Author Topic: Misaligned physics objects  (Read 2836 times)

Offline fujiwara

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Misaligned physics objects
« on: January 22, 2007, 11:11:17 pm »
I seem to have some misaligned physics objects in my shoji screens for OnR. My character seems to push against an invisible wall in smoe places, but walks right through the screen in others. Does BRFEdit not automagically align those? How can I fix this.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline Winter

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Re: Misaligned physics objects
« Reply #1 on: January 23, 2007, 04:48:31 am »
I seem to have some misaligned physics objects in my shoji screens for OnR. My character seems to push against an invisible wall in smoe places, but walks right through the screen in others. Does BRFEdit not automagically align those? How can I fix this.

No, you need to make sure in your modelling program that your collision mesh matches the location and size of your mesh.

Customarily,
Winter