Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526370 times)

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #405 on: August 06, 2007, 09:50:28 am »
Nice Pic and I just had an Idea. You could put a jeep (Or the equivalent) and explain it's galloping due to rough terrain.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #406 on: August 06, 2007, 09:53:28 am »
thare are no jeeps in 40k, but I can add similar things using animations, and they wont gallop

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #407 on: August 06, 2007, 10:14:23 am »
i made a waagh banner im not sure if its good enough it was kinda rushed but when the textures go on itll look bettertell me if you like it before i upload it plz. thx.


Shot at 2007-08-06

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #408 on: August 06, 2007, 11:11:03 am »
thare are no jeeps in 40k, but I can add similar things using animations, and they wont gallop

There are wartruxx

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #409 on: August 06, 2007, 01:21:00 pm »
rhats what I was getting at :)

and nice job on the waaagh banner, dont look much like a waaagh banner, but it will be perfect for orktown.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #410 on: August 06, 2007, 03:15:58 pm »
Look ull take what u get lol and i only started modeling 7 days ago cut me some slack

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #411 on: August 07, 2007, 06:28:57 am »
I never said that there was anything wrong with it, that'll make a perfek watch towa.  :)

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #412 on: August 07, 2007, 06:50:00 am »
Kl when do i get alphai wanna see my shoota's ingame! also what other buildings u need i need idea's on the design of the buildings  i mean what does a ork house look like?
« Last Edit: August 07, 2007, 09:12:36 am by Catkill »


Offline Dain Ironfoot

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #414 on: August 07, 2007, 09:42:21 am »
thare are no jeeps in 40k, but I can add similar things using animations, and they wont gallop

Landspeeders, space marine bikes, jet bikes, orky vehicles? Come to think of it, only bikes would be really suited..

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #415 on: August 07, 2007, 11:54:10 am »
Thx trooper, i bagsy doing the hut.. well i suppose ill probaly be doing it all actualy ill get to work when i ahve the time

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #416 on: August 07, 2007, 12:09:27 pm »
thare are no jeeps in 40k, but I can add similar things using animations, and they wont gallop

Landspeeders, space marine bikes, jet bikes, orky vehicles? Come to think of it, only bikes would be really suited..

we've tried bikes, they gallop... and theres no way to change that. its hardcoded into the game, as I said I will add stuff using animations, via thunderhawk...

Offline Dain Ironfoot

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #417 on: August 07, 2007, 12:23:00 pm »
Curses... I've never experimented with the horse skel... they go up and down even when bound to a single bone? or not bound at all? Thats annoying.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #418 on: August 07, 2007, 12:43:25 pm »
yeh althoguh Im doing rok bikes as mounts, because they're so jalonky (lolz) thatit makes sense.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #419 on: August 07, 2007, 02:11:46 pm »
Right house on its way do u need an orky fort or do we jsut wann put lots of houses and stuff -also looking for shop design ideas