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Poll

Would like the proposed prices to be used in RCM?

Yes
6 (85.7%)
No
1 (14.3%)

Total Members Voted: 7

Voting closed: March 12, 2012, 06:36:37 am

Author Topic: Combat Damage Model (RCM) - merged threads  (Read 740676 times)

Offline Anterias

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Re: Combat Damage Model (RCM) - merged threads
« Reply #600 on: May 09, 2012, 12:05:59 am »
You won't need to start over it's compatible, except companion costs or something.

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #601 on: May 09, 2012, 07:40:42 am »
I've been playing on and off lately. Balance feels great so far. Nothing to complain! I've mostly been playing Rivendell and Mirkwood, but when the new patch is out of beta I'll probably start over as a dwarf.

Has my tactics guide affected your decision?:)

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #602 on: May 09, 2012, 11:55:21 am »
IF, JUST IF, I don't like this (not saying I will), can I delete it?  Or, how can I revert back to vanilla TLD?  And also, do I need to install patch 2.01 to install 2.02?  Tambien, where are the files supposed to go?  Does the installer do this for me?

Just throw the archive contents into your M&B/Modules/TLD folder and overwrite the files already there. To revert back to vanilla, copy the vanilla files back and overwrite the RCM files with them.

You don't need previous versions, just use the latest one.

Finally, do I need to worry about this if I just want RCM?

If you're using the beta patch - yes, you do. If you're gonna use TLD 3.13, use RCM 2.02.

Offline hayate666

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Re: Combat Damage Model (RCM) - merged threads
« Reply #603 on: May 09, 2012, 05:51:39 pm »
I've been playing on and off lately. Balance feels great so far. Nothing to complain! I've mostly been playing Rivendell and Mirkwood, but when the new patch is out of beta I'll probably start over as a dwarf.

Has my tactics guide affected your decision?:)
No. Dwarves were just next on my list.  :P

Offline reaver456

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Re: Combat Damage Model (RCM) - merged threads
« Reply #604 on: May 12, 2012, 05:10:19 pm »
Is the beta RCM patch compatible with the new 3.15 release?

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #605 on: May 12, 2012, 05:16:11 pm »
Should be, though I have to check one thing first to be absolutely sure.

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #606 on: May 13, 2012, 01:37:07 pm »
http://www.mediafire.com/file/76j78q3bkgn4dcb/RCM_2.04_for_TLD.7z - version 2.04, compatible with TLD 3.15. No Warband animations for now, unfortunately, since that mod is currently not compatible with TLD 3.15.

Offline reaver456

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Re: Combat Damage Model (RCM) - merged threads
« Reply #607 on: May 14, 2012, 01:46:02 am »
Sweet Cheers mate!

Offline MariusThePaladin

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Re: Combat Damage Model (RCM) - merged threads
« Reply #608 on: May 17, 2012, 05:08:11 am »
Version 2.02 got deleted. Could you please reupload it ?

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #609 on: May 17, 2012, 07:25:25 am »
Why would you want to have it? It's obsolete, use 2.04.

Offline Annuinir Thanguridhren

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Re: Combat Damage Model (RCM) - merged threads
« Reply #610 on: May 17, 2012, 08:00:41 am »
Maybe he's not using beta patches

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #611 on: May 17, 2012, 08:24:51 am »
3.15 is not beta anymore. There might be some minor corrections, but they're likely to be save-compatible and the final release is probably to be expected very soon anyway. There's no sense to play 3.13 or lower.

Anyway, the 2.02 is deleted and I only have 2.04 files on hand. The only compatibility issue though is one additional troop in the troops.txt file and any issues with it would be minor - wrong races of campmasters, fugitives etc.

Offline Banok

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Re: Combat Damage Model (RCM) - merged threads
« Reply #612 on: May 17, 2012, 09:24:37 am »
Is there a summary of what this mod specifically does anywhere?

all I know is it will likely make high armour even more powerful, and so I doubt I will want it considering how that will break the balance of good vs evil.

Offline Rene Korda

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Re: Combat Damage Model (RCM) - merged threads
« Reply #613 on: May 17, 2012, 09:32:29 am »
Download the archive and read the two readme files it contains. This thread contains a detailed discussion of all the submod's aspects too, if you're up to browsing through it.

Offline Banok

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Re: Combat Damage Model (RCM) - merged threads
« Reply #614 on: May 17, 2012, 09:52:21 am »
Edit: found the mediafire link
« Last Edit: May 17, 2012, 09:57:53 am by Banok »