Author Topic: ASoIaF porting to WARBAND  (Read 155223 times)

Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #60 on: May 30, 2010, 06:30:33 am »
I fixed the problem with the newest patch. Keep up the good work.

SerSlack

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Re: ASoIaF porting to WARBAND
« Reply #61 on: May 31, 2010, 12:25:52 pm »
here you can visit wesrteros:
 just  map ,lord,and bannner ( source include)

http://www.mbrepository.com/file.php?id=1957

 All advice are welcome




Nice to see you guys got it up and running!  :green:


Not sure if your looking for any reports on what you've released?



Just a few things I've noticed.

 - Lack of towns in the North / Riverslands  (IE Winterfell and Riverrun may make ideal Towns)
- Lack of Villages for recruitment
- No damage messages from Combat
- Kings Landing's armor shop is a Weapon shop


Great start! Only played for about an hour but it's lookin good.

Offline hurleur

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Re: ASoIaF porting to WARBAND
« Reply #62 on: May 31, 2010, 07:32:21 pm »
Hi thanks for ur comment;

_ i make the choice to only make the biggest city of Westeros for example King's Landing is about 500 000 citizens
_ The scene are not made (for example now if u go to Highgarden , u will have a snowy castle, and in Winterfell a steppe castle)
 
« Last Edit: June 01, 2010, 06:56:23 am by hurleur »

Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #63 on: June 01, 2010, 07:19:54 am »
Hi thanks for ur comment;

_ i make the choice to only make the biggest city of Westeros for example King's Landing is about 500 000 citizens
 

With house Lannister having 2 (Lannisport and King's Landing) Renly should have at least one more city, or a considerably larger army close to King's Landing. Also, I think that I saw Stonehelm and Nightsong placed under Dorne. Stonehelm belongs to house Swann (which would be closest to Renly), and Nightsong is sworn to Stannis (Rolland Storm, the bastard of Nightsong). Also, I think the terrain on the Eyrie and Storm's End should be raised, and there is a mountain region to the west/southwest of Winterfell (east of Thorren's quarter). And the Wall should be made shorter( it does not go from the east shore to the west shore, the Shadow Keep is the westernmost point on the Wall). The map of the South is very well made, though. Can't wait for the mod to be finished! If it's anything like the last .903 version, it will be more than perfect.

Offline hurleur

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Re: ASoIaF porting to WARBAND
« Reply #64 on: June 01, 2010, 09:12:30 am »
you are 100% right, that's why i share my work, because i don't do 100% right work.
 I will make my best for redo this.

You want to help for modding?
I have a task for u if u want.

Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #65 on: June 01, 2010, 01:32:00 pm »
you are 100% right, that's why i share my work, because i don't do 100% right work.
 I will make my best for redo this.

You want to help for modding?
I have a task for u if u want.

Would love to, but I know nothing of the M&B modding system, so the only thing I might be good for are texts and such... and pretty much anyone can do that. The only thing that could be useful about me is that I'm an ASoIaF fanatic, but I would be happy to contribute in any way possible.

Offline hurleur

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Re: ASoIaF porting to WARBAND
« Reply #66 on: June 01, 2010, 07:16:01 pm »
If u really want to help u can do 2 things that don t require any modding skills:
_ visit all native castle /town/ village and send me a list with for exemple castle xxx is good to be Winterfell
                                                                                                    Suno is good to be Lannnisport etc.....
_ make face for the Lord wth the editor and send me the face code.

Nicodemus

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Re: ASoIaF porting to WARBAND
« Reply #67 on: June 02, 2010, 08:54:11 am »
Use this site for physical descriptions of the characters:

http://www.towerofthehand.com/reference/characters.html

Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #68 on: June 03, 2010, 06:14:33 am »
If u really want to help u can do 2 things that don t require any modding skills:
_ visit all native castle /town/ village and send me a list with for exemple castle xxx is good to be Winterfell
                                                                                                    Suno is good to be Lannnisport etc.....
_ make face for the Lord wth the editor and send me the face code.

I've been visiting towns and castles for a while, and here's what progress I've made for now:

The Westerlands:

Jelkala - Lannisport
Ibdeles Castle - Casterly Rock
Maras Castle - Golden Tooth
Ergellon Castle - Banefort

The Reach:

Veluca - Old Town
Tevarin Castle - Highgarden
Vyincourd Castle - Longtable
Ryibelet Castle - Old Oak
Szenugda castle - Arbor
Bulugha Castle - Bitterbridge
Derchios Castle - Brightwater keep

NOTE: While the Reach should be a more lowland-ish area instead of a hilly region, almost all castles in the game have hills surrounding them.

The Vale:

Praven - Gull town
Tiblaut Castle - The Eyrie (there is no snow, but of all castles that I have visited, this one seems the highest)

The North and Riverlands:

Nelag Castle - Winterfell (I know it is supposed to be a huge castle with lots of towers, but there just don't seem to be any snowy castles that live up to that description that I can find)
Sungetche Castle - Torrhen's Square
Dramug Castle - Deepwood Motte (The scene is not snowy, but I believe I read about it being a wooden castle, and there don't seem to be any in the snowy area)
Yruma Castle - Karhold
Slezkh Castle - Last Hearth
Ismirala Castle - Dreadfort
Jeirbe Castle - Riverrun
Rivacheg - White Harbor (I think it is located in the less snowy part of the north)
Kelredan Castle - The Twins (I know it looks nothing like the Twins, but then again, none of the castles in Native do)

The Stormlands and Crownlands:

Grunwalder Castle - Storm's End (because of the large keep)
Reindi Castle - Dragonstone
Rindyar Castle - Bronzegate
Uxkhal - King's Landing

Dorne:

Tulbuk Castle - Wyl
Suno - Sunspear (If you decide to go for the European look)
Tulga - Sunspear (If you decide to go for the Khergit look)
Ahmerrad - Sunspear (If you decide to go for the Sarrinid look)
Sharwa Castle - Sandstone
Durrin Castle - The Tor

Fact is, we will most likely be needing a scene-maker, since all the castles in ASoIaF have a specific look (and most towns are ports, so they should be next to the sea), but these scenes should do until we find one. I also remember a mod with nice castle and town scenes, I think it was Rus XIII century. Maybe, with the permission of the creator, you could use some of those scenes (unless they look too Russian). I also do not know wether the original M&B scenes can be ported into Warband.
« Last Edit: June 03, 2010, 11:13:11 am by Comrade Tito »

Offline hurleur

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Re: ASoIaF porting to WARBAND
« Reply #69 on: June 03, 2010, 11:32:17 am »
Great work thx a lot,

For the Eyrie,and Deepwood Motte , i can change the groud texture to snow, the bad things is it will be no snow on the building .
 
 Yes we need scene maker , but 70%of the existing mod need one , we do a noob mod, we have no experienced scripter , no experienced modeler,but we try to do something.


Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #70 on: June 03, 2010, 01:26:34 pm »
Great work thx a lot,

For the Eyrie,and Deepwood Motte , i can change the groud texture to snow, the bad things is it will be no snow on the building .
 
 Yes we need scene maker , but 70%of the existing mod need one , we do a noob mod, we have no experienced scripter , no experienced modeler,but we try to do something.



Well, as you make progress with the mod, more people will get drawn to it... I hope. Unlike the former attempts to port the ASoIaF mod, this one seems like it's actually going somewhere.

EDIT: I could not find one such castle in Native, but the scene used as Dragonstone in the demo you gave us the link for makes a decent Bloody Gate scene.
« Last Edit: June 03, 2010, 03:16:39 pm by Comrade Tito »

Offline hurleur

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Re: ASoIaF porting to WARBAND
« Reply #71 on: June 05, 2010, 10:22:08 am »
All towns looks right now.

Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #72 on: June 05, 2010, 10:47:00 am »
All towns looks right now.

Great! You also mentioned that I could make faces for lords... how do you do that?

Offline hurleur

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Re: ASoIaF porting to WARBAND
« Reply #73 on: June 05, 2010, 03:27:11 pm »
in the launcher go to configure/advanced/enable edit mode.   start widowed

 start the game
    once you are in face editor
         when u are satisfied , ctrl+e
                   click on the box and paste the code in a text editor.

I hope u can understand what i say because sometime my English sucks a lot

Offline Comrade Tito

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Re: ASoIaF porting to WARBAND
« Reply #74 on: June 06, 2010, 12:58:57 pm »
I sent the Lannister and Tully/Stark face codes in a personal message... the rest will follow soon.