Author Topic: Osgiliath Preview  (Read 14797 times)

Offline Llew

  • Moderator
  • *****
  • Posts: 1399
  • TLD dev team
    • View Profile
Osgiliath Preview
« on: April 13, 2009, 12:38:56 pm »
Osgiliath preview:

(Disclaimer: Renders are done in Blender.)










« Last Edit: April 17, 2009, 05:26:50 pm by Llew »

emperor77

  • Guest
Re: Osgiliath Preview
« Reply #1 on: April 13, 2009, 12:43:15 pm »
Holy blue crap balls!  :shock:


Is that Mount & Blade still?

That is VERY impressive!  :)

diegocn

  • Guest
Re: Osgiliath Preview
« Reply #2 on: April 13, 2009, 02:03:08 pm »
Holy blue crap balls!  :shock:


Is that Mount & Blade still?

That is VERY impressive!  :)

The rendering was done is blender, as specified by OP. Actual result rendered by M&B engine will be different.

Still, very very impressive modeling. Really recreates the look and feel of a fallen former Gondor city.

Offline Kohlrabi

  • Craftsman
  • **
  • Posts: 108
    • View Profile
Re: Osgiliath Preview
« Reply #3 on: April 13, 2009, 05:04:53 pm »
Yup. This version of TLD will be awesome as well.

DudeWheresMyTank

  • Guest
Re: Osgiliath Preview
« Reply #4 on: April 15, 2009, 10:52:42 am »
New host please? All I see are "Bandwidth Exceeded" pictures.

master of the templars

  • Guest
Re: Osgiliath Preview
« Reply #5 on: April 18, 2009, 01:58:54 am »
Pics are back it seems, look great cant wait to see what it looks like ingame.

Offline Boosh

  • Craftsman
  • **
  • Posts: 58
    • View Profile
Re: Osgiliath Preview
« Reply #6 on: April 18, 2009, 05:30:55 am »
Looking great! I'm itching to shoot some Orcs off that bridge!

DudeWheresMyTank

  • Guest
Re: Osgiliath Preview
« Reply #7 on: April 19, 2009, 01:52:08 pm »
Looks good, but it also looks like a scene that will destroy frame rates in M&B

Offline Kohlrabi

  • Craftsman
  • **
  • Posts: 108
    • View Profile
Re: Osgiliath Preview
« Reply #8 on: April 19, 2009, 05:45:39 pm »
It also looks like a scene that would be worth upgrading your computer for ;)

Offline Llew

  • Moderator
  • *****
  • Posts: 1399
  • TLD dev team
    • View Profile
Re: Osgiliath Preview
« Reply #9 on: April 20, 2009, 07:47:49 pm »
Looks good, but it also looks like a scene that will destroy frame rates in M&B
It isn't, to tell the truth. Well, depending on how many buildings actually end up going in the scenes of course, but the models themselves are all fully optimized and very low poly; the texture is the win.  ;)

Offline thecalaquendi

  • Craftsman
  • **
  • Posts: 66
    • View Profile
Re: Osgiliath Preview
« Reply #10 on: April 24, 2009, 05:00:30 pm »
Beautiful!

Nightrider

  • Guest
Re: Osgiliath Preview
« Reply #11 on: April 26, 2009, 12:48:36 pm »
Very sexy.

My anticipation escalates by the day.

Offline azile0

  • Craftsman
  • **
  • Posts: 131
    • View Profile
Re: Osgiliath Preview
« Reply #12 on: May 05, 2009, 01:32:24 pm »
~Waits patiently~

Offline Fisheye

  • Blues Brother
  • Guildsman
  • ****
  • Posts: 427
  • My scalp's so bright, I gotta wear shades.
    • View Profile
Re: Osgiliath Preview
« Reply #13 on: May 06, 2009, 07:14:00 pm »
Looks awesome.

I guess you're going to use copious amounts of AI mesh to get around those gajillion pillars, and some invisible barriers to prevent players from climbing onto walls and sniping at the enemy with impunity?