Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 526272 times)

Apollon-04

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #555 on: August 29, 2007, 05:44:51 pm »
What kind of error is it? Maybe I can help.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #556 on: August 30, 2007, 08:49:36 am »

"unable to find object:mnu_castle_attack_walls, and I know that t exists, I've tried renaming it and all the jump to menu's that would go to it, but then i get a new error,

it also says illegal identifier:mnu_castle_attack_walls,

Elpolodiablo

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #557 on: August 31, 2007, 03:51:43 am »
Capital letters. It happens some times.

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #558 on: August 31, 2007, 08:03:23 am »
:lol: I never even thought of that, I shall check into that post haste thanks.

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #559 on: September 03, 2007, 07:08:13 am »
if anyone cares Im done with this mod, sorry, I found a new one, have a nice day. 

http://z11.invisionfree.com/The_Firstborn_Mod/index.php?act=idx

EDIT: thanks to all those who suppported me along the way.

Catkill

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #560 on: September 03, 2007, 10:20:20 am »
I would come with u if u need a modeller

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #561 on: September 03, 2007, 07:05:18 pm »
Well, nethoras, I have to say Im a bit dissapointed. It seems to me you've quit modding due to lack of attention to your mod. You had a great mod so far, and I really think you should keep going with it.


Just my opinion.

Nethoras

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #562 on: September 04, 2007, 07:07:45 am »
 :lol: cant say my ego isnt a large part of it, its just nice to be part of a mod team, not most of it, it just seemded to daunting, and i lost interest, anyone want to carry it on have fun, its just Im not into it right now, depending on the new gadgets that come out next v I might try this again. its nice to be part of a team in which you have your role and dont have to worry aboiut the rest of the mod, I get to make models (my true hobby) and when I feel like it a texx, everything else is taken care of, witht his mod I had to do the models python textures coordinating it just got to be to much, meh.
and sure catkill, they seem to be in need of modellers talk to zombiedragon deathreapa he's the lead dev.
« Last Edit: September 04, 2007, 08:02:54 am by Nethoras »

Trooper5445

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #563 on: September 04, 2007, 02:38:13 pm »
Damn. I liked this mod. Now I need find a new mod. I feel so alone.

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #564 on: September 04, 2007, 02:39:35 pm »
*cough* Galactic Mercenary *cough* cough*

Lord.Bedham

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #565 on: September 06, 2007, 03:09:51 am »
NOOOO. I loved this mod and its massive Warhammer battles. Im not going to be a Galactic mercenery! :(

Quail

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #566 on: September 06, 2007, 04:18:04 pm »
If you love this mod so much, why don't you take over the development?

Apollon-04

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #567 on: September 06, 2007, 07:31:16 pm »
If you love this mod so much, why don't you take over the development?



 :lol:

Thanks for the put down Lord Bedham.C'mon, Galactic Mercenaries arent that bad.

Quail

  • Guest
Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #568 on: September 06, 2007, 09:44:02 pm »
I do what I must

Offline Winter

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #569 on: September 07, 2007, 07:40:59 am »
Hm. I was just about to set up a new forum for this mod, but I guess it doesn't need one now. A shame.