Hello all, I've been following you guys for years (the user-name might have already given that away) but only just now decided to make an account and post. First I'd like to say that as a Star Wars mega-nerd, this is the best realization of the SW Universe that I have ever seen in any mod or even officially-made game. Lucas should take notes.
My Suggestions: These suggestions will have realistic minor ones but it will be mostly complicated unrealistic ones that are probably asking too much :p. And please dont take it as a criticism because I already love the mod the way it is but these are all the things I would implement if I had the capacity to do so-There might be a much more interesting/creative way you could handle the recruitment/use of Jedi/Sith units. I remember that in the 1200 Europe mod Cruger had spoke of making knight orders tied to certain factions:
http://forums.taleworlds.com/index.php/topic,91015.0.html . It seems to me like the hand fitting the glove perfectly with this mod by creating a "Jedi Order" aligned with the Rebel Alliance, and a Sith once associated with the Empire.
-Emperor Palpatine and Darth Vader have not been done justice. They aren't fast enough or strong enough. I modified the mod to somewhat fix this by making their strength and agility approximately 125 and 175 agility. However my lack of coding makes that "fix" turn into another problem which you probably already guessed. With 175 agility you don't just have the guy fighting really dangerously and fast (like in Ep. 3) but you have a guy running around all over the place lightning fast. A possible fix (that I cant do) is to code it so that he is in permanent walking-mode like the commoners in towns and villages. Even his walk will be more like a trot but I think its a worthy sacrifice to get a more accurate representation of Palpatine's and Vader's martial capability on the battlefield.
-Realistic factions vs need for game balance. The factions are fairly balanced, but should they be? I think that in the mod the Empire should be a little stronger than the Rebel Alliance in terms of territory. Assuming time and effort was not an issue and I knew how to do it, I would add 2 more cities 4 more castles and 12 more villages exclusively for the Empire. The two cities could be Korriban and Onderon for which you can probably just use scenes from other planets with tons and tons of options for the castles/villages.
-More scripted events/quests. If Rebels take Coruscant their faction gets renamed New Republic or Galactic Alliance. Quest to become a Jedi/Crime lord/General.
-If you intend on adding more races in the new port perhaps making more of those totally awesome racial based troop trees? Also make them recruitable at their planet. For instance I want Zabrak recruits and I want a ton of them, so instead of going to the cantina I go to Iridonia and select "Recruit Natives" and get a ton more.
-Edit a very select few of the castle/village planets (or make new planets) to be in a "Independent Worlds" faction. This faction will never go to war with the big powers and allows the player a way to start his own faction without having to kick the Empire/Rebels/Hutts bears in the mouth.
-Modified Invasion script. Introduce the invasion script to make the galaxy a more military interesting place in one of two ways. You could just mirror the original Invasion script and make it armies of Mandalorians or Sith or something. Or perhaps modding the script into some kind of "revolt armies" script. Scenario: The Empire holds Rodia and their prosperity has gone to hell and been there for a while. Some kind of low probability trigger goes off and Rodians decided they've had enough and 2-7 parties of Rodian armies spawn and they go straight for the nearest Imperials.
-Companions revisited. Most of the companions are great, but during this time period there is just so many other characters that could probably make greater companion characters. Easiest way is to just edit the existing ones into new ones, or if you want to go crazy make them completely brand new on top of the ones already there.
-The lightsaber styles. If the ability to create animations is easier with warband than original have maybe an alternative animation for a certain lightsaber. For instance you make a curved-hilt lightsaber and animate the attacks to look alot more like Count Dooku's fencing, and I just go to the marketplace and buy the lightsaber that says Makashi Lightsaber.
-Faster Day/Night Cycles. Since you dont have to really worry about day/night cycles with a galactic map why not increase the "speed" of time so that instead of conquering the entirety of the galaxy from scratch in 2 months that same time period is scaled to 2 years, for example?
I actually have a ton more but I forgot most of them. Will post if I remember them :p Thanks for the amazing modification.