Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526558 times)

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #495 on: August 15, 2007, 01:46:42 pm »
I think we should wait for alpha first then i think itd be a good idea to make chaos and ork playable

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #496 on: August 15, 2007, 04:01:24 pm »
I know everyone hates when someone does this, I usually do, but....


any idea when the alpha will be out for beta testers.

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #497 on: August 15, 2007, 07:10:36 pm »
@Catkill
chaos is already playable, orks... maybe later
@apollon: eventually
@Trooper
I've been all for this idea for a hile highlander isnt really into it, if you want this changed pm him a petition, but dont spam him please
@quaillover
screenies will come soon, Im typing this off of my freinds computer, my modding comps internet wont be fixxed until friday
@catkill (again)
read above

the mods coming along pretty good guys, thanks for all your support and such, I hope to get an alpha out soon, and bear with me on screenies and updates for a while, as my internet is down, I coul use some fort/castle-esque ork walls, similar to thos in dow, the seige of ok town isnt really all that great when the orks only defence is a couple of short corrugated fences.

Highlander

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #498 on: August 15, 2007, 11:40:08 pm »
@Trooper
I've been all for this idea for a hile highlander isnt really into it, if you want this changed pm him a petition, but dont spam him please
If you want a subforum, you should ask Winter, I'm not really the mod leader anymore.

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #499 on: August 16, 2007, 12:22:53 am »
Would that mean if we all agreed we have your blessings to ask winter then?

Highlander

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #500 on: August 16, 2007, 12:39:04 am »
It doesn't really matter, Nethoras is leading the mod, so if he wants to ask Winter, he can do that.

Catkill

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #501 on: August 16, 2007, 03:45:40 am »
So whos doing the updated team list?

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #502 on: August 16, 2007, 07:02:41 am »
Alright then thank you for clearing that up. I'll see what I can do to persuade Nethoras to make the move. (Just noticed 50 posts-Rank up.)

Catkill

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #503 on: August 16, 2007, 11:35:21 am »

 the seige of ok town isnt really all that great when the orks only defence is a couple of short corrugated fences.


And whats rong with my fences lol if i have time i will try some stuff but im busy

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #504 on: August 16, 2007, 02:02:25 pm »
You want a fort do you? I shall see what I can do.

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #505 on: August 16, 2007, 04:18:48 pm »
nothing wrong with your fences catikill, its just that the orks get ownt so bad, whne thats their only defence,Ork town or Im thinking of renaming it wergzag, is a fortified city, the center of the ork trade market on the planet, so its the closest thing to ac apital the orks have. it needs to nigh impenetrable, when I managed to take it down with only 50 shock troopers, I also managed to take it down with about 10 marines with one casualty =p, I just want it to be like something that you must work your way up to attacking, although one cool thing I've got going on is a flanking force of orks, who will soon ride on warbuggies  :D,

for subforums, that may be a good idea, it might attract a bit more interest, and thus even more support, Im surprised how much has come out of this mod, its a tonne of fun now, and by the time its evena n alpha it will be phun as a rubber donky!

Im thinking of organizing the subforums according to progress on each specific chunk of the mod whether it be a particalar race, battle campaign, etc. Ill elaborate more later, I must go now.

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #506 on: August 16, 2007, 04:52:16 pm »
I just had an idea. Have the orks be enclosed on in a castle/fort with a gate. There is a gate house the player has to fight through (Which is heavily protected by barricades, and massive troop numbers.) Once the player gets in there is a destructible scene prop lever that when destroyed flips opening the gates. Comments, Questions, or criticism?

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #507 on: August 16, 2007, 08:28:55 pm »
so far, th fort is surrounded by destructible baricades in great numbers, but once I getmmore fortess-esque walls, something like that might be neccesary, Im even thinking of making it so the player has to drop a beacon, or possibly a teleport homer, from there there can either be orbital bombardment, drop pods, valkeries' (dropships), teleporting terminators (if I can make a usable mesh for them), something like that.... however your ideas good to trooper, maybye a demo charge migt be cooler tho...

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #508 on: August 17, 2007, 10:03:58 pm »
Alright then I want to say Nethoras can you PM winter asking for a spot on the Major Mods part. And what would you like me to work on Modeling?

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #509 on: August 18, 2007, 07:50:49 am »
sure I'll pm winter, for models, hmmm ork walls please  :P