Well I found some more bugs. The Handgonnes are now functional and fires, "booms", and produces smoke, I have yet to try out the muskets yet, because of the next bug I found. Now that the guns are working there is one problem....you can't makes stocks for them

, it actually appears that you can not make anything where you select what to make the item from, even if the item(s) are in your inventory *IE, blades, arrow heads, javelin heads, Jarid heads, throwing axe Heads, armor, bows, gun stocks, and arrow shafts.* and the NPC's are still quite killable with only ranged weapons, but the towns people and guards are still Immortal. Also it seems if you choose the "family of thief's" on the first step of the character creations, you only get junk when you start *Bent arrows, rocks, dried meat X 1, no hoarse, no boots, and a linen shirt* I am not sure if it is meant to be like that, but I am pretty sure its not

. the "Crafting" npc seems to be just fine, no crashes yet, but if I go to one city's fletcher and sell him stuff and buy his stuff, then if I go to another completely different town, the crafting npcs will still have the same items and same amount of money, it seems that it never changes. Thats all the bugs I have run across, also it seems every time you go into the map for the first time with a character, looters are ready to jump you when you first move.
Also it seems that the texture for the mine shaft entry are still "missing" for me, the ramp is still just flat black, so are some of the wood post on the structure of the platforms in the shaft. And even though my mining is 100%, I still only get Damascus ore about 1/12 attempts/hits. I found the best way to get Damascus ore, is to ready the pick above my head, and take a running start towards the node and hit it before I stop, it seems to be the only way to produce ore.