login

Author Topic: Recruitment/contributions thread  (Read 34824 times)

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Reccruitment/contributions thread
« Reply #15 on: February 12, 2007, 06:59:49 PM »
Actually, Nethros, I sent a PM to triato where I tell him where to send the file :)

Offline Nethros

  • Journeyman
  • ***
  • Posts: 253
    • View Profile
Re: Reccruitment/contributions thread
« Reply #16 on: February 13, 2007, 07:08:02 AM »
Oh, okay.  :green:

triato

  • Guest
Re: Reccruitment/contributions thread
« Reply #17 on: March 08, 2007, 11:31:49 AM »
Did you recived it?

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Reccruitment/contributions thread
« Reply #18 on: March 08, 2007, 11:35:24 AM »
yep, I did get a cocina.off file but I don't know how to open it
which program did you use to model it?

triato

  • Guest
Re: Reccruitment/contributions thread
« Reply #19 on: March 08, 2007, 02:48:10 PM »
Blender and exported it, I thod I exported it to obj but seems I didn't, Ill try again

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Reccruitment/contributions thread
« Reply #20 on: March 10, 2007, 01:01:43 AM »
So the Mesoamrican Mod team so far includes the following people

Ron : realistic combat model author, balancer, tester and number adjuster and suggester of various things
The Pope: various models and textures
Nethros: beta tester and suggester
Seb: beta tester dropped out
Apollon: beta tester and some models, he's learning very quickly btw
Lord Adler: heavy beta tester, has found quite a lot of crunchy squishy thingies
jush: our newest member so far, doing beta testing
guspav: heavy beta testing, coding, modelling, texturing, general mod building, quest building, character design, overall game balancing blablablah :D
« Last Edit: March 11, 2007, 01:51:20 PM by guspav »

Offline Ron Losey

  • Master
  • *****
  • Posts: 4418
    • View Profile
Re: Reccruitment/contributions thread
« Reply #21 on: March 10, 2007, 01:27:30 AM »

The "granola" team!

Biggest collection of fruits, nuts, and flakes in the M&B mod community!  :green:

(I know, I'm a nut ... but that sort of proves the point, doesn't it?  ::) )

----------------------

BTW, guys ... you have no idea how much you all have contributed to OTHER mods by helping me debug the RCM.  This was the first port from its original form on ONR, and as such, the first conversion to more European and/or international weapons and armor.  The data collected here will make RCM modeling for at least 5 other mods go smoothly.

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Reccruitment/contributions thread
« Reply #22 on: March 12, 2007, 01:17:09 AM »
Phoenix has joined as a beta tester
Seb left the team

Offline Ron Losey

  • Master
  • *****
  • Posts: 4418
    • View Profile
Re: Reccruitment/contributions thread
« Reply #23 on: March 12, 2007, 01:24:48 AM »
Phoenix has joined as a beta tester
Seb left the team

Is that like "you win some, you lose some"?

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Reccruitment/contributions thread
« Reply #24 on: March 12, 2007, 09:06:37 AM »
yeah something like that, but actually we lost seb and jush and phoenix joined so we lost 1 and won 2 :D

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Reccruitment/contributions thread
« Reply #25 on: March 13, 2007, 02:38:02 PM »
Stemmers? has joined the team as a beta tester

Apollon-04

  • Guest
Re: Reccruitment/contributions thread
« Reply #26 on: April 02, 2007, 03:15:55 PM »

Apollon: beta tester and some models, he's learning very quickly btw


Wow, thank you. Anyways, id like to contribute some more models. I'm still working on my mod, but i can use the models i make for you, for me also, so ill still have time to do everything (if you don't understand what I'm saying, just post and ill explain more.)

Anyways, shouldn't you update the first page of this mod? You don't really need beta testers, because you released a public beta awhile ago.
« Last Edit: April 05, 2007, 01:31:38 PM by Apollon-04 »

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Recruitment/contributions thread
« Reply #27 on: September 19, 2007, 01:35:58 PM »
So, version 0.890 is out and as expected meso will be ported over, now the question is: who are going to be the mesoamerican mod's team members? please apply here!

I know the module system isn't ready yet, but I thought I'd anticipate a bit this time.. so who's in?

The team so far:


Modelling:
guspav, Ron Losey, Jallon
Texturing:
guspav, Jallon
Coding & Scripting:
guspav, Jallon
Combat Model:
Ron Losey, guspav
Beta Testing:
guspav, Jallon
« Last Edit: September 20, 2007, 10:21:42 PM by guspav »

Apollon-04

  • Guest
Re: Recruitment/contributions thread
« Reply #28 on: September 19, 2007, 02:48:51 PM »
Modeling : Jallon
Coding: Jallon (maybe a little bit)
Beta Testing: Jallon


I still love this mod.

Offline guspav

  • Moderator
  • *****
  • Posts: 218
    • View Profile
Re: Recruitment/contributions thread
« Reply #29 on: September 19, 2007, 04:49:44 PM »
yay! once again welcome aboard!