Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526342 times)

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #420 on: August 07, 2007, 02:42:09 pm »
Ima gonna do the fort, so dot worry bout it, and those terrain pics are more old school desert dwelling civilised ork houses, a few of them will work, but can you mostly make scrap metal constructions and similar, a simple ork wall can just be sheet metal stuck into a pile of dirt, or atached to a frame of rickety piping.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #421 on: August 07, 2007, 02:45:36 pm »
sorry for double posting, but I thought that I micht post screenies of the new imperial guard flak armour, one is for conscripts and similar wereas the other is for standard troops,


Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #422 on: August 07, 2007, 02:50:01 pm »
Well thats the design ive started making so.....

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #423 on: August 07, 2007, 02:55:12 pm »
you mean the fort? meh we can always have more than one, if your're going to make one make a big one so it can be part of an ork settlment.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #424 on: August 07, 2007, 03:02:55 pm »
No the desert type house.... Also it would appear theres a problem perhaps u can help me im using blender now and when i export as an obj. and try to open it in brf edit or whatever it is its got problems ill send u the file and u can see for yourself

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #425 on: August 08, 2007, 12:14:38 am »
I can now be of more use for I have figured out TEXTURING.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #426 on: August 08, 2007, 03:43:56 am »
I can now be of more use for I have figured out TEXTURING.

Good for you i cant unless i can unpack the 3d object as a 2d object and place into photoshop with my graphics tablet and edit it. I have no idea how i do this so i cant texture, ill stick the the models and i i figure it out maybe rigging - althouhg i ? what that is

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #427 on: August 08, 2007, 06:21:32 am »
you know you dont have to make the texture onto the unwrap many people (me being one of them simply make a texture, and then unfold stuff onto the texture.

oh an dgood job trooper, should I send you my orky textures so you can uv map your models to them?

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #428 on: August 08, 2007, 06:25:11 am »
  ??? u can do the texturing did u get the house to work

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #429 on: August 08, 2007, 10:24:38 am »
I'm working on a house right now. Also a really easy way to make corrugated metal in Wings is to add new vertices on the sides of a cube and then select every other one and move them one way. And I would love Orky Textures. Just e-mail em to orangechimera@aim.com

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #430 on: August 08, 2007, 11:30:57 am »
I'm working on a house right now. Also a really easy way to make corrugated metal in Wings is to add new vertices on the sides of a cube and then select every other one and move them one way. And I would love Orky Textures. Just e-mail em to orangechimera@aim.com

the metal is easy to make i made it in bleder jsut get a plain and subdivide then jsut move it up and dupe

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #431 on: August 08, 2007, 05:08:53 pm »
Alright I finished my house. It is PARTIALLY textured with my ametuer skills and I'm sure you can do better than me Nethoras. The house has kinda of a Fallout feel to it but I like it. To make it Orky I put I nice turret on the Roof.


http://rapidshare.com/files/47812404/Ork_House.wings   Rapid Share links.

Just Realized I didn't send you my textures but they are all pretty basic I'm sure you can do a better job than me.




Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #432 on: August 08, 2007, 06:23:02 pm »

concept art for the ork buildings, if you want to take a crack at the exact building be my guest, but this mostly for inspiration and an overal feel to what I want for buildings, keep this in mind, look at the orks in dow for more inspiration.
« Last Edit: August 08, 2007, 06:27:30 pm by Nethoras »

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #433 on: August 08, 2007, 06:56:36 pm »
Whenever my friend finds his copy of DOW (I loaned him THE WALL) I get it and that will help a lot. But I'm always ready to take a crack at anything.

RickiusMaximus

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #434 on: August 09, 2007, 02:25:03 am »
Just a quick question- is the jump hight hard coded or can it be changed? Is it controlled by a skill?

Cos you could have jump packs!