't make sense -> I buy a sword with 30 Cut damage for 2000 Gold... then I go to the next town and see another one with 37 Cut damage for 700... ?!?!
I could go on like this for hours.... some of the "Overpowered Elven" stuff might be lore friendly because they are like thousands of years old and had too much time to train and smith but....it makes the game boring... just my opinion.
Now there is RCM which I think is a great submod if you like realistic gaming and a complete change in gameplay feeling.
But I liked it the old way, I just wanted to get a balanced Game, making every race fun to play in their own ways.
So I created this rebalancing mod:
-To nerf the "instantly becoming rich as a good guy by getting a bunch of good metal scraps"-factor I just changed the Value of the Scraps to 50 for the bad ones, 75 for the usable and 100 for the good ones. so now it makes sense to carry the bad or the usable ones around, and since most prices were raised, you now need to do some quests or kill more than one Caravan before getting the best equipment.
-Made some Parties bigger, like the looting orcs from the quests, normal bandit/orc parties and scout parties of every faction. That makes it more challenging and fun in early game.
-Changed the hitpoints to every damn unit in the Game. Since every bow pierces now, trolls were too fragile, so they got like around 100 HP more, depending on race. All the Infantry got more HP, nerfed Archers to have less to be more fragile, Cavalry got a bit more hp, but not as much as Infantry
-Changed all Bows to Pierce damage
-Made bastard swords have a penality when worn one handed and made some longswords to bastard ones (like Dale Longsword)
-Changed all Daggers and Short Swords to deal lower damage slashing and more damage stabbing than longswords. That is making them sensible to wear even in later game by high pierce damage, which is kind of realistic too. A medieval knight always carried a dagger with him for close ranged combat, where they are more effective to stab through the chain parts of the enemies plate armor than a sword.
-Since the bad guys make most of the money by slaving, but you couldn't capture elves... (?!) I changed that so all elves may be captured now...
-The Dwarves now got the best armors in the game, making them the hardest to kill infantry. They got good melee weapons too, dealing high damage, but with low range, since the weapons are so small. I think these changes are kind of realistic since they spend most of their time smithing.
Best low range infantry, mid to low Archers.
-Dale is a balanced allround faction now. It was just bad before. Now the Dale guys got mid Archers (not as good as Elven ones), mid Riders (not as good as Rohirrim), mid Infantry (Not as good as Dwarfes), good plate Armors, mid weapons.
-They got the best Bowmen in the game with the most damage (30 Damage piercing bows), their Armor is light but low, their Spearmen are good, their Swordsmen mid to low.
-Nerfed their Armors, they were not even half the weight than dwarven ones but just as good. They got the highest damage riding bows (Galadhirim). Good Bowmen, great Mounted Archers, fast but mid fragile Infantry. Lesser Helmes equipped to Archers, so they look more elven with long hair and stuff, not realistic but making them a bit less overpowered since some of them die faster by headshots.
Imladris and Arnor
-Arnor got better Armors, Imladris Armors got nerfed a bit. Made elven armors weight a bit more, still being much lighter than the rest.
-Made Rohirrim have even better warhorses, so they can establish their proficiency in riding better. Mid armor, mid weapons, great horses
-Allrounders, made their armors (especially the scale ones of the Lossanarch Axeman, which had like 20 Armor before (?!)) kind of better, made Dol Amroth have better Armored Horses than the rest, which makes sense since they are .... specialized knights... and stuff.
The bad guys:
-Made their armors better, and their bows are the best evil bows now. 28 Damage, thats as good as Rivendell bows, not as good as Mirkwood ones. Good Archers, mid Infantry.
-Buffed the weapons very much, since their sabres where doing like 20 cut damage. Also made the Armors better, since the plate and scale armors did just suck. They have good Archers, mid to good Cavalry and mid to good Infantry. Quite balanced now, a bit like Dale.
Mordor, Dol Guldur, Moria, Gundabad
-The Orcs still suck. It is their fate. They are cannon fodder. BUT now a number of Orc archers are a real threat even to an armored Knight, they deal the lowest damage, but their number makes them dangerous because of the low pierce damage every Orc arrow deals. 5-10 Orc arrows, and even a Dol Amroth Swan Knight will fall.
-Made Uruks harder too kill. They are Mordors elite, why did they fall to a normal sword like wheat to a scythe? Now they deal more Damage and have better Armors.
-Same procedure as with the Mordor Uruks. The Uruk-hai are now better armored, their plate armors still aren't great and weight more than 20, but the Greatswords and Axes are very deadly now. They are Berserks. They also got the second best evil bows. 27 Damage, far away from the Mirkwood bows, but still great. To make it more realistic, they got far less archery skill then the elves, and aim quite bad. Always the picture I had when imagining an Uruk. Strong, high damage, but not very controlled.
- They are a riding people, the evil rohirrim, why did their mounts suck harder than any mordor oder harad horse? Now they got the best evil warhorses and the fastest evil coursers, also made their armors a little better, because they always died after one hit.
-Heavy armored easterlings... Lamellar Armor... Cataphracts... and like 25-35 Armor rating? sucks. They are the armored elite of the evil forces, they are now nearly equal to Arnor or Dwarves.
I made this submod for myself to have more fun playing TLD but I hope some people will like my changes too. Leave constructive comments and ideas if you like to, if I like one I ll try to realize your ideas in later versions