Author Topic: TLD 3.23 Suggestions  (Read 469445 times)

alver

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Re: TLD 3.0 Suggestions
« Reply #135 on: November 07, 2011, 12:13:28 PM »
A very dorky suggestion:

You guys obviously know your Tolkien (e.g. Beruthiel: I had to look that one up!), but it seems a bit troubling that the game takes place in an impossible point on the timeline, with Isengard still standing but Pippin and Merry already at the courts.  Why not put Pippin and Merry in a Fangorn cutscene (I admit I have no idea what scene -- I haven't done any of the Fangorn stuff yet)?  That way they can have some nice dialogue about growing curlier hair, etc.

The consistence of the timeline and/or the authenticity of the ME universe in TLD is not yet clear. We've been thinking about this a lot will think some more. It should be resolved somehow, yes.
« Last Edit: November 07, 2011, 12:50:28 PM by Merlkir »

Offline Set

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Re: TLD 3.0 Suggestions
« Reply #136 on: November 07, 2011, 01:59:20 PM »
Don't know if that have been suggested already, so if it was don throw rotten potatoes at me. Took Greenwood Relic Sword as reward for 9th rank at Mirkwood elves. It's enormously imbalanced as i think. Nerf it please.

Offline Conners

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Re: TLD 3.0 Suggestions
« Reply #137 on: November 07, 2011, 06:41:16 PM »
Have you guys considered usinng movie characters as companions? Lurtz and Sharku. You've probably considered it before--curious about what your thoughts on the matter are.

Meevar the Mighty

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Re: TLD 3.0 Suggestions
« Reply #138 on: November 07, 2011, 07:46:11 PM »

All great ideas I think.

The sphere of people you can talk to about lord locations needs to increase somehow, because when a small faction goes on campaign, all the people you can ask where they went are in one little bunch on a map that can take more than 4 days to traverse.

I'm playing as a corsair captain from Dunland and having rushed from Edhellond, I found my glorious Dunnish leader standing around in West Emnet, claiming to be taking a stand against Celeborn, who was nowhere to be seen. I ran to the other end of Rohan to scout some towns, came straight back and the Dunnish army was gone. When Dunland inevitably defeats Celeborn and Haldir (lol), my quest is cancelled. Turns out the battle was fought east of Dol Guldur.

Allowing scouts to divulge lord locations is probably the best solution. It might be more realistic if all parties could tell you, but only if they'd seen the lord recently, but I imagine that would require a database that doesn't exist and it wouldn't be as player-friendly anyway.

LoTR also has an awful lot of bitter internal squabbling and disloyalty. It would make a lot of sense to expand that in the mod (obviously not urgently). Instead of paying the king to assault an enemy city, bribe or blackmail his generals to vote for it. Lead naysayers into an ambush hours before the meeting, incapacitate their emmisaries or intercept their invitations. If a lord is being difficult, move to have him exiled or his lands confiscated.

Offline Oyclo

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Re: TLD 3.0 Suggestions
« Reply #139 on: November 07, 2011, 09:12:31 PM »
Elves are still the blond angles of death in patch,  I'm going to switch to Orcs just for a challenge.

300 elves vrs 300 Rhun, total elf dead 17, with 30 total casualties.  Rhun total wipe out.   This is on a small map too so they spawned very close, would have been worse if the archers had range.

Perhaps the RCM will change all that.
« Last Edit: November 07, 2011, 09:16:09 PM by Oyclo »

Nameless One

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Re: TLD 3.0 Suggestions
« Reply #140 on: November 07, 2011, 10:04:17 PM »
Elves are still the blond angles of death in patch,  I'm going to switch to Orcs just for a challenge.

300 elves vrs 300 Rhun, total elf dead 17, with 30 total casualties.  Rhun total wipe out.   This is on a small map too so they spawned very close, would have been worse if the archers had range.

Perhaps the RCM will change all that.

I found elven scout parties quite manageable with an orcs party of 20-30.

Offline Oyclo

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Re: TLD 3.0 Suggestions
« Reply #141 on: November 07, 2011, 10:26:33 PM »
Elves are still the blond angles of death in patch,  I'm going to switch to Orcs just for a challenge.

300 elves vrs 300 Rhun, total elf dead 17, with 30 total casualties.  Rhun total wipe out.   This is on a small map too so they spawned very close, would have been worse if the archers had range.

Perhaps the RCM will change all that.

I found elven scout parties quite manageable with an orcs party of 20-30.

The problem is more when you are playing them.

Lathana

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Re: TLD 3.0 Suggestions
« Reply #142 on: November 08, 2011, 12:20:39 AM »
So...the troll you can get.

Mine was a troll of Moria, and good gracious it was awesome. At least twice it singlehandedly crushed Rohirrim war parties when the rest of my army and myself were on the ground dying or dead.

But the upkeep is incredible -- far too much for me to pay. Could the unit be made to not have upkeep, perhaps? I can see paying upkeep on other troops, for supplies, food, just influence to have them not jerked from your command, but the troll is a special case, unless I'm paying for sorcerous control over it....
you are feeding him - and this thing eats like no tomorrow, and its not regular food :)

My god, man,what am I feeding him? Noldor virgins by the dozen? :D
« Last Edit: November 08, 2011, 12:47:03 AM by Lathana »

Offline Banok

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Ambushes
« Reply #143 on: November 08, 2011, 12:59:39 AM »
I'd like to see ambushes, will post this knowing it will probably get shot down for too much coding or too ambitious but here we go...

so instead of 1 party chasing other party and having a chase then a battle, 1 party effectively "camps" but hidden on the map and can surprise the other going straight into battle. pherhaps with some sort of benefit, such as insta killed troops or cutting off sections of the main group.

by cutting off I mean battling vs a smaller portion of the party as you catch them off guard and have the advantage of facing less of them, number advantage. aka not get zerged.

how it would work is some groups/troop types would specialise in concealment, key example is ofc ilithien rangers instead of roaming around scouting and dieing they would camp concealed and ambush/pick off enemies which pass within their vicinity.

for the player character this would mean you choose the option to camp concealed, which may have requirements such as specific troop types (ie rangers) or a certain skill or certain terrain [and not currently spotted by any enemies].

then time passes by (hence the comparison to camping) and when a enemy group passes nearby the game will tell you their numbers and give you option to ambush them or leave them and continue waiting.

so it would/could be useful for fighting larger parties (aka gorilla warfare) as well as smaller parties which would outrun you such as scouts since you wouldn't need to chase them. depends on where you camped of course. would also change the gameplay abit, added challenge of being ambushed but also new way to tackle enemies with reduced tedium of chasing.

let me know the flaws and your thoughts.

snip

my other suggestion is simply to hire the donkey for the TLD team!
« Last Edit: November 08, 2011, 01:06:19 AM by Banok »

Offline Conners

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Re: TLD 3.0 Suggestions
« Reply #144 on: November 08, 2011, 03:31:44 AM »
Quote
you are feeding him - and this thing eats like no tomorrow, and its not regular food :)
Upkeep counts food too!? Then what are food items for O_o...?

Of course, it might be impossible for you to code it that trolls eat more than regular units.

Offline Xatham

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Re: TLD 3.0 Suggestions
« Reply #145 on: November 08, 2011, 03:35:56 AM »
Quote
you are feeding him - and this thing eats like no tomorrow, and its not regular food :)
Upkeep counts food too!? Then what are food items for O_o...?

Of course, it might be impossible for you to code it that trolls eat more than regular units.
Methinks he's being a bit facetious - upkeep for trolls needs to be high, to balance them (as well as slow walking speed of course). It doesen't really matter what kind of ingame explanation you use for this.

Perhaps the upkeep is to pay for the Troll's handlers?

Offline Taal

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Re: TLD 3.0 Suggestions
« Reply #146 on: November 08, 2011, 03:43:17 AM »
Could be lower, then once a week the troll eats the lowest level troop in your party..
Good idea! Once a week is too mild imo, how about once a day :) They are orc players after all, and snagas are a dime a dozen
« Last Edit: November 08, 2011, 06:04:10 AM by GetAssista »

Meevar the Mighty

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Re: TLD 3.0 Suggestions
« Reply #147 on: November 08, 2011, 05:08:14 AM »
Elves are still the blond angles of death in patch,  I'm going to switch to Orcs just for a challenge.

300 elves vrs 300 Rhun, total elf dead 17, with 30 total casualties.  Rhun total wipe out.   This is on a small map too so they spawned very close, would have been worse if the archers had range.

Perhaps the RCM will change all that.

I don't support balance based on arbitrary K:Ds. I usually re-roll if I lose a single guy above recruit level, so clearly the game is perfectly balanced, because in my games, all factions get 0:100 or whatever. The fact is, everyone plays differently. Some people want to use troops as ammo and it would be frustrating for them to have an immortal army of orcish scum.

The books say elves are great and orcs are not, so I'm disappointed with the elf nerf. I feel that elves should be better than they are, but they should be slower to recruit and more expensive to maintain to inconvenience the player and elf lords should have low leadership, to inconvenience the factions. If they could be made to inhabit 5 slots each, that would probably be equivelant.

Swadia and Khergits are pretty good in this too though. Overall, it's Mordor and its orc subsidiaries that seem most distant from the pack in terms of balance, I think. Humans, Elves and Dwarves seem remarkably similar in strength considering (all of the weapon stats were randomly generated).

Offline Llew

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Re: TLD 3.0 Suggestions
« Reply #148 on: November 08, 2011, 05:28:29 AM »
Could be lower, then once a week the troll eats the lowest level troop in your party..

I like that idea. :P

Nameless One

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Re: TLD 3.0 Suggestions
« Reply #149 on: November 08, 2011, 05:42:21 AM »
Quote
you are feeding him - and this thing eats like no tomorrow, and its not regular food :)
Upkeep counts food too!? Then what are food items for O_o...?

Of course, it might be impossible for you to code it that trolls eat more than regular units.

If the guys that made Rus XIII Century module could make the horses eat oats then surely it is possible to make one kind of troop eat more.