Author Topic: Official status of the mod - UPDATED/ January 2th 2014  (Read 64570 times)

Offline Merlkir

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Official status of the mod - UPDATED/ January 2th 2014
« on: April 11, 2013, 07:01:56 AM »
OK, just so you four-or-so guys still playing TLD know, Cpp's notebook crossed river Styx into the dark lands of dead hard drives, so official TLD development is pretty much stopped. We've had a nice couple of scenes made by Temuzu for the Lost Spears quest, but nobody to implement them. ;)
« Last Edit: January 03, 2014, 12:40:46 AM by CppCoder »
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Offline Gaxleep

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #1 on: April 11, 2013, 11:05:08 AM »
Ouch!
This hurts seriously ...  :(
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Offline In Vain

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #2 on: April 11, 2013, 03:29:55 PM »
Hard drives are pretty resilient. If it hasn't been set on fire or physically broken, there may be still hope. A fool's hope, maybe.

Still: :-[

Offline Oldtimer

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #3 on: April 12, 2013, 10:02:21 AM »
OK, just so you four-or-so guys still playing TLD know, Cpp's notebook crossed river Styx into the dark lands of dead hard drives, so official TLD development is pretty much stopped. We've had a nice couple of scenes made by Temuzu for the Lost Spears quest, but nobody to implement them. ;)

Hi,

who are the other three?

On topic, if the disc itself is not damaged the data is salvageable.
A matter of cost of course. Myself I`d be willing to contribute some euros for such a noble cause and I`m sure there are others who also would.

TLD should not fade away like this.

Rgds, Oldtimer

Offline Merlkir

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #4 on: April 12, 2013, 10:48:43 AM »
It's not a matter of data lost, rather of the fact Cpp doesn't have a computer to code on. ;)
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Offline Oldtimer

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #5 on: April 13, 2013, 02:58:44 AM »
It's not a matter of data lost, rather of the fact Cpp doesn't have a computer to code on. ;)

Hi,

still, a matter of cost. And still, I`m willing to contribute according to my modest means.

A "Donate" button might be of use.

Rgds, Oldtimer

Offline Gaxleep

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #6 on: April 13, 2013, 05:45:44 AM »
It's not a matter of data lost, rather of the fact Cpp doesn't have a computer to code on. ;)

Hi,

still, a matter of cost. And still, I`m willing to contribute according to my modest means.

A "Donate" button might be of use.

Rgds, Oldtimer

I agree.
I don't think you've ever really realized how much your work is estimated.....
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Offline Kwal

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #7 on: April 13, 2013, 10:38:42 AM »
Ill news...very sorry to hear this.

who are the other three?

Guess I am one of them.  I've had an insane amount of fun with the mod and probably will keep playing it (be it with pauses :P) for years to come.

Offline CppCoder

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #8 on: April 14, 2013, 04:14:40 PM »
Thanks guys, but I don't think money is the main issue (right now at least)  :green:. I've got some real life stuff I need to deal with first, (e.g., college stuff :P). But after I'm accepted to the college I am working towards I'll need a working laptop anyway, so I should be getting a new HDD within a few months. TLD is not dead yet, just a minor setback. :)

Offline FleshyStarfish

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #9 on: April 15, 2013, 06:28:51 AM »
Thanks guys, but I don't think money is the main issue (right now at least)  :green:. I've got some real life stuff I need to deal with first, (e.g., college stuff :P). But after I'm accepted to the college I am working towards I'll need a working laptop anyway, so I should be getting a new HDD within a few months. TLD is not dead yet, just a minor setback. :)

I wish you all the best with the college admissions.  These days its not that you get a degree, but where you get it.  Good luck!

FS
hay wud up guys u shud mak a mod about lyk stuff i dunno wut but it wuld b kool lyk mabe gangstas were u start ur gang n fite mofos huh
http://forums.taleworlds.net/index.php/topic,50345.msg1300951.html#msg130

Offline jonathanimal

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #10 on: April 15, 2013, 09:06:26 AM »
I've had an insane amount of fun with the mod and probably will keep playing it (be it with pauses :P) for years to come.

ditto. even when i get burned out i can always put this game away for a bit and come to it and have a blast all over again. m&b was fun but the mod makes it great. it's one of the very few games that i don't uninstall even if i'm not currently playing it.

so thanks for the work, guys. looking forward to more whenever you have time for it. i'm already happy that the mod has come so far...anything more is a bonus.
« Last Edit: April 15, 2013, 09:08:56 AM by jonathanimal »

Offline Oldtimer

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #11 on: April 18, 2013, 07:13:40 AM »
Thanks guys, but I don't think money is the main issue (right now at least)  :green:. I've got some real life stuff I need to deal with first, (e.g., college stuff :P). But after I'm accepted to the college I am working towards I'll need a working laptop anyway, so I should be getting a new HDD within a few months. TLD is not dead yet, just a minor setback. :)

God be praised!!! And CppCoder too...

Rgds, Oldtimer

Offline Sibilance

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #12 on: April 25, 2013, 04:40:50 AM »
Thanks guys, but I don't think money is the main issue (right now at least)  :green:. I've got some real life stuff I need to deal with first, (e.g., college stuff :P). But after I'm accepted to the college I am working towards I'll need a working laptop anyway, so I should be getting a new HDD within a few months. TLD is not dead yet, just a minor setback. :)

It's been years, but I'm still holding out hope for TLD. Do whatever it takes. This M&B old-timer believes in you.

Offline Gaxleep

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #13 on: April 25, 2013, 06:39:38 AM »
I can not play TLD under current conditions.
I have to hibernate this experience until I will see back to life.  :'(
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Offline Dooz

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #14 on: April 25, 2013, 03:52:05 PM »
What's the problem with the current conditions may I ask?

Offline CppCoder

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #15 on: June 06, 2013, 11:36:10 PM »
Update: PC has been repaired! Still need to  download M&B (Among MANY other things) and find my old M&B license, but you should expect some updates before September (Or not) :).

Offline Merlkir

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #16 on: June 07, 2013, 05:38:19 AM »
\o/
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Offline Lengua Muerta

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Offline Gaxleep

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Offline screech909

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #20 on: June 09, 2013, 01:16:16 PM »
Thx for the mod...this is the only reason why I still play the mount&blade series because of the little free time i have do to college and etc. ...im still playing the 3.21 version and still loving it. Good luck with college and everything and i look forward to future updates no matter how long they take lol. :D

Offline manekemaan

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #21 on: June 15, 2013, 09:18:56 AM »
Great to hear this mod is stil being worked on. Its unique and its good. Keep it up!

Offline Hepsthein

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #22 on: June 23, 2013, 04:51:07 AM »
I just had to make a user here to post this:

I am really happy to see that this mod actually might get even better. This must be the best mod of any game I have ever played(beats the Game of Thrones-mod for Warband easy). If you guys made this mod into a standalone game, of course the finished work, I think you would sell a lot. Mount and blade is great, but the TLD-mod makes it really perfect. Only reason I checked the forum today was because I told a friend of mine about this mod yesterday, and he couldn't wait to try it. Keep up the good work! Love the mod!

Offline Delta_02_Cat

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #23 on: July 04, 2013, 04:27:21 PM »
I just wanted to let you know that I'm also happy to see the development continued! :)

Offline CppCoder

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #24 on: July 09, 2013, 06:59:39 PM »
had a minor issue, got a virus, had to reformat/wipe my hard drive, downloading and reinstalling software, again... :P

Offline Gaxleep

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #25 on: July 09, 2013, 10:44:33 PM »
had a minor issue, got a virus, had to reformat/wipe my hard drive, downloading and reinstalling software, again... :P

No pain, no gain....  :P
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Offline welshy120

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Re: Official status of the mod - UPDATED/ April 11th 2013
« Reply #26 on: September 12, 2013, 01:29:55 AM »
It's not a matter of data lost, rather of the fact Cpp doesn't have a computer to code on. ;)

Hi,

still, a matter of cost. And still, I`m willing to contribute according to my modest means.

A "Donate" button might be of use.

Rgds, Oldtimer

Also very for the donate if it means further improvements or perhaps help fund a stand alone. Very happy to hear this game and forum is still up and running as i only just discovered this amazing mod!

Offline CppCoder

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Re: Official status of the mod - UPDATED/ June 6th 2013
« Reply #27 on: October 10, 2013, 08:01:17 AM »
Alright, I have my modding tools configured again, but I need to go grab the M&B serial code from my brother, or I can't play past lvl. 8. :)

Offline CppCoder

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Re: Official status of the mod - UPDATED/ January 2th 2014
« Reply #28 on: January 03, 2014, 12:40:14 AM »
Ok, Still haven't gotten the serial code for M&B. It's taking me a while longer than expected. But rest assured, I intend to work on TLD asap.

Offline Merlkir

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Re: Official status of the mod - UPDATED/ January 2th 2014
« Reply #29 on: January 03, 2014, 04:53:23 AM »
Do you want one? I think I have a spare.
Here's my gallery: http://merlkir.deviantart.com/

I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested ;)

Offline CppCoder

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Re: Official status of the mod - UPDATED/ January 2th 2014
« Reply #30 on: January 03, 2014, 07:22:11 PM »
Do you want one? I think I have a spare.

Give me a week or two. I'll PM you and let you know, but I think I can get the one my brother and I share.

Offline CppCoder

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Re: Official status of the mod - UPDATED/ January 2th 2014
« Reply #31 on: May 21, 2015, 04:07:39 PM »
Well, Summer is here, so I'll probably have some free time to finish up the broken stuff now. Anybody got a list of what needs to be done?

Offline Auvar

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Re: Official status of the mod - UPDATED/ January 2th 2014
« Reply #32 on: May 22, 2015, 02:48:50 PM »
I've been playing a bit recently, and there are a few things:

Gotta ask, Warband or Vanilla? If Vanilla, what version (3.2, 3.3, etc..). This determines where some of the fixes should be.

Formations: Cavalry in formation who are given the order "follow me" will ignore further orders to "hold position" unless they are told to break formation first.
I was working on tweaking formation stuff for WB. This will probably be easy to fix.
Wargs: In one instance I noticed the issue Sirg posted on Trello of warg "ghost riders" spawning and dying continually when the riders dismounted, but I'm having trouble replicating it.  I'll post if I figure out how to reliably get this to happen.
Sieges: Some siege placements are messed up.  In the siege of Main Rhun Camp, for instance, the attackers and defenders spawn on top of one another.  As I've only played a handful of sieges, this may not be the only problem area.  Additionally, sieges still can't be "won" by the player when attacking - once all defenders are dead, offers you a new fight with no defenders (which you immediately win when entered), ad nauseum, and the only way to exit the siege is to leave the battle, which gives you no metal, prisoners, rank/influence, etc.

I could've sworn we fixed this one already. I'll check it out anyway though.

There are also some quest issues, that, while maybe not bugs per se, make certain quests virtually unwinnable without cheats.  I don't know whether these fall within your purview, but if they do:

"Deal with Rampaging Troll:" The target troll moves too quickly and is hostile to every good party, so catching it before some allied scout party kills it is extremely difficult.  Toning down its speed would be nice, but the change that really needs to be made is to make it neutral to good parties, like deserters or the trolls that spawn for Saruman's "catch me a troll" quest.

"Follow Spy to Meeting:" The spy moves way too fast - unless you happen to have a small party of pure cavalry it's almost impossible to catch him, and he often is traveling halfway across the map.  Furthermore, capturing the spy is exceedingly difficult, as blunt weapons are rather rare in TLD - AFAIK only Isengard Despoilers and some Rhun cavalry types regularly spawn with blunt weapons.  Assuming you actually catch the handler's party, you basically have to solo it and pray the handler doesn't ride over towards the rest of your party.  Honestly I'd just scrap this quest, but at the very least the spy's speed could be toned down.

There's also some kind of "find these legendary spears in Erebor" quest I was given (as a dwarf) by King Brand of Dale; there seems to be no way to complete it.  The Dwarf King gives you permission to search the mines, but there's no option to actually do so that I could find.  If this is one of those never-finished quests like Mithril in Moria it should probably just be removed.
Did you get the dev/debug version? Because that quest shouldn't be available in the release version. There were plans to finish it, I think there was even a scene for it. Probably more of an unfinished feature than a bug.

Naturally there's a ton of other stuff that would be useful, but I get you're focusing on the "broken" things, not balancing.  Thanks for everything you're doing.  :)

Thank you for your list. :)
« Last Edit: May 27, 2015, 02:33:57 AM by CppCoder »