Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526362 times)

Quail

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #480 on: August 13, 2007, 01:19:54 pm »
Oh ya? I JUST GOT FIRE WARRIOR TODAY!

(GO TOM BAKER AS NARRATOR! WOOT WOOT GO EX-DOCTOR WHO!)

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #481 on: August 13, 2007, 03:02:35 pm »
Dark crusade is fun as hell, Ive never been able to play fire warrior as ps2 is ghey. and I would only buy it if they made a game for it called "astartes" ;)

Quail

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #482 on: August 13, 2007, 03:23:53 pm »
Fire Warrior is also for PC (thats what I got)

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #483 on: August 13, 2007, 11:22:42 pm »
Tomorrow I'll have some boring boxy ork houses for you. After that I'll play Dark Crusade to see if I can get any inspiration for the Orks.

Elpolodiablo

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #484 on: August 14, 2007, 02:32:50 am »
if they made a game for it called "astartes" ;)

I would kill for that game.
Or just one with guards men.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #485 on: August 14, 2007, 03:29:41 am »
Trooper ur probaly better not making more houses after i have finished mine well have like 3, orks dont realy need that many houses they thrive on war and fight more than they rest. My building has beed prosponed again cause i cant figure out how to do a bit(ill try to work round) and maybe sometime ill whip ur asses on dow dark crusade cause orks rule

Catkill

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Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #487 on: August 14, 2007, 06:28:41 am »
thats not entirly true orks, live very similar to tribal people in times of peace, and each ork his its own house, they are usually rather spartan living quarters, but just because orks thrive for war doesnt mean that they dont want a bed, its also where most orks carry our their buisness, so most orkish buildings are hybrids between homes and commercail/industrial buildings, a home is also a place to store the orks 2 most precious possesions, weapons and food, besides living quarters and work orks need somewhere to build their weapons during times of war, and when the waaagh comes through town, most houses are turned into workshops while the rest ares cannabalised for skrap material.  and somethings wrong with the file, all Im getting is a random board with jagged edges, and its missing several faces, try hitting combine before exporting, and selecting the object.

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #488 on: August 14, 2007, 07:17:01 am »
I think I'm gonna make a mekboy House. I saw a model for that. So I have something to base it off of. I can also try to make some tents maybe for a feral Ork.


Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #490 on: August 14, 2007, 08:02:09 pm »
thanks catkill, looks good,

 I finnally got ork town working btw, although its 100+ garrison lags the hell out of the game, especially when you attempt to put another sizable force against it, oh btw again, I finallygot around to texturing the astartes helm, Im planning on making at least 3 different mks, of helm, probably 5 depending on the work loadout I have, the marines are looking intense so far, Im also planning on making roughly 4-7 mks of armour which will be possible thanks to our new team member Lasserith, we finnaly have a full time rigger, every one let free a huzzah, because this will alow me to make many more armour meshes and such, which will increase the overall quality and speed of the mod, at this rate you'll be slaughtering muties in no time!

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #491 on: August 14, 2007, 08:03:56 pm »
Huzah for the rigger.

Quail

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #492 on: August 14, 2007, 11:27:16 pm »
No (HUZZAH!) until I see his work...

Catkill

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #493 on: August 15, 2007, 08:02:23 am »
we going to get some screenies of ork town then? and hjowz that alpha coming. If i can find some rigging tutorials then i might be able to help if i understand it

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #494 on: August 15, 2007, 10:06:40 am »
Alright bear with me here. I know this has been suggested before but I suggest we move this to the Major Mods area. The complaint before is that there really is no discussion but now many people (including myself) have posted comments on things that have to do little with modding. Also if we move to the major Mods we can have threads for each race with specific models that need to be completed and discussion on how they work and quests and such.