Thanks, guys. In no particular order:
1) Multiple alchemists at the same time - aha! Thanks. That's an area I'd meant to upgrade anyway (give you the option to either work independently or to have the less skilled one help the better one), and as such there's some code in there which could well be an issue with two simultaneous selections of that option. Danke!
2) There are lists of potions and ingredients available online, the best of which is a nifty flash app
hereshould display its list of ingredients when you select it to consider brewing doses. But that was literally added in at 1AM last night and the above bug prevented me from testing it, I was trying to multiple-hit the testing cycle with many alchemists

. As I said; until v0.1b, it may be best to just buy your potions premade (if you can afford it). I promise to fix this one ASAP.
3) Jeansberg - can you be more specific? As I say, there are no quests of any kind enabled in this release, other than arguably the storyline to get the bonus companion, so I'm not even sure which line of dialogue you're referring to (and there are a lot of them). Do you mean the "can you watch things while I go take care of stuff" dialogue option?
4) Ursca, still CTD - hmm. Alas, there are many things happening simultaneously at that point, so the timing doesn't help much to isolate the issue. If I had your machine I could troubleshoot it, but I don't. If I don't find any better way to debug it, I may send you a version which has a selection of slightly-crippled variants on that fight, and a menu which lets you choose between them, see which ones do work.
5) Jeansberg again - which encounter is this? I can probably fix this easily if you let me know which one.
6) The church bells issue is a known one and is being worked on. I kinda like the cacaphony, myself, but I suspect it'll get old fast.
7) Bandits with no loot - weird. Will check that. I haven't ever failed to get loot yet. Their cash supply is intentionally sucky, but they should have at least something for items.
8
) Hostile alchemist doesn't take your alchemy supplies - again weird. Even in earliest implementation that's worked fine for me right from the first go. If you can describe the options you chose before the fight and how they went for you, that might help.
9) The Wild Hunt will be almost that nasty when it's implemented. Just more visual. Evil's the name of the game.
Keep 'em coming, guys. Later today I'll collate all submitted bug reports near the top of this thread so folks won't have to read through to find 'em.
- Hellequin