thanks a lot, Hey, I began making some quests for a mod and one of them requires you to execute an enemy NPC, removing him from the game.
Is there a way to prevent heroes from escaping when defeated? Here is a line of my code in module_dialogs. I think I have to change something here.
[party_tpl|pt_order_of_night,"enemy_defeated", [(eq,"$talk_context",tc_hero_defeated)], "Damn. You captured me.","relikwia",],
The npc I defeated is this one...
["thyr","Blaze","Blaze",tf_hero|tf_unmoveable_in_party_window,no_scene, 0, fac_order_of_night,[itm_fullmoon,itm_black_armor,itm_winged_great_helmet,itm_nomad_boots,itm_charger],knight_attrib_1|level(30),wp(140),knows_power_strike_10|knows_riding_10|knows_athletics_3|knows_ironflesh_10|knows_shield_10,man_face_younger_1, man_face_older_2],
Does anyone know what I must change to prevent him from escaping? Help please.