I would DEFINITELY go with the RCM, for two reasons. First, it's more realistic (duh) and more fun. Second, if we want to truly add something to the Native module other than new items and troops, we should go with this. Most mods are basically just Native with a few new swords thrown in. The mods that truly shine are the ones that add new gameplay mechanics, like 1066's town capturing and the ability to recruit from wandering parties. Pirates! added ships and stuff, Craftmod added the whole crafting thing. By using the RCM with the mod, we're making the mod stand out from the rest of the rabble.
Anyhow, I've wasted enough words. I'll make my report. I play as a Spaniard, by the way. I can test the natives later, if you like.
-If you ask peasant women parties to join you for the Cortez quest, they do so willingly. However, you go up to the battle preparation screen (with options to attack, have your men attack, or leave). Leaving the 'battle' solves everything. However, since the women join you prior to you seeing the battle menu, I imagine that if you tried to fight, it would screw your game up something fierce. Cortez accepts the women just fine. However, when I was ordered to make peace with the Tlaxcaltec (after frickin' smoking one of their war parties!), and I successfully made an alliance with the enemy chief, the dialogue 'About the mission you gave me' was still there from the peasant woman quest. That's a dead-ender if you pick it, but the 'I've made peace with the enemy' dialogue works just fine. The dead-ender dialogue goes away after that.
-Bullets 'jump'. It's been a problem with firearms mods since Waterloo Mod, and its always pissed me off. The only mods that don't have the problem (or don't appear to) are the ones that set musket accuracy so low that you never bloody well hit anything. I'm sure you know what I'm talking about: you have a perfect shot at an enemy, he has no shield, you're on a flat plain with nothing to obstruct your shot. Then bam! You fire, and the bullet passes through the enemy without registering as a hit. Then he destroys you with that battle axe you were laughing at only a moment before. I don't know what causes this, and it sometimes happens with crossbow bolts too in this mod (but I've never seen bolts or arrows do it in other mods). If you can do anything to fix this, please do. As it is, even with the 99 accuracy, guns are still pretty much worthless since most of the time the bullets go right through your target.
-If you need to negotiate a peace with an enemy lord, you need to sneak into their town first and then manually go up to the castle. Could you implement a dialogue that has you talking to the guards, like in Native? Ask for an audience with the enemy lord, they tell you to mind your manners, but you can go straight to the castle without sneaking in.
-The peasant woman quest doesn't disappear from the quest screen after its completed
-Big one here, fellas: you can't capture an enemy general. If one is defeated, I guess he registers as 'dead' instead of unconscious. If you defeated a general, after the battle and before the loot screen and prisoner screens appear, the general will appear with a dialogue that says something like 'you've trespassed on our sacred soil, prepare to get owned!'. But that's all for that dialogue. Then you go to the loot screen and prisoner screens, but the general isn't one of the capturable enemies.
-When delivering the peasant women to Cortez (I wish he'd give me another quest!), you get a warning message on the side (not a popup, just a message) that says WARNING: unmatched else_try. It doesn't appear to do anything, but I thought you'd like to know.
I'll report 'em as I see 'em. Get cracking, lads.