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Author Topic: Making LOD with meshes from scenes_prop  (Read 3180 times)

Sysyphe

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Making LOD with meshes from scenes_prop
« on: March 19, 2010, 11:14:19 am »
Hi, I am working on an architecture revamp on Prophecy of Pendor. I want to optimized my FPS scenes, I've been trying for many hours to make LOD works, and I did not find any clew to solve my problems on the forums...

Does anyone know if LOD works with meshes from scene_props?
If yes, is there any tutorial to see where I went wrong....


Thank you


Sysyphe

Offline GetAssista

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Re: Making LOD with meshes from scenes_prop
« Reply #1 on: March 24, 2010, 01:40:50 am »
LODs do not work for scene-props and for trees in 1.011 :(
If you desperately need lods, you might try make buildings as armor and position agents with this armor in scenes. I do not know yet if you can make agents completely immobile though, probably by rigging the building to their feet. And the armor-buildings will have no collision meshes, so you would need barriers

Sysyphe

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Re: Making LOD with meshes from scenes_prop
« Reply #2 on: March 24, 2010, 04:47:16 am »
Nop, good idea, but the team reach the item limit number...

Let's hope it works with new version....

Thank you for your answer, it saves me a lot of time trying something impossible...