Author Topic: Warhammer 40000 mod 2nd version bugfix released!  (Read 561481 times)

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #225 on: May 14, 2007, 07:29:46 pm »
sorry for the double post, but i made some new knives for the space marines and their tainted bretheren, my next project is a chaos sword for chaos lords, a couple of retexes for chaos marines, and then I think I'll do some mutants. BTW I decided to add some older models as filler, one is a neuro gauntlet ( i like to call it a falying claw) for the eversor assassin, ones a vindicare assassin helm, and ones one of 3 ork helms.

enjoy 8)


« Last Edit: May 14, 2007, 07:38:31 pm by Nethoras »

Lord.Bedham

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #226 on: May 14, 2007, 11:08:36 pm »
WOW! :shock: So coo,l new melee weapons! Cant weit to play the new mod and slay some orcs with thath! >:D

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #227 on: May 15, 2007, 07:37:37 am »
thancks glad you like, and how'd you like to be that ork next release? (maybye)

Lord.Bedham

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #228 on: May 15, 2007, 03:05:55 pm »
That would be new, but i prefer to just shoot them. :lol:
But wath about Space marines, and the Armor? Have you make it better? The armor just looket silly.
Make the Space Marines and the Emperors guards story perfect, than we can speak over the orcs again :)
Make lesser super things, than many bad things. Sorry for my English, but i think you understand wath i mean.
« Last Edit: May 15, 2007, 03:12:58 pm by Lord.Bedham »

Apollon-04

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #229 on: May 15, 2007, 03:12:16 pm »
Nethoras, I know you and Highlander have both said I could use some of your stuff if I wanted, but can I use those gauntlets. Im going to make the 'nails' way shorter, but It works perfect for an idea for my mod.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #230 on: May 15, 2007, 04:31:05 pm »
um sure, I guess that'd be ok; do ya want the texture to? I dont know if I can send em right now cos my msn is being a bitch but that'd be cool, but can you tell me whats gonna be using these?

Quail

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #231 on: May 16, 2007, 10:21:35 am »
tell him via PM apollon because thou shalt not reveal thous mod secrets.

Apollon-04

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #232 on: May 16, 2007, 08:00:02 pm »
Good idea Quail.

Nethoras- Ill be using them for my mod, Galactic Mercenary.

Lord.Bedham

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #233 on: May 22, 2007, 02:04:50 pm »
Wath about new Armor?

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #234 on: May 22, 2007, 04:26:08 pm »
are you talking to me/highlander, for the 40k mod? cos If so there isnt much in the form of new armour, the only things that arent weapons, helms, props, or greaves i've made so far is a new ork body that highlanders rigging now, a marine armour that needs to be bulked out a bit, and Im working on a mutant body, but other than that new body, armour meshes are just retxes, thats cos i cant rig, cos my exporter is fucked up...

merry christmas

Lord.Bedham

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #235 on: May 23, 2007, 04:02:06 am »
Coult you post the Space Marine Armor? Or some other cool new things. Incidentally, greetings from Germany. I play so many mods but this mod is the best from all of them! Its so cool, its feel like Warhammer has to feel! Shooting Orks and the Chaos with your soldiers and killing the Enemy site by site with some Space Marines. Keep on doing this!
« Last Edit: May 23, 2007, 05:04:36 am by Lord.Bedham »

Quail

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #236 on: May 23, 2007, 09:48:21 am »
even though your fellow marines, and imperial guards are wonder why the hell their commander is wearing a Chaos Marine Helmet.

Nethoras

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #237 on: May 23, 2007, 03:56:58 pm »
good point, I was thinking of making equpipment handed out according to your rank, and removing sales completly, what do you guys think?

Quail

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #238 on: May 23, 2007, 04:08:43 pm »
I would have to play it to make sure...Sounds good though, but personally I like to have uber amounts of ammo, use it all up, then run back to my chest pick up more ammo and "ma" power warhammer and run back.

Maybe you could have a Ammo Store place where we can buy more ammo...Just a thought.

Conscript

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Re: Warhammer 40000 mod 2nd version bugfix released!
« Reply #239 on: May 25, 2007, 01:02:29 pm »
good point, I was thinking of making equpipment handed out according to your rank, and removing sales completly, what do you guys think?

I think you should do that.

Also, am I the only one that sees no boots for the guardsmen?