I agree, a lot of stuff is badly under-done or unimplemented. Wives need a lot, a *heck* of a lot, more interaction with the player -- setting dialogue and so on is currently kind of stubbed out, as I've been working on the game engine (and, over the past year, mostly working on medical software for a thoroughly deranged company -- I left after putting in three months of consecutive fifty-plus-hour weeks; and now I'm working on finding a job). With the update to .890, though -- with Battle for Sicily now being in vanilla

-- it looks like that part of the job just got a lot easier, and I'll be able to focus more on the setting and on ASLOW-specific things in the future...