ok. Fuji just looked shocked when he saw the armor I did. using the native strange armor.
and of course my book got none of thoses.
Yeah that was funny

he was right though, the uchidashi sode (uchidashi=embossed) with the oni would have to go with an uchidashi-do, they were invented at about 1720/1730, the whole suit looks like it was made from bits and pieces taken from severall suits.
The purple cloth seen with the antique armor is just a table cloth really, some collectors/dealers like to put a cloth over the wooden armor stand, I do the same thing, so I would recommend putting a proper outfit under the armor, like a "yoroi hitatare" or whatever, make sure to add some color contrast (not just all purple), and a nice pattern maybe.
got lucky on that antique site, it seems I can no longer get to the pictures collection.
fortunately I grabbed a lot of data first time arround
I could see the pictures again for a while, but now they are down again

as much as possible, I want to try to do something that could be usefull to onin no ran, not just my mod
my book goes up to 1500. so yep, early samurai is misleading. it's [200-1500]
the osprey book by Anthony J Bryant, Mc Bride is the illustrator
Anthony is a great guy, he is a very reliable source of information regarding Japanese armor and it's history, he has a fantastic website too, a good place for people to learn about Japanese armor without being misinformed, unlike Wikipedia, just ignore whatever Wikipedia says about Japanese armor.
Funny, when I checked the Dutch Wikipedia today it showed the bunny ears armor, it said it was obviously a ceremonial armor, even though the cuirass and helmet are clearly for war, and of course it's most likely a composite armor to begin with... FAIL!

Unfortunately, antiques predating 1500 are extremely rare, you probably won't find any decent high resolution pictures of them

some of the best color plates show armors from the 1000s 1100s 1200s and 1300s
the color variety on the scales is stagering,
which brought me to find a way to get the dynamic texture engine working.
basicaly I could color scales on the fly, much like the back color for heraldic armor
so part of the color would be fixed, part dynamic it's also possible to trick the engine in creating a second color by using a two-color pattern instead of a single color background
Sounds good, but I think you are talking about the color of the lace rather then the scales right?
the book mentioned that the armors are made of a mix of metal scales and leather scales,
that section of the book is quite complicated and I haven't digested the whole thing yet
how do I tell the difference ? do you have an example of large scales vs small scales
and what are those scales made of exactly ? clearly doesn't look like metal.
thought I think my book mentioned thin metal plates inside
I really need to read that again to understand it.
You should definitely read the part about the scales, it will help you understand Japanese armor much better, metal/leather scales is very common, the cuirass of my armor is made of those materials, it's known as tetsu-kawa kozane, so it's made of alternating steel and rawhide scales.
Those are also the only materials Japanese armor is made of (with exception of decoration).
The metal of samurai armor is typically soft iron on the side that faces the wearer, and hardened steel on the side that faces the enemy, the rawhide is also hardened, so it's extremely strong (low grade armor for ashigaru is typically made of slag filled iron or hardened rawhide).
If a tetsu-kawa scale cuirass would be hit by a weapon, and it strikes the scales rather then the few small solid plates that it has, then there is a 66% chance of it hitting the thickest part (with the most overlap), in that case the weapon would have to penetrate 2 layers of hardened steel and 2 layers of hardened rawhide, it provides more protection the solid steel lames do, as only 2 layers of steel would have to be penetrated at it's thickest point.
Of course, scale armors made of all rawhide scales also exist, and the same is true for steel (four layers of hardened steel scales at it's thickest point... a formidable defense).
Large scales are a bit wider and longer then the ko-zane, here is a decent explanation about scales from Anthony J Bryant's website:
http://www.sengokudaimyo.com/katchu/katchu.htmlYou can't see the difference between the rawhide and steel scales though, as the scales are lacquered, although it might be seen when the lacquer is chipped off, a magnet is the best way to find out what is metal and what is rawhide.
I think I recognize some of your helms in there ;D
Very possible

I have even more helmet models, but they didn't fit the picture, I also have some different mask models (including one with a long pinokkio nose), I have more other models too, flags, crests, architecture, a lot of it is still a wip though, including the helmets even though they look finished.
verry nice work on the helmets ! not sure I recognize everything there thought, beyond the kabuto
but I do know not all troops wore samurai armors ;D
do you think Fuji would allow your models to be shared accros both mods ? I may be able to convince rathos to do the uvmaping. I can take care of the texturing. I would need references thought. as I say I'm not familiar with all thoses.
Or maybe you're already planning to do the uvmap/texture ?
UVmapping and texturing... nahhh, I have no plans to do that, I like to pretend the evil uv-mapping does not exist

Thanks for the compliment, the variety of Japanese helmets is huge so it's not a surprise if you don't recognize some of them.
Most helmets I modelled date from about a century after the the Onin period, I made them for myself as I planned on making my own mod, but unfortunately both BRF edit an the mad editor stopped working properly on the same day, shortly after I modelled those helmets.
I thought about giving them away to Shalictar, but his mod just died today.
I don't really know what to do right now

That's the little subforum, sharing it with Rathos (Britain at war)
He's a modeller/texturer and I'm a scripter, sometime texturer
CG programmer in real life
The modeler in question doesn't really post much. His nickname is Narf.
(What I really mean is discussions were private/oms, first with Rathos, latter with me after Rathos recommended me to contact him
)
He popped out of nowhere and contacted Rathos directly.
His stunning talent was quite a surprise
You can see some of his work in the Britain at War progress thread
they're top of page 2
Cool, his Gothic armor looks very realistic, I really like his style.
I'm currently adapting Britain at War to a Fire Arrow Base with a bunch of extra features and modifications. I must confess that Rucchi totally beat me in quality for Kingdom Management, so I trashed my old work
(But not the extended factions/culture/ fiefs/banners ... of course)
You can have a look at the gazeeteer of my map. the map is 3x wider, larger and higher than native.
It's a simple scaleup with lots of refinement. I needed the place for all those extra fiefs
(1200 fiefs total)
you can see one of the two shogunate near the top, part of it.
there are 36 factions, and it should support a few 1000s items, thanks to a trick I found.
so variety is in, the two shogunate are the ones using the Japanese style.
I don't have anything special for the city, but I might try to adapt the chinese city of tripartion.
won't quite look japanese
Nice screen shots of the worldmap, the rivers make it look very natural, I miss that in native.
(The proper word for shogunate is bakufu), it all sounds like a lot of work.
2 factions are japanese inspiration, names of the fiefs taken from some old japanese map
It's quite fictive I'm affraid, and it will lack the details of Onin No Ran for the towns/weapons
since my deal with Fuji only covered extending the armors
I do think it cover full set (armor, gloves, boots, helm.... let me see o-yoroi, gote, ?, kabuto ;D )
(and I believe I still need a final ok, thought he gave me the green light to proceed
... at the time it was just supposed to be hi res retextures/ variant textures)
As you can see I got both lucky and more ambitious.
anyhow, now you know why I need samurai gear, where it's getting used.
and what I intend to add (dynamic collors, LOD support, hi res textures)
Fictive like Native works well though, right?
I own antique Japanese blades, I have a lot of knowledge and hands on experience with all sorts of Japanese weapons, I even modelled some replacement weapons to replace those of Onin no ran to satisfy my need for realistic looking weapons with a higher poly count then those of the mod.
I also remodelled some of the pole-arms of Onin no ran and some other weapons, and I provided a lot of info and new weapon ideas that got implemented, weapons are easy, much more so then armor.