Some gameplay footage
to keep you happy.
Trailer coming soon!
Edit: Youtube links_____________________________________________________________________________________________03/23/2007
Hello everybody, it's been a while.
I apologise for being absent for so long, but I haven't been idle in the meanwhile. I've had some work in the graphics and siege department (which is nearly finished now).
I toned down the colours of nearly all textures because they were too bright. Redid many alpha channels and cloth textures. Also added some new great helms (updated many of the muslim ones) and reins for all the horses. Lots of new Muslim shields as well, and some retextured Crusader shields.
Nearly finished the siege system:
The cost of setting up camp and maintaining the siege depends on the size of your army. If you run out of money you automatically loan it from the Templars with interest or a Muslim bank. (depending on your religion)
(Same applies for the battering ram)
Anyway, what's left is adding villages to attack (depending on the city's size) and balancing it all out.
I would like to thank everybody here for maintaining their interest, especially Merlkir and Ron Losey who kept leading the sub-forum. _____________________________________________________________________________________________11/15/2006
I'm back from away, but I haven't excactly been standing still.
At first I made the neccesary Ghulam/Mamluk equipment that was missing previously. I made some more turban helms, and added a variety of lamellar cuirasses.http://i2.photobucket.com/albums/y26/khaya/armours.jpg
I optimized Belvoir Castle's terrain, wich looks a lot better now with 5x less polygons. I reduced the whole scene's polycount from 15,000 to 10,000.
While playtesting I made a couple of shots:http://i2.photobucket.com/albums/y26/khaya/belvoir_attack.jpghttp://i2.photobucket.com/albums/y26/khaya/belvoir_attack1.jpghttp://i2.photobucket.com/albums/y26/khaya/belvoir_attack2.jpghttp://i2.photobucket.com/albums/y26/khaya/belvoir_attack3.jpg
Lastly, I messed around with the planned siege system a bit, and it turned out better than I'd expected.
Here's the deal: The castle consists of 3 layers of defence. The outer walls, the inner walls and the keep.
You can either frontally charge the keep's outer walls with ladders, as pictured above, wait a couple of days for creating some protective siege equipment like a siege tower, or create a battering ram in the meantime (for opening the gates obviously). Or do all three at once, as I modified the siege script for the AI to follow 4 paths of waypoints.
The best option however is, to build a trebuchet in the meanwhile. It will destroy
the whole outer wall
I will try and complete this part as soon as possible at provide you with some better screenshots._____________________________________________________________________________________________11/02/2006
Today I finished the Ibelin faction troop tree. Including new shields and armours. I will add banners to lances and spears for the various factions later.
While playtesting some things of the new version, I got myself into a really big
battle. Yeah, half of the units are behind the hill.
So I decided to post some screenshots of it. Note the fixed glare and some new animations, armours etc. It was to playtest some balance and AI functionality. It works pretty good, while the Seljuq's heavy cavalry charges straight onto the infantry, the the horse-archers (mainly Turcoman) circle around the enemy and wear them down. Behind the heavy cavalry come the foot archers and Greek peltasts wich pick off lonely targets and crusader cavalry, and eventually charge into the infantry. Atleast in big battles like these (I tested some 3 of them).http://i2.photobucket.com/albums/y26/khaya/bigbattle2.jpghttp://i2.photobucket.com/albums/y26/khaya/bigbattle3.jpghttp://i2.photobucket.com/albums/y26/khaya/bigbattle4.jpghttp://i2.photobucket.com/albums/y26/khaya/bigbattle5.jpghttp://i2.photobucket.com/albums/y26/khaya/bigbattle6.jpghttp://i2.photobucket.com/albums/y26/khaya/bigbattle7.jpghttp://i2.photobucket.com/albums/y26/khaya/bigbattle8.jpg_____________________________________________________________________________________________10/22/2006
It's been too long since I updated. I'm currently rewriting the Seljuq troop tree.
Since it's army consisted roughly 50% of Turcoman horse-archers
, I created some armours especially for them. (Thanks to Triglav for 2 textures)
I'll eventually make modifications in the mesh, when I receive my Milkshape account. Then I'll make their fur trimmed caps too, and round cane shields.
So here's some pictures of them surprising some Templar scouts:http://i2.photobucket.com/albums/y26/khaya/turcomanvstemplar.jpghttp://i2.photobucket.com/albums/y26/khaya/turcomanvstemplar2.jpghttp://i2.photobucket.com/albums/y26/khaya/turcomanvstemplar3.jpghttp://i2.photobucket.com/albums/y26/khaya/turcomanvstemplar4.jpghttp://i2.photobucket.com/albums/y26/khaya/turcomanvstemplar5.jpghttp://i2.photobucket.com/albums/y26/khaya/turcomanvstemplar6.jpg
Comments are welcome _____________________________________________________________________________________________First update:
I made a short movie about one new attack animation. Download here
Below are 2 screenshots, respectively about the couched lance tweak, and one about new attack stance and Bedouin helm.
I'll try to make it look more like this
Here's the new right attack ready stance:http://i2.photobucket.com/albums/y26/khaya/newhelm.png
As you can see I still have some work on the grass and rocks._____________________________________________________________________________________________09/18/'06
Hey guys, I finally got a new subforum
Keep checking this thread as I will post all updates and media here. You may also reply and give me advice, but that can be done in the development thread.