Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 557903 times)

Highlander

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #360 on: August 02, 2007, 04:50:37 am »
It looks high poly as hell, you should really use a little less details.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #361 on: August 02, 2007, 08:08:30 am »
its pretty nice, but I agree with highlander, its looks high poly, triagnulate that and tell us how high the poly count is.

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #362 on: August 02, 2007, 09:17:26 am »
To put it this way. I'll see what I can do to make something else. The tri count was in the 8000's.

Highlander

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #363 on: August 02, 2007, 09:28:33 am »
Cut off 9/10 and it's ok.  :lol:

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #364 on: August 02, 2007, 10:23:24 am »
Through My awesomness I manged to reduce Tri Count to the 800's. And make it look more riflely.


Rapid Share Link.

http://rapidshare.com/files/46557401/Grot_Improv_GunV2Triangulated.wings

Gath

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #365 on: August 02, 2007, 10:35:38 am »
Great as for me, pure orkish :P it would be great to do few models of the same weapon for orks so they would look more like chaotic mob witch they are. If you want to add thunderhawk and ( like I guess) maybe Land Speeder then there would bee need of much bigger battle maps.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #366 on: August 02, 2007, 11:46:06 am »
hmm I like it, I think I'll use it as a gretchin bomb chucka  :P are maybye just a blunderbuss
Gsth if you want to help be my guest! the more variety of ork weapons the better

I made somethingmy self just so it doesnt look like Im doing nothing and kinda as an example



EDIT/p.s. I call it the orky ak, because for some reason it reminds me of an ak

EDIT2: wow sorry that I inored you Bedham, rocket launchers will be pretty much impossible (except for the krak veriety) and I've made/edited a flamer code already that seems to work.


ANOTHEREDIT: I looked overyour model trooper, and the reason they are so high poly is because your using perfect cilinders try using cylinders with mayby 10 sides, 12 max for something big and/or important, its ok if there are a few jaggies
« Last Edit: August 02, 2007, 12:37:01 pm by Nethoras »

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #367 on: August 02, 2007, 12:46:03 pm »
It's fine I figured out some stuff myself. So I reduced the polies and such on the Bomb chucka. As said it is down to 800 tris. I'll work on some other Orky equipment.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #368 on: August 02, 2007, 02:01:48 pm »


heres my revised verison of troopers gun I shaved alot of polies of the barrel, but i added some in the handl,e but meh I like the way it turned out
« Last Edit: August 02, 2007, 02:08:44 pm by Nethoras »

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #369 on: August 02, 2007, 02:30:22 pm »
Nice job on my gun love the tex and the New handle escpecially the leather/metal ataching them. I made a New Shoota. It is kinda ridiculous but I had fun with it so I now present it.


600 Tris by the way.

Rapid Share Link.

http://rapidshare.com/files/46599752/ORK_ShootaA.wings


« Last Edit: August 02, 2007, 02:32:28 pm by Trooper5445 »

Gath

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #370 on: August 02, 2007, 02:55:37 pm »
nice but you could rid of the spikes on the both sides of the barrel so it would look not so technically advanced as right now it looks for me like some kind of lasgun or lightining thrower

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #371 on: August 02, 2007, 04:35:15 pm »
I took your gun and well... look at the pictures....


Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #372 on: August 02, 2007, 04:45:51 pm »
I love it. You got my idea perfectly. And it looks nice and Orky.
« Last Edit: August 02, 2007, 04:58:12 pm by Trooper5445 »

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #373 on: August 02, 2007, 04:50:30 pm »
thanks some of it got cut of including the copressed gas powered rocket system, :P so I shallpost links to the full pics.
http://i148.photobucket.com/albums/s34/Nethoras/tr_r_kustflash_wip_II.png
http://i148.photobucket.com/albums/s34/Nethoras/tr_r_kustflash_wip_I.png

Trooper5445

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #374 on: August 02, 2007, 04:58:30 pm »
BTW do you want me to continue to make Ork Weapons or should I head to Tau, Imperial Guard, Space Marine, Deamonhunters, Eldar, Choas Marines, or Choas?