Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526556 times)

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #135 on: April 08, 2007, 05:59:16 pm »
you really think that the expansion pack would work fine, like not technically (thats easy) but in game you think it would fit in?

Also does this require deeper disussion, or do I have the green light to go!

EDIT: can I possibly aquire the scource code so I can add stuff as opposed to replacing it!
« Last Edit: April 08, 2007, 07:25:16 pm by Nethoras »

Highlander

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #136 on: April 09, 2007, 02:53:43 am »
pmed it to you.

Lord.Bedham

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #137 on: April 10, 2007, 06:03:14 am »
I should download the fixed version? This bug was in the bugfixet version! ::)

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #138 on: April 11, 2007, 09:27:58 am »
I have a question.

In your resource file, you have many more peices of armor, and weapons, then you do in the game. You have armors, like tao sergeant armors, or smiper armors, why are these not in-game?

Also, can I use some of these armors for my mod? (Galactic Mercenary, located here,http://mbx.streetofeyes.com/index.php/topic,431.0.html )

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #139 on: April 11, 2007, 10:29:24 am »
actually all the tau armours are used in game, the only thing that isnt used is the motorcycle, higlander may correct me if Im wrong, have you actually fought the ta'u yet? cos that would explain a lot....
(I know I'm not highlander but I have been navigating the mod extensivly ;))

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #140 on: April 11, 2007, 11:26:57 am »
Where are the tau, I used ctrl+t, and didnt see any...

Quail

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #141 on: April 11, 2007, 11:29:39 am »
The tau will spawn after a few days have gone by in the game. If you are an imperial (not sure about chaos) a dialogue will pop up with a kershin special about how they caught a tau sniper.

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #142 on: April 11, 2007, 11:42:28 am »
Where does the dialog pop up? Does it jsut happen, or do you have to be in a certain place?

Highlander

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #143 on: April 11, 2007, 12:08:01 pm »
The Tau appear once you are level 10 and have at least one troop in your party (no matter if chaos or imperial), the motorcycle isn't used because it looks quite weird in game.

I have a question.

In your resource file, you have many more peices of armor, and weapons, then you do in the game. You have armors, like tao sergeant armors, or smiper armors, why are these not in-game?

Also, can I use some of these armors for my mod? (Galactic Mercenary, located here,http://mbx.streetofeyes.com/index.php/topic,431.0.html )
I'm not sure, but do they actually fit to your mod? I mean Tau warriors in a mod that has absolute nothing to do with 40k?

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #144 on: April 11, 2007, 12:10:46 pm »
Not tau warriors, just requesting to use some of the armors. Im going to change a littl bit probably, but they work perfectly for soldier/army leader positions in my mod. I am way past lvl 10, and i have many soldiers in my party. I imported a very very high lvl character, so is that why the tau arent working?

Highlander

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #145 on: April 11, 2007, 12:29:56 pm »
I don't have a clue why it doesn't work, I just checked the trigger and it was nothing wrong, probably just a random bug in M&B.
You can use some of the armors, no problem.

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #146 on: April 11, 2007, 12:49:20 pm »
OK thanks, i started a new game, and got it working. Anyways, are there more quests after the tau come? if so, what do i do to initiate them?

Highlander

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #147 on: April 11, 2007, 12:59:07 pm »
you'll see... Find it out yourself ;).

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #148 on: April 11, 2007, 01:30:31 pm »
Well, i killed all the tau war  parties, and its like day 20 or something, and nothing has happened. But there are more quests?

An4Sh

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #149 on: April 11, 2007, 03:27:07 pm »
The lack of boots for guardsmen and the fact that we can't be Tau is very annoying.