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The Perennial Nuisance
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Author
Topic: The Perennial Nuisance (Read 51520 times)
Brigadier Hussey
Over the hills and far away
Journeyman
Offline
Posts: 207
Always outnumbered, never outgunned.
The Perennial Nuisance
«
on:
January 10, 2007, 02:28:31 PM »
General's staff:
Major General Ealdormann Hussey- Leader, landscaper, engineer, cartographer, grand high sweeper, felter, tailor, smithy
Colonel Yoshiboy - Tactical advisor, engineer
Colonel Dain Ironfoot- Tailor, Felter and armourer
Lieutenant Colonel Cartread - Native tailor, cartographic intelligence, stonemason and gun painting monkey
Battalion officers:
Captain Stefano - Felter and leatherworker
Captain Marsec - Blacksmith
Captain Great_Duke - Master weaponsmith
Captain Reaper - Tactical advisor
Captain Raz - Tailor, Blacksmith, Farrier, drill trainer
Captain Henderson - Gunsmith
Captain Highlander - Cartographic Intelligence officer
Captain Amman D' Stazia - Tactical advisor
Captain Rr_raptor - Choreographer, gunsmith
Lieutenant Chilly5 - Tailor, felter
Lieutenant Snori - Artist
Lieutenant 1337x - Blacksmith
Ensign Tegan - Blacksmith
Sergeant Arabarcher35 - Felter
Sergeant Instag0 - Blacksmith
Corporal Jeansberg - Tailor
Lance Corporal Kabraxis - Gunsmith
Rank and file:
Private Septa Scarabae
Private J. Hermes
Private Manji
Private Sneaky Pete
Private Nijis
Private Matheus
Private Nethros
Private Joshua
What is the Perennial Nuisance?
The perennial Nuisance is a Mod for Mount and Blade based in India. It centres around the heyday of the East India company, the time Between Plassey and the formation of the Raj. Initially it will only involve the Mysore and Maratha wars, however eventually I would like to encompass the French/Indian war, The Burmese war, The Opium wars, the Sikh wars, The Afghan wars and the Sepoy uprising.
All significant troops of the British army and the East India company army as well as the Mysore and Maratha Kingdoms will be joinable, playable and recruitable.
We hope to make use of, and eventually improve the M&B siege and formations as well as making a war system suitable to the period. Artillery it seems will be available in the next version, so with any luck this too will figure soon in the game.
How do we intend to improve the siege?
The siege will be broken into three sections.
1) Starve (same process as native), longest method.
2) Escalade (much like the current siege), fastest method.
3) Breach (use cannon to knock a hole in the castle/town wall), medium speed method.
How do we intend to improve the formations?
1) Cavalry have no formation at the moment. This will be remedied.
2) Horse archers are erratic, once again, this will be remedied.
3) Enemy troops do not use formations, elementary formation (grouping rather than running pell melll) will be implemented.
What war system?
Nothing too fancy, not really a proper war sytem, it will be mainly to represent the passage of time over a campaign, for instance you are unable to besiege a certain city until a previous one has been taken (to make you run along the timeline) after a faction is defeated there will be a new enemy (for instance after Mysore was defeated in 1799 four years later hostilities broke out with the Marathas, so in game after the Mysore capitol falls we'll skip the 4 years peace and let the Marathas go hostile to the EIC and royal army). This means you will have autonomy to fight map enemies and follow missions, however the main story line will progress along the historical timeline.
The current M&B NPC interfighting will work well too, although army's will be much more scarce.
How do we invisage artillery?
1) Whether or not artillery will be viable for anti troop use is yet to be seen, fingers crossed though.
2) Artillery will be used extensively in siege situations.
Bits and bobs left to make:
Uniform:
Cavalry Turban
British pioneer uniform: (Dain Ironfoot)
http://img157.imageshack.us/my.php?image=britishpioneereh4.jpg
[/color]
Pondicherry Sepoy:
http://imagecache2.allposters.com/images/pic/BRGPOD/106130~A-Sepoy-an-Indian-Soldier-in-the-French-Battalion-at-Pondicherry-Posters.jpg
Portuguese Marine:
Peasant dress:
http://img296.imageshack.us/my.php?image=peasantwomanqj6.jpg
Regency dress:
http://kayray.org/crafts/images/greendress2.jpg
http://files.turbosquid.com/Preview/Content_on_2_3_2002_22_24_19/regency_costume.jpgFC4E0866-E39B-46E8-A379F5585B0AF1F5.jpgLarge.jpg
Regency ladies bonnet:
http://files.turbosquid.com/Preview/Content_on_2_3_2002_22_24_19/regency_costume.jpgFC4E0866-E39B-46E8-A379F5585B0AF1F5.jpgLarge.jpg
Regency ladies jacket:
http://www.gbacg.org/Patterns/images/pat245.jpg
Props:
Furniture Props:
http://www.apter-fredericks.com/george-iii.htm
http://www.apter-fredericks.com/regency.htm
field cannon props: (cannon howitzer and mortar, limber's for each)
Horse artillery 6lber
http://www.horseartillery.co.uk/index_Page298.htm
Buildings:
Indian mud houses (need lots of variants):
http://www.shelter-now.org/english/projekte/lehmhaeuser/lehmhaus_big.jpg
http://stevenyang.com/dunhuang-images/mud-hut-landscape.jpg
«
Last Edit: May 07, 2008, 06:16:06 PM by Brigadier Hussey
»
Logged
Brigadier Hussey
Over the hills and far away
Journeyman
Offline
Posts: 207
Always outnumbered, never outgunned.
Screenshots
«
Reply #1 on:
January 12, 2007, 03:47:54 AM »
Marine:
Infantry Officer:
Heavy Dragoon:
Grenadier Sergeant:
Mysorean soldier:
Maharatta soldier:
«
Last Edit: February 02, 2007, 08:02:40 PM by Brigadier Hussey
»
Logged
jlgx50
Guest
Re: The Perennial Nuisance
«
Reply #2 on:
January 15, 2007, 12:08:07 AM »
hey hussy can i beta test now since can join this forum ?
Oh welcome back
oh PS do you need any English or french flags i have them if you would like them
«
Last Edit: January 15, 2007, 06:14:21 PM by jlgx50
»
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Nethros
Journeyman
Offline
Posts: 253
Re: The Perennial Nuisance
«
Reply #3 on:
January 15, 2007, 12:16:11 PM »
Good luck with it, Hussey. Hope those models get textured soon
«
Last Edit: January 16, 2007, 04:13:37 AM by Nethros
»
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Winter
I am Tek Jansen!
Administrator
Offline
Posts: 448
MBX Forum owner
Re: The Perennial Nuisance
«
Reply #4 on:
January 15, 2007, 03:59:07 PM »
hello462140 has been banned for his laughable behaviour in this thread. The clutter has been deleted; please continue your thread.
Severely,
Winter
«
Last Edit: January 15, 2007, 05:54:21 PM by Winter
»
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STREET: Losing your mind has never been so much fun . . .
TREXER
Apprentice
Offline
Posts: 4
Re: The Perennial Nuisance
«
Reply #5 on:
January 15, 2007, 06:34:00 PM »
Can't wait for the screenshots!
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jlgx50
Guest
Re: The Perennial Nuisance
«
Reply #6 on:
January 15, 2007, 06:42:38 PM »
yer me to can't wait for the screen shoots
hey Brigadier Hussey i have started working on
http://www.shelter-now.org/english/projekte/lehmhaeuser/lehmhaus_big.jpg
haw many do you want i have made 2 different ones so far i will put some screen shots up for you soon
Sincerely
JOSHUA GIBBINS
spell check was used
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Basileios
Apprentice
Offline
Posts: 2
Re: The Perennial Nuisance
«
Reply #7 on:
January 15, 2007, 08:07:36 PM »
Are you planning on having any permanent/advisor party members?
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Nethros
Journeyman
Offline
Posts: 253
Re: The Perennial Nuisance
«
Reply #8 on:
January 16, 2007, 04:15:20 AM »
Hussey, you mentioned you would make flag carriers for both sides. Are the flags done, or do you want me to make flags? Incase you do, I've already finished them with textures, looks a bit sloppy though, so I want to animate it to look like the wind is affecting it, but I don't know how.
«
Last Edit: January 16, 2007, 05:57:03 AM by Nethros
»
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jlgx50
Guest
Re: The Perennial Nuisance
«
Reply #9 on:
January 16, 2007, 06:16:25 AM »
Quote from: Nethros on January 16, 2007, 04:15:20 AM
Hussey, you mentioned you would make flag carriers for both sides. Are the flags done, or do you want me to make flags? Incase you do, I've already finished them with textures, looks a bit sloppy though, so I want to animate it to look like the wind is affecting it, but I don't know how.
what i have already made flags for this mod and the textures for each one
Logged
Nethros
Journeyman
Offline
Posts: 253
Re: The Perennial Nuisance
«
Reply #10 on:
January 16, 2007, 07:04:34 AM »
Oh, ok. I didn't know.
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jlgx50
Guest
Re: The Perennial Nuisance
«
Reply #11 on:
January 16, 2007, 06:00:35 PM »
Quote from: Nethros on January 16, 2007, 07:04:34 AM
Oh, ok. I didn't know.
Na that's OK they can use your flags since you have made them already before i go to the boards that's cool
i have made the mud huts anyway i will put some pics up soon i am just Realy busy right now
JLGX50
SPell check was used
Edit hey um Nethros for your mod i am donating this to you, as well as to you Ben
also Ben if you would let me play the game a week Early i would like to make a game guide on your mod
i have already made one for Mount&Blade with the help of Janus he's a distributor for it i even have my own name for it
"JG Games challenge Everything"
oh here you go Ben here is the mud hut for your mod i have others there a variation of this one.
«
Last Edit: January 16, 2007, 09:02:30 PM by jlgx50
»
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Nethros
Journeyman
Offline
Posts: 253
Re: The Perennial Nuisance
«
Reply #12 on:
January 17, 2007, 02:38:34 AM »
Thanks Jlgx
And I trashed my flags. You have made better flags than me. But I think your flags (not the stick) are too small. The flags at that time were usually as big as a 12 year old child maybe, but that's your decision
Hussey, what's actually remaining for the mod now? Only the textures for the models or do you still have to script and all that?
«
Last Edit: January 17, 2007, 02:43:27 AM by Nethros
»
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Raz
Deus Vult Dev
Offline
Posts: 212
Re: The Perennial Nuisance
«
Reply #13 on:
January 20, 2007, 03:24:16 PM »
Nice flags Jlgx50. You should edit the French flag though. The mud hut needs a more detailed texture!
Logged
jlgx50
Guest
Re: The Perennial Nuisance
«
Reply #14 on:
January 21, 2007, 07:09:12 PM »
yer they are really good flags there from the Zulu mod but there not getting used so i thought they might look good in give me liberty give me death mod
Raz: i have re done the french flag and made them bigger i just haven't uploaded a pic on the forum yet i did hawever send the pics of the new flags to nethros
yer the mud hut will have a better texture that was just a 5 minute knock up of a hut
spell check was used
-JLGx50
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