Author Topic: Troop tree  (Read 8292 times)

Offline hurleur

  • Craftsman
  • **
  • Posts: 107
    • View Profile
Troop tree
« on: September 05, 2010, 08:21:21 AM »
hi, After the next week , i will work on the Mod again and do the troop tree.
   Does someone have any idea for it?
That is what i think:

 4 troop trees:

1.Mercenary troop  , troops u can hire when u are not part of any faction
2.Common troop , troops u can hire when u are part of Renly/Vale/Lannister/Stannis factions (it will be little difference between all this 4 factions but i think they are all based on Western Europe middle-age)
3.Dornish troop Desert-style units (i know that only a part of Dorne is desert but, we have to make some hard choice)
4.Nord troop (maybe based on Vaegir?) C
 
 Separate tree for knight:
I think knight don't have to be the top of the troop tree, they are special troop.
  2 troop type:
1.Sworn knight : i think we can make a special menu in castle for transform some troop in knight or something like that(anyway ,found something that cost a lot of money)
2.Hedge knight :mercenary unit

 What do u think about this??
I am open to all suggestion ( for troop item too)

 

Archaon

  • Guest
Re: Troop tree
« Reply #1 on: September 15, 2011, 02:00:05 AM »
Hey I was thinking a little about this. it's going to be a little of a problem to differentiate between knights of the different factions. Apart from the North and the Dorne the rest of the westeros is pretty much same cultural area and there is no too much difference in appearance at least between knights of the Vale, Riverlands and Westernlands. same thing goes for the troops.

So about the troops, considering what I read in the books, and some background information I had, here are few things.

First the Lannisters and the westernland are the richest, so they are the only ones having enough gold to have anything that resembles standing army. The militias, and trained levies of spearmen of Lannisport and Castlery Rock are probably the the best trained infantry in the westeros.

The Reach is heartland of chivalry traditions of westeros. Full plate armors are most common to be found here, and knights are famous for their jousting skills(they should excel in the riding skills and polearms), and their armies should be with heavy emphasis on knights, even more then the rest of the westeros, with weaker infantry.

The Stormlands although not as rich or with as many mans as Westernlands or the Reach, also commands impressive military. They are in constant war with bandits that hide in Kingswood or in Rainwood and Dornish raiders, so even the basic infantry or the archers from this region are probably seasoned veterans who fought in a few battles. Since most of this region is covered with dense woods(I'm thinking something like Robin hood and sherwood forest type of warfare), they in my opinion should have emphasis on archers(something like forest bandits in warband) and of course seasoned infantry.

If you need I can even quote you where these information come from.

If you find this helpful I will think a little more and come up with detail troop trees for each of the above factions.

Offline hurleur

  • Craftsman
  • **
  • Posts: 107
    • View Profile
Re: Troop tree
« Reply #2 on: September 16, 2011, 12:42:03 PM »
Hi thanks for the info .
 Right now , i see  something like that:
  Lannister are the middle troop , they have a very good  equipment
  Reach  are focus on cavalery, they have the best one.
  Dorne is lightl and fast , they have some good spearman ( not so light)
  Storm land have the best close combat infantry

Archaon

  • Guest
Re: Troop tree
« Reply #3 on: September 17, 2011, 03:23:56 PM »
Great! Do you already have detailed troop tree or do still need some work and help with them?

What about Vale and Riverlands?

What about knights? Are you going to make them top tier unit for each of the factions or are you going to make them separate unit with their own tree and progresion.
Something like Page->Squire->Hedge Knight->Sworn(Landed) Knight

Where would you recruit them? Is there any chance of making them appear as mercenary unit in castles instead of towns? For example you can recruit page or a squire in a castle instead of a village or town.

Offline hurleur

  • Craftsman
  • **
  • Posts: 107
    • View Profile
Re: Troop tree
« Reply #4 on: September 17, 2011, 04:30:52 PM »
Riveerland is merged with north  for the moment.
For Vale, they have the best Archer, but honnestly nothing is writting in Rock right now, i can do some change,i am open to all suggestion .

Threre is no troop tree in this mod , i try to stay the more" realist" as i can.
 In the begining, u can olny hire mercenary   (hedge knight are mercenary )  or bribe bandit.
 But when u are lord:
    U can train this unit: Footmen (polearm), sergent ( sword ,axe,....),archer, crossbowmen, Mounted sergent. Each category require differnt amount of money and different time of trainning, the system is alllready working but i need to balance the price and the duration.
   U can hire sworn knight , i made an option for this, u have chance to have some good one or some bad one, randomly. Knight don't require trainnig but they are expencive.
   U can call some vassal to arm, 2 knights (once again randomly choice but they work like a npc hero)and about 20troop will join ur party for a limited duration. (Again it's allready ingame but need some little test and fix)
  Or u can call the militia some peasant will join u .(not in game right now)

As u see the system is more and less finish, but once again i am open to all suggestion.
 Personally i do not like the tree system, for exemple page are not supposed to fight, and sure some Hedge knight will become landed but mosy of them will stay hedge knight.
iI think that the olny good system of tree is  recruit /veteran
.




Archaon

  • Guest
Re: Troop tree
« Reply #5 on: September 19, 2011, 06:08:00 AM »
Hmmm Ok i guess it can work. So if I get this right you will only have novice/regular/veteran level for each of the units, and there will be 4 or 5 units for every faction. And where would you recruit knights? Is there going to be special menu in village or in castle for this or something else.

Something I was thinking is there any way of increasing someones renown,weekly, based on the number of landed/sworn knights in his party?

So before you become lord, your only option for the party are mercenaries and hedge knights? That could make beginning of the game a little bit difficult, unless you make various types of mercenary units and some of them rather affordable in terms of weekly wage(since there is not going to be troop progression tree, mercenary will cost his basic wage throughout the entire game, and that can prove to be quite difficult to pay in the beginning)

Offline hurleur

  • Craftsman
  • **
  • Posts: 107
    • View Profile
Re: Troop tree
« Reply #6 on: September 19, 2011, 07:42:07 AM »
Hmmm Ok i guess it can work. So if I get this right you will only have novice/regular/veteran level for each of the units, and there will be 4 or 5 units for every faction. And where would you recruit knights? Is there going to be special menu in village or in castle for this or something else.

Yes, right now i have only the regular troop in , but it can be upgraded later, that's not difficult to do. There is one speical menu for recruiting troop+knight
 An another one for calling the Landed knight to duty (i was thinking to make this one only appear when the kingdom is at war) maybe i will include the militia in this one.

So before you become lord, your only option for the party are mercenaries and hedge knights? That could make beginning of the game a little bit difficult, unless you make various types of mercenary units and some of them rather affordable in terms of weekly wage(since there is not going to be troop progression tree, mercenary will cost his basic wage throughout the entire game, and that can prove to be quite difficult to pay in the beginning)
Yes it will be hard , just like in westeros reality and u can bribe bandit too.

As i say i am open for the faction specialisation , if u have some idea (with reference)
And now i have the sea travel , i will put the greyjoy as faction, i need info on them .If i remember good they do not use horse, they are not numerous , and based on the Viking?

« Last Edit: September 19, 2011, 08:44:48 AM by hurleur »

Offline Comrade Tito

  • Craftsman
  • **
  • Posts: 98
  • As High as Hodor!
    • View Profile
Re: Troop tree
« Reply #7 on: September 20, 2011, 11:24:30 AM »
As i say i am open for the faction specialisation , if u have some idea (with reference)
And now i have the sea travel , i will put the greyjoy as faction, i need info on them .If i remember good they do not use horse, they are not numerous , and based on the Viking?

Apart from their longships, the Ironborn should have the best armored lower tier troops.

Offline hurleur

  • Craftsman
  • **
  • Posts: 107
    • View Profile
Re: Troop tree
« Reply #8 on: September 23, 2011, 05:25:03 PM »
There is no tiers anymore.

Archaon

  • Guest
Re: Troop tree
« Reply #9 on: September 25, 2011, 06:13:46 AM »
No actually completely opposite. Ironborn usually fight on the decks of the ships, so they are usually very lighly armored, in case they fall in the sea. They consider waering heavy armor foolish, especially on the ships so it is only leather for them... I guess you can compensate this by making them heavy hitters.

For the north it is chainmail for the most part, even for the knights, plate maybe for some lords.


Offline Clegane

  • Moderator
  • *****
  • Posts: 53
    • View Profile
Re: Troop tree
« Reply #10 on: September 25, 2011, 09:17:43 AM »
Think i remember reading Victarion using a heavy mail set and he himself pondering how fast would he go to the bottom if he fell overboard, all of this while fighing at That Place (Non-Spoilered).

Archaon

  • Guest
Re: Troop tree
« Reply #11 on: October 01, 2011, 09:11:19 AM »
Well if you remember well.. that beats my vague memory of THAT battle... :) COuld be that they are not afraid to die becouse of the drowned god... damn i need to reread, it seems my memory of events is not as good as i thought...

Offline Clegane

  • Moderator
  • *****
  • Posts: 53
    • View Profile
Re: Troop tree
« Reply #12 on: October 02, 2011, 11:19:13 AM »
Well if you remember well.. that beats my vague memory of THAT battle... :) COuld be that they are not afraid to die becouse of the drowned god... damn i need to reread, it seems my memory of events is not as good as i thought...
Well i was really pointing him as an exception of ironborn using heavy mail/armor in sea battles, because i agree about the others not wearing it.