Major General Ealdormann Hussey- Leader, landscaper, engineer, cartographer, grand high sweeper, felter, tailor, smithy
Colonel Yoshiboy - Tactical advisor, engineer
Colonel Dain Ironfoot- Tailor, Felter and armourer
Lieutenant Colonel Cartread - Native tailor, cartographic intelligence, stonemason and gun painting monkey
Captain Stefano - Felter and leatherworker
Captain Marsec - Blacksmith
Captain Great_Duke - Master weaponsmith
Captain Reaper - Tactical advisor
Captain Raz - Tailor, Blacksmith, Farrier, drill trainer
Captain Henderson - Gunsmith
Captain Highlander - Cartographic Intelligence officer
Captain Amman D' Stazia - Tactical advisor
Captain Rr_raptor - Choreographer, gunsmith
Lieutenant Chilly5 - Tailor, felter
Lieutenant Snori - Artist
Lieutenant 1337x - Blacksmith
Ensign Tegan - Blacksmith
Sergeant Arabarcher35 - Felter
Sergeant Instag0 - Blacksmith
Corporal Jeansberg - Tailor
Lance Corporal Kabraxis - Gunsmith
Rank and file:
Private Septa Scarabae
Private J. Hermes
Private Sneaky Pete
What is the Perennial Nuisance?
The perennial Nuisance is a Mod for Mount and Blade based in India. It centres around the heyday of the East India company, the time Between Plassey and the formation of the Raj. Initially it will only involve the Mysore and Maratha wars, however eventually I would like to encompass the French/Indian war, The Burmese war, The Opium wars, the Sikh wars, The Afghan wars and the Sepoy uprising.
All significant troops of the British army and the East India company army as well as the Mysore and Maratha Kingdoms will be joinable, playable and recruitable.
We hope to make use of, and eventually improve the M&B siege and formations as well as making a war system suitable to the period. Artillery it seems will be available in the next version, so with any luck this too will figure soon in the game.
How do we intend to improve the siege?
The siege will be broken into three sections.
1) Starve (same process as native), longest method.
2) Escalade (much like the current siege), fastest method.
3) Breach (use cannon to knock a hole in the castle/town wall), medium speed method.
How do we intend to improve the formations?
1) Cavalry have no formation at the moment. This will be remedied.
2) Horse archers are erratic, once again, this will be remedied.
3) Enemy troops do not use formations, elementary formation (grouping rather than running pell melll) will be implemented.
What war system?
Nothing too fancy, not really a proper war sytem, it will be mainly to represent the passage of time over a campaign, for instance you are unable to besiege a certain city until a previous one has been taken (to make you run along the timeline) after a faction is defeated there will be a new enemy (for instance after Mysore was defeated in 1799 four years later hostilities broke out with the Marathas, so in game after the Mysore capitol falls we'll skip the 4 years peace and let the Marathas go hostile to the EIC and royal army). This means you will have autonomy to fight map enemies and follow missions, however the main story line will progress along the historical timeline.
The current M&B NPC interfighting will work well too, although army's will be much more scarce.
How do we invisage artillery?
1) Whether or not artillery will be viable for anti troop use is yet to be seen, fingers crossed though.
2) Artillery will be used extensively in siege situations.
Bits and bobs left to make:Uniform:
British pioneer uniform: (Dain Ironfoot)http://img157.imageshack.us/my.php?image=britishpioneereh4.jpg
Regency ladies bonnet:http://files.turbosquid.com/Preview/Content_on_2_3_2002_22_24_19/regency_costume.jpgFC4E0866-E39B-46E8-A379F5585B0AF1F5.jpgLarge.jpg
Regency ladies jacket:http://www.gbacg.org/Patterns/images/pat245.jpgProps:
field cannon props: (cannon howitzer and mortar, limber's for each)
Horse artillery 6lberhttp://www.horseartillery.co.uk/index_Page298.htmBuildings:
Indian mud houses (need lots of variants):http://www.shelter-now.org/english/projekte/lehmhaeuser/lehmhaus_big.jpghttp://stevenyang.com/dunhuang-images/mud-hut-landscape.jpg