Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 557904 times)

Conscript

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #450 on: August 09, 2007, 10:09:29 pm »
yeah they are very similar but not exactly the same, many things from tabletop are missing or not respected, for an example: in tabletop ,space marines are 8 ft tall killing machines and they shall know no fears ,in dawn of war,well they are only heavily armored humans scared by slugga boyz.

That's because it has to be balanced.

you can make the game balanced and have marines  un nerffed, just make them less numerous.

Im finnally doen revising and and texturing all your submissions (Except for troopers house wich is beiing done now) progress reports on current buildings, we need a lot more,  scene propes other than buildings will work to, ambient type things, scrap piles and such.

cosncri[t you want to help out eith models? or have you already? its hard to keep track of all the people helping...  :lol:

I would love to model, except I don't know how.

Thankfully, though, I'm going to a technical school. One of my classes is teaching modelling :D

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #451 on: August 09, 2007, 11:04:40 pm »
So just casually prodding how is the Alpha coming? And by the way my new model is on the bottom of the page before this if you missed it.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #452 on: August 10, 2007, 07:28:24 am »
Okay ill play around with that consept and see what i can come up with may take a few days cause im quite busy this weekend.. I dont like the way your all bad mouthing orks ORKS ROCK and slugga boys can destroy space marine squads fairly easily

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #453 on: August 10, 2007, 08:53:19 am »
My hate of Orks comes from playing Dwarfs in Warhammer. I think I might start an IG army though in WH40K

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #454 on: August 10, 2007, 10:17:39 am »
ork are nothing compared to the emperors finest, a squad of 6 astartes can tke on at least 15 slugga boyz!

p.s. you sohould see the marines in game *drools* its friggin sweet just to watch a party of 16 marines decimate 70% of a chaos war party before it even gets to close combat, then its even more awesome.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #455 on: August 10, 2007, 11:45:19 am »



thats a screeny I made yesterday, Ihad trouble uploading it til now, its the start of the "armury" Ill try and put up some screenshots for the battle of orktown next  :P.

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #456 on: August 10, 2007, 01:19:48 pm »
The most rewarding part of modeling is seeing your stuff in a screenie. Thanks Nethoras. Also what's next on the list for models?

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #457 on: August 10, 2007, 02:18:50 pm »
no problem I owe you guys screenshots at the very least  :P, and for models, we nee dmore scene props, sorry, some orky streetsigns and other similar things ould be nice, a few more scrap piles would also be nice (large and small), I have a leman russ that could use defiling and being turned into an orky home  :lol:, but the most useful thing right now would be a store type thing, with a vendor window, if not that then I could use some more orky houses and workshops and similar, military buildings could also have a use.

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #458 on: August 10, 2007, 08:33:47 pm »
I have completed a basic orky signpost.


http://rapidshare.com/files/48243242/Sign_Post.wings    Rapid Share



Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #459 on: August 10, 2007, 09:10:43 pm »
looks really good in all truth! :o any chance you could make me some more little orky scene props and such for ambient, you know banners, trophies, peices of scrap, grot vender stalls.... please  :D

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #460 on: August 10, 2007, 09:28:03 pm »
I'll try. And thanks.

Catkill

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #461 on: August 11, 2007, 04:53:53 am »
Y does everyone like space marines so much there just bigheaded ork shoota's are infact more powerfull than there bolters

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #462 on: August 11, 2007, 06:40:28 am »
just because big shootas are stronger than a bolter doesnt mean orks are better big shootas are stronger because they're an ork heavy weapon which is quite sad compared to the marine equivelent; the heavy bolter. I like marines, because teyhave a sweet-assed background and are cool as hell, they have to take trials before joining a chapter that are so painful that only about 15%of the applicants survive, they can crush a humans head with their bears hands (they cabdo it one handed), bolters shoot out fucking tiny missiles, THEY CAN SPIT FUCKING ACID, they dont have to eat for like 7 months, and they dont have to sleep for about 6, tactical dreadnought(terminator) armour owns, they have sweetass equpment, and there just awesome I cant even list the ways that they are awesome,

the coolest thing about your orks is that they grow from mushrooms  :-\ oh I forgot about how orks spit acid, oh wait thats astartes

 :D
« Last Edit: August 11, 2007, 08:25:02 am by Nethoras »

Elpolodiablo

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #463 on: August 11, 2007, 07:39:23 am »
lol ownd

Nice argument but spellzoring plz

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #464 on: August 11, 2007, 08:36:38 am »
is that better.