Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526373 times)

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #195 on: April 23, 2007, 05:19:22 pm »
The aformentioned Chainsword, I'm personnally quite proud of it I think textures pretty cool, but Im not quite sure about it what do you all think?


Note: Most of the metal is scratched up quite prolificly.

Gath

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #196 on: April 24, 2007, 04:56:05 am »
what can we say, its just beautifull. hey what about new version? huh? i am a betatester and i want to test reaally baad :P

Mormakar

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #197 on: April 24, 2007, 05:50:20 am »
Nice textures! :D Is the weapon like a twohanded weapon?

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #198 on: April 24, 2007, 06:10:27 am »
no the weapon is not two handed, Its not even that large (in game at least) its a good melee weapon, that is less then fast the version that marines use does pierce damage to represent it chewing through armour with da little teefs.

Gath: I didnt know you were a beta tester, If you want I'll sighn you up, although beta tests wont be for a little while, certain things need to be added replaced the map updated, and we also need highlander to do some of his coding magic ;)

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #199 on: April 24, 2007, 07:09:29 am »
Hey all I wanted to show you my new half an hour quickie (a power sword) and I decided to show you some older stuff I made hope you enjoy it and feel free to comment :)

-top left: kroot rifle, one in a set of three
-top_right: Ork_choppas, three in a set of four
-bottom: Power_swords, one with and one without power, the power is placeholder, ingame it will have the same glow as the marine sword.
« Last Edit: April 24, 2007, 07:12:01 am by Nethoras »

Highlander

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #200 on: April 24, 2007, 08:58:50 am »
great work! Especially the kroot rifle  :) (I love kroot)

Lord.Bedham

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #201 on: April 24, 2007, 11:24:06 am »
Mega cool! ehmm. i dont want to destrub but nobody answerd about the question wen the new mod coms out?

krazysigmarite

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #202 on: April 24, 2007, 12:18:10 pm »
Hey, first off I have to say I LOVE this mod. I decided to get my feet wet and try modelling, I found a great tutorial by Yoshiboy teaching you how to get weapons in-game. Anyway, I made a Lasgun by staring at my little Imperial Guard minis for about an hour and sculpting the shape out, my first model in Wings3d, and I was able to get in-game, hope you like it  :)

Edit: Changed pictures to links
http://www.imagehangar.com/uploads/large/78890600_1177437610.jpg
http://www.imagehangar.com/uploads/large/01631800_1177438523.jpg
http://www.imagehangar.com/uploads/large/39712300_1177438550.jpg

EDIT:

Updated texture, darkened the green to match the armor.
http://www.imagehangar.com/uploads/large/62240700_1177444113.jpg
« Last Edit: April 26, 2007, 06:41:32 pm by krazysigmarite »

Apollon-04

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #203 on: April 24, 2007, 02:22:35 pm »
Thats very good! Did you change the texture on the armor too? because I dont remember the armor having an eagle.

krazysigmarite

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #204 on: April 24, 2007, 02:38:48 pm »
Yup, I was messing around with textures and such before I made the model. Forgot I did that  :lol:

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #205 on: April 24, 2007, 05:18:14 pm »
Mega cool! ehmm. i dont want to destrub but nobody answerd about the question wen the new mod coms out?

 :shock: I thought only noobs asked for release dates. lolz jk but In all truth I have no idea just depends on when me and highlander decide that its good enough for public usaege

nice lasgun crazy sigmarite, I dont know if we need a lasgun(was that your impositiion?), since I already made a set of lasweapons heres a pic

(note these are getting re-texxed[excluding the lascarbine])
what does everyone think his or mine? I personnally kinda like his, but it would offset the set, and some parts are slightly out of proportion but other than that its really nice.
« Last Edit: April 24, 2007, 05:20:35 pm by Nethoras »

Apollon-04

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #206 on: April 24, 2007, 05:33:39 pm »
Very nice! May I ask what texture you used for the chainsword? Also, can I have it? and if I can, can you send me the .jpg/bmf as pictrues and the material/texture a;ready set up in a brf?
Thanks in advance.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #207 on: April 24, 2007, 05:41:13 pm »
um sure, but I am sorry to say that I am without your msn/address, so a link would be cool, or even just type it out and Ill e-mail it to that address

Apollon-04

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #208 on: April 24, 2007, 05:45:45 pm »
jareddavis@kc.rr.com Its in my profile. Are you going to send me the texture/material set up in a brf? without a mesh though? Im having problems doing this on my computer, so it would greatly help me, but you dont have to do it. Cant wait to beta your mod. Quick suggestion. Your exodus rifle will lag the game very bad, so i suggest lowering the polys. I added it to my mod, and the whole thing was pretty laggy. Just so you know in advance.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #209 on: April 24, 2007, 06:00:21 pm »
Its only 1914 polies, I have much more poly heavy meshes that dont lag my Grandparents pc at all, and its pretty old, the mod will be targeted towards upper-mid ranged pcs, because I'm assuming thats what most people use, and I cant stand it when I have to lower a models quality cos of poly's  >:(

BTW the stuffs is on its way