Poll

Would like the proposed prices to be used in RCM?

Yes
6 (85.7%)
No
1 (14.3%)

Total Members Voted: 7

Voting closed: March 12, 2012, 06:36:37 am

Author Topic: Combat Damage Model (RCM) - merged threads  (Read 740664 times)

Offline Alpha

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Re: Combat Damage Model (RCM) - merged threads
« Reply #735 on: September 02, 2012, 04:56:53 am »
Hey guys,

I have been playing RCM for a few releases now and its mostly great. Just downloaded the newest version though and with the 3.2 beta patch i notice a lot of the evil war parties, especially Mordor, Isengard and Dol Guldur are mostly made up of archers. Dont know if thats how it is in Vanilla now and you guys havent touched it or what but i dont remember it being like that before and it doesnt seem right to me.

Its the same with scout parties but that makes slightly more sense to me.

Keep up the good work anyway  :)

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #736 on: September 04, 2012, 07:29:01 am »
That's vanilla party composition, but I'll look into it.

Thanks for your support:)

Offline jazzadellic

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Re: Combat Damage Model (RCM) - merged threads
« Reply #737 on: September 07, 2012, 03:19:51 pm »
Trying to find the right link to download RCM. I see two links in this thread version for 3.15 and 3.2. Ok I see that there is a TLD version 3.1, and a hot fix patch labeled 3.13, and a 3.2 patch beta release, but what in the heck is version 3.15?? I currently have TLD 3.1 installed (and also the 3.13 hot fix patch), so can someone give a link for RCM for that.

I tried the links from the TLD 3.1 download thread, and the link at the beginning of this thread, and neither of them work.

*edit* I scrolled back a few pages and found links for RCM 2.13, 2.14, and 2.15.....I'm getting a headache.
« Last Edit: September 07, 2012, 03:48:51 pm by jazzadellic »

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #738 on: September 08, 2012, 02:48:06 am »
For TLD 3.13 you should use the latest RCM version before the one for TLD 3.15.

Offline hayate666

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Re: Combat Damage Model (RCM) - merged threads
« Reply #739 on: September 13, 2012, 05:11:46 am »
I've been playing 3.2 with RCM the last couple of days and it still feels right. Dwarves are tough to play against Rhun, but their armor is really effective. Except for the occasional random damage burst. Had one Iron Hills battle dwarf standing atop a hill fighting off 4 or 5 enemies. Really epic feeling! :green:

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #740 on: September 13, 2012, 10:31:14 am »
Yeah, the morale system enhances the gameplay nicely. Cracking heavy infantry formation can be tough for Rhun, but if they can make the infantry run, the field is theirs. They, on the other hand, can outrun the enemy and get out of combat relatively unscathed.

Offline Alpha

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Re: Combat Damage Model (RCM) - merged threads
« Reply #741 on: September 15, 2012, 09:39:05 am »
That's vanilla party composition, but I'll look into it.

Thanks for your support:)

Just a quick question in relation to this. Ive downloaded the editor so i can edit the party templates but cant seem to figure out what sets the composition of Lords parties. I assume its maybe something to do with the reinf parties but some clarification on how it works would be appreciated :)

Yes, the reinforcement parties are what effect the lords and town garrisons.
« Last Edit: September 15, 2012, 11:53:07 am by CppCoder »

Offline Conners

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Re: Combat Damage Model (RCM) - merged threads
« Reply #742 on: September 17, 2012, 12:04:30 am »
Sorry to be a bother, but where is the download link for the version which works with the latest version of TLD?

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #743 on: September 17, 2012, 12:30:28 am »
http://www.mediafire.com/file/n3uhti3xilgw3tn/RCM_3.2_update.7z - this is the one for the 3.2 beta patch.

Offline MrGrendel

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Re: Combat Damage Model (RCM) - merged threads
« Reply #744 on: September 17, 2012, 05:14:06 pm »
Did Ron go through the items and adjust all the weights?

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #745 on: September 17, 2012, 05:27:36 pm »
No, as far as I recall.

Offline Conners

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Re: Combat Damage Model (RCM) - merged threads
« Reply #746 on: September 17, 2012, 08:54:23 pm »
http://www.mediafire.com/file/n3uhti3xilgw3tn/RCM_3.2_update.7z - this is the one for the 3.2 beta patch.
Thanks.

Also, I read through the thread... good job with the argument about spears and piercing damage :). Looking forward to seeing how the RCM has been updated.

Offline RodriguesSting

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Re: Combat Damage Model (RCM) - merged threads
« Reply #747 on: September 26, 2012, 01:45:11 pm »
Wupload is closed right now. Would someone kindly upload again on another site? Gamefront would be a good option.

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #748 on: September 26, 2012, 02:29:59 pm »
http://www.mediafire.com/file/n3uhti3xilgw3tn/RCM_3.2_update.7z - this is the latest version, for TLD 3.2.

Offline Mr. Uruk

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Re: Combat Damage Model (RCM) - merged threads
« Reply #749 on: October 12, 2012, 02:25:30 am »
Loving RCM and I now can't play without it. I've got one thing to say negatively however and it's about the goblins of Moria. I think you know the rest. :P I understand they aren't supposed to have quality troops but I'd like it if it'd be a bit easier to amass troops. It seems to be I'd have to be quite a high level to make any real progress with them. I was in a roughly 250 vs 120 moria vs Lothlorien and my side was absolutely crushed. I feel like with these numbers I should at least have a chance, or I at least should have an easier time getting a larger party size. Everyone else is feeling GREAT. The dwarves and elves are very formiddable and overall combat feels very good, smooth, and realistic. Keep it up!