With lightsaber pike, and probably any weapon that has alternative mode like throwing or shooting position, I can resurrect myself after getting knocked out. Just switch to that weapon and change its mode. My health remains at zero but I can walk around as normal and attack opponents, after a moment they reacquire me and knock me out, I resurrect myself, and repeat until I have 'won' the battle. The number of wounded on the post battle screen shows the number of times I had been knocked out. It also refills ammo, so doing this will provide infinite ammo. If you spam it (in an area that doesn't have that dialogue box show up) you can become a non-target and slowly move to an advantageous position.
All kinds of god-mode stuff can be achieved with these weapons, it's pretty fun.
Couple other things:
Lightsabers and their throwing counterparts are exactly the same but the throwing version costs less money, and the non throwing version doesn't have any power throw requirement to equip it. Might want to just make them separate weapons that don't have alt modes.
T-21 rifle seems way underpriced, I see no reason to even use the other rifles (highest damage and very high accuracy) and this one is actually on the cheaper end of the spectrum.
Mandalorian Beskar boots/helmet also way underpriced, highest armor and also on the cheaper side.
Use an entire battle droids body, including head and limbs, as chest armor, really? Why not split them up like the other droids?
I'll fix the code so you can't use it if you are dead, I did that for the one that gives the popup but not for the other trigger. In general switching the weapon is a big hack and we have to save all your weapons in a variable, then kill and re-spawn the player, so that is why your health/ammo gets refilled, and other problems. Its fairly difficult or impossible to fix some of these limitations but the good news is that warband has this ability built-in, so it should work a lot better in the future.
In terms of item prices, in general a lot of the stats and prices were somewhat randomly picked by me or other. I'll try to tweak a few of them as you suggested, but this may need to be reviewed in more detail at some point (probably along with troop stats as well). I've wanted to create a program where you could write a formula that would then calculate item prices based on their type, stats, weight, etc, so everything would be in sync and then it would automatically update the module_items.py file, but I haven't had time to try coding something like this.
in terms of battledroids being a single model, this is the way they were originally created and rigged, so we have to use transparent head/hands/feet with them. If somebody wants to try and separate the model, and then knows how to re-rig it, then I agree that would be better. But currently I don't believe there is anybody active on the team that could do that.
Forgive me if this has been brought up in previous releases, but when I talk with Jabba the Hutt, and address him as Lady. Same for Xob.
yeah, this is a limitation of the native game. I could fix it, but it would require me manually editing every single dialog and game menu in the game....

considering how time consuming and booring that would be, it hasn't been a high priority.
Dont know if its a bug, but when I use a rifle it only does around 20 to 30 damage, but if I use a pistol it does 120 to 300 damage.
I've never tested it out, but I've heard this is actually a limitation in the native game? crossbows are limited on the top damage, but bows/firearms are not. We have crossbows as rifles in this mod so they use 2 hands and firearms as pistols so we can't easily switch them. I've been meaning to test this out in native to see if its true or see if a mod like 1866 has a similar problem but I haven't had time so far.
-Another problem I'm having is in the Yavin Shrine quick battle. There's an invisible wall between my troops and the shrine, yet there;'s Rebel troops on top of the shrine that I can't attack. Not sure if those troops are supposed to be there and the inviso wall is the problem or if the troops are supposed to be on my side of the inviso-wall.
-When equipping the R2 unit, Power droid, and Medical droid armor, I can still see my character's default head.
-Unable to walk up steps in Jabba's, Xob's, and Fett's palaces. I have to get a running leap to get to the top.
Vector created the Yavin quick battle, so maybe he can look at this.
For the droids you need to equip transparent head/hands/feet that you can buy at the droid parts merchant at all the shipyards.
hmm, we could probably fix the walking up steps issue by modifying the model that is used for the collission mesh or maybe shrinking the room a little bit...