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Author Topic: [OLD] Bug(s)  (Read 20163 times)

Feerspoir

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[OLD] Bug(s)
« on: January 18, 2007, 07:08:57 AM »
Hi

First of all, congrats and thank you for this great mod.

Now the problems:
1) whenever I hit the camp button, the game CTDs.
2) helms and all kinds of weapons and shields do not appear on body and hitting the unsheath key doesn't do anything (I tried this with and without edit mode).

Hope it helps somehow.
Keep up the good work and please! work your ass off on Storymod 2  ;)
« Last Edit: June 25, 2008, 12:48:57 AM by Winter »

Rilder

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Re: Bug(s)
« Reply #1 on: January 18, 2007, 08:43:10 AM »
Hi.
2) helms and all kinds of weapons and shields do not appear on body and hitting the unsheath key doesn't do anything (I tried this with and without edit mode).


Are you in a town? cause afaik being in a town at least zendar you dont have weapons or helm

Feerspoir

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Re: Bug(s)
« Reply #2 on: January 18, 2007, 08:46:18 AM »
Yes, I'm in Zendar. Is it supposed to be like this?

Rilder

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Re: Bug(s)
« Reply #3 on: January 18, 2007, 08:59:09 AM »
Yes, I'm in Zendar. Is it supposed to be like this?
I think so.. wouldnt be 100% sure though

Noctis

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Re: Bug(s)
« Reply #4 on: January 18, 2007, 10:17:57 AM »
Yes, the helm and weapons not appearing in towns is a feature not a bug. They'll show up in a fight as usual though.
Camping is done by talking to the troops not by pressing the camp button in edit mode.



- Noctis

Sunhawken

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Re: Bug(s)
« Reply #5 on: January 18, 2007, 06:55:39 PM »
I get a lot of menu bugs.

ex: 1.Bugs were the leave button does not work.
      2. A lot of popup-s  after ambush battle. <----- The Menu shows does not words to click on. I have to ALT-Tab to leave game..


  P.S Forgot to put screenings up.
  P.S.S Bug reports for 0.808 CraftMod Version.
  P.S.S.S No Weapons in towns/Friendly arenas?


shun14

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Re: Bug(s)
« Reply #6 on: January 18, 2007, 08:18:06 PM »
when i try to ambush my enemies the game quits or if it didnt quit i will be left in a blank screen

The_Beef

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Re: Bug(s)
« Reply #7 on: January 19, 2007, 11:00:43 AM »
Its good to know that the absence of those things was intended (although admittedly I kind of miss them). However, I wanted to point out that I have yet to see a quiver or sheathed weapons on my character in combat, either. I do, of course, have access to them, but they are basically used like in .751, without the new sheathing features. Was this also intended?

Mravac Kid

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Re: Bug(s)
« Reply #8 on: January 19, 2007, 08:04:35 PM »
In Zendar, the default merchant and the tavern don't have an exit door... and there's a door which leads to an empty outdoor space.
I haven't checked in the other cities...

Also, in training, the "missing shield with one-handed sword" problem appears.

And finally, merchants of the same type in all cities use the same inventory... I bought all metal from the blacksmith in Zendar, and when I went to Rivacheg the blacksmith there had the same items as the one in Zendar remaining.

the_mango55

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Re: Bug(s)
« Reply #9 on: January 20, 2007, 02:13:18 PM »
Quote
      2. A lot of popup-s  after ambush battle. <----- The Menu shows does not words to click on. I have to ALT-Tab to leave game..

Yeah this happens to me also, about 1/3 of the times I ambush.

Which is a shame because the ambush feature is awesome.

Also, I can't seem to create batches of items.

Audun

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Re: Bug(s)
« Reply #10 on: January 20, 2007, 03:06:32 PM »
The fight in Praven arena was about to start then suddenly the game crashes..

Offline Diabelica

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Re: Bug(s)
« Reply #11 on: January 26, 2007, 04:30:45 AM »
Praven & Curaw center are alittle bit confused I think.Buildings fly in Curaw.The ground levels are mixed.

Elara

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Re: Bug(s)
« Reply #12 on: January 27, 2007, 02:56:41 AM »
All kinds of bugs.

1) When I go to camp and hunt with Borcha or Marnid alone (no other troops) if I hunt more than once, the game pauses rather than taking me back to camp. If I move, Borcha / Marnid dissapear, never to be seen again.

2) When making retainers from normal troops, their features change every time I talk to them.

3) The horses with new meshes/models (not stock) are all horribly deformed.

krazyk9

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Re: Bug(s)
« Reply #13 on: January 27, 2007, 12:06:19 PM »
I also noticed that I can't create a batch of items. I have the 5 items necessary. Any ideas?

louisfan

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Re: Bug(s)
« Reply #14 on: January 29, 2007, 01:37:54 PM »
The fight in Praven arena was about to start then suddenly the game crashes..

 ???  Crashes right before fights have happened quite a few times.

I use 0.808 Craftmod v1.4


Eohric

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Re: Bug(s)
« Reply #15 on: February 08, 2007, 05:29:43 PM »
The camp and Marnid don't seem to get along.  I'll ask Marnid to set up a hunt (I need horn to make a composite bow), then see him disappear (leave the party) afterward, along with the camp.  If I set up camp once more, then leave it Marnid returns to the party more often than not.

morgoth2005

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Re: Bug(s)
« Reply #16 on: February 10, 2007, 09:33:23 AM »
When you try to lvl up retainers a popup comes up and says about some sort of error.

Merentha

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Re: Bug(s)
« Reply #17 on: February 14, 2007, 02:06:01 AM »
Could you be more specific on the type of error?  A screenshot of it is always helpful as well.

GreySaber

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Re: Bug(s)
« Reply #18 on: February 17, 2007, 01:25:22 PM »
I am also experinceing the deformed horses, and the issue of my lack of equipment in certain areas. This seems espeically odd, as I do not have equipment in the blacksmiths shop, but I do at the fletcher's. I would like to request that this 'feature' be removed, as I like to try things out after I buy them, or make them.


Secondly, I would like to make a speicific request that scabbards be added for the new swords, as they do not at present seem to have them. (IS that a result of their not being made yet, or a bug?)

Overall though, I would most like to see non-deformed horses.

EDIT:

I have tried out the camping feature, and I tried an ambush. The first time works GREAT. I loved it, and those were the richest river pirates I ever saw. (The loot was more from Swabian Knights then from River Pirates.)

Every time after that, I've been getting the blank screen issue. (The blank screen inquestion is the same 'where to go' selection screen in towns, only with no options.

« Last Edit: February 17, 2007, 02:51:09 PM by GreySaber »

newb

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Re: Bug(s)
« Reply #19 on: April 12, 2007, 06:51:12 AM »
I think I posted this in the wrong place at first so parden this double post:

Game ver used: 808
Mod ver used: 1.5

If i try to craft a composite bow it turns into a bronze sword...
Also; where is the tailor and how do I dye stuff? And what is tannin for?
General instructions on how to make what, and where would be nice...

... and a last thing... fix the secret chest in Thir so I can access all three of the chests and get the full samurai equipement-set.

Other than that; great work. I look forwards to seing mods such as fantasy and band of warriors integrate this!

tentagoat

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Re: Bug(s)
« Reply #20 on: April 13, 2007, 10:19:33 PM »
First of all, great mod, love it so far!

 Found some bugs. For the most part the game works great however I've noticed that after I go camping things seem to go wrong. E.g. I enter a town and am unable to leave. The leave buttons there but doesn't work. And if I'm in Zendar, if I try leaving it just reloads the town.

Other than that noticed relatively minor glitches, e.g. what a prior poster mentioned regarding being given a different object from whatever you are making.

 Keep up the good work!

Seff

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Re: Bug(s)
« Reply #21 on: April 14, 2007, 09:11:15 AM »
Other than that noticed relatively minor glitches, e.g. what a prior poster mentioned regarding being given a different object from whatever you are making.

Keep up the good work!

X2

I managed to craft a Damaged Trained Warhorse from a bar of iron today ???

Keep up the good work!

Offline Winter

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Re: Bug(s)
« Reply #22 on: April 14, 2007, 10:45:59 AM »
Other than that noticed relatively minor glitches, e.g. what a prior poster mentioned regarding being given a different object from whatever you are making.

Keep up the good work!

X2

I managed to craft a Damaged Trained Warhorse from a bar of iron today ???

Keep up the good work!

In order to fix this, get the new 1.5.1 source and compile it to your Craftmod directory. That fixes it once and for all.

newb

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Re: Bug(s)
« Reply #23 on: April 14, 2007, 12:19:47 PM »
Other than that noticed relatively minor glitches, e.g. what a prior poster mentioned regarding being given a different object from whatever you are making.

Keep up the good work!

X2

I managed to craft a Damaged Trained Warhorse from a bar of iron today ???

Keep up the good work!

In order to fix this, get the new 1.5.1 source and compile it to your Craftmod directory. That fixes it once and for all.


....and back to my question about crafting... could u plz tell me if the tailor still is missing or u added that feature, plus; it would be nice with some kind of manual on crafting... (Maby one u can buy ingame?)

Offline Winter

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Re: Bug(s)
« Reply #24 on: April 14, 2007, 12:35:28 PM »

....and back to my question about crafting... could u plz tell me if the tailor still is missing or u added that feature, plus; it would be nice with some kind of manual on crafting... (Maby one u can buy ingame?)

Sigh . . .

Tailoring has ALWAYS been working and available, it can be done in your camp. As for the manual you keep asking about, it's very impressive that you managed to miss this large, stickied and clearly-marked thread: http://mbx.streetofeyes.com/index.php/topic,171.0.html

Regards,
Winter

newb

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Re: Bug(s)
« Reply #25 on: April 14, 2007, 12:38:27 PM »

....and back to my question about crafting... could u plz tell me if the tailor still is missing or u added that feature, plus; it would be nice with some kind of manual on crafting... (Maby one u can buy ingame?)

Sigh . . .

Tailoring has ALWAYS been working and available, it can be done in your camp. As for the manual you keep asking about, it's very impressive that you managed to miss this large, stickied and clearly-marked thread: http://mbx.streetofeyes.com/index.php/topic,171.0.html

Regards,
Winter

Lol tired of stupid noobs asking stupid questions? Well look at my name and answer me this:
How exactly do I use the 1.5.1 files? Am i just to put one of the folders in C:\Program\Mount&Blade\Modules\CraftmodCEP ? Or shoudl i just put the files inside one of the folders there? Or somwhere else? Sorry but 'normal' players need a bit of guidance...  :-[

tentagoat

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Re: Bug(s)
« Reply #26 on: April 15, 2007, 07:24:26 PM »
In order to fix this, get the new 1.5.1 source and compile it to your Craftmod directory. That fixes it once and for all.

Done, compiled the source and copied/overwrote the files in the craftmod dir. Either I'm being a dumbass and done something wrong  or theres still some problems. In anycase - when I make a yew windlass crossbow I get a brass sword instead, but discovered that if I make an oak windlass crossbow I end up with a yew one.
Update on the camping/trapped in town thing for all those with the same prob. It corrects itself if you sleep in the tavern.

Offline Winter

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Re: Bug(s)
« Reply #27 on: April 16, 2007, 03:39:07 AM »
Done, compiled the source and copied/overwrote the files in the craftmod dir. Either I'm being a dumbass and done something wrong  or theres still some problems. In anycase - when I make a yew windlass crossbow I get a brass sword instead, but discovered that if I make an oak windlass crossbow I end up with a yew one.
Update on the camping/trapped in town thing for all those with the same prob. It corrects itself if you sleep in the tavern.

Ah, some of the materials are being multiplied by the wrong values. I'll fix that for the next release.

Anyone else want to contribute any bugfixes?

royfang

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Re: Bug(s)
« Reply #28 on: April 24, 2007, 10:06:42 AM »
Mr winter, pls help the noobs (including me) who don't know how to use the source files to fix the mod.

Or are you going to release something to fix all that?

Offline Winter

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Re: Bug(s)
« Reply #29 on: April 24, 2007, 10:25:06 AM »
Mr winter, pls help the noobs (including me) who don't know how to use the source files to fix the mod.

Or are you going to release something to fix all that?

No. Anyone who wants to create an installer from any of my source releases is welcome to, just as anyone is welcome to submit any bug patches. I simply don't have time for it anymore.

Offline The Yogi

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Re: Bug(s)
« Reply #30 on: May 17, 2007, 05:38:50 AM »
Craftmod CEP 1.5 successfully bugfixed with v151 source:

The City of Reyvadin could use some work...


Offline Winter

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Re: Bug(s)
« Reply #31 on: May 17, 2007, 08:57:37 AM »
The City of Reyvadin could use some work...

Please be my guest. I no longer have the time to play with Craftmod.

Offline Branko

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Re: Bug(s)
« Reply #32 on: June 22, 2008, 04:11:28 PM »
Might as well report it here instead of TW.
Berserkr sword looks invisible, but its displayed correctly in inventory screen.

Offline ghanburighan

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Re: Bug(s)
« Reply #33 on: June 23, 2008, 05:38:31 AM »
Game crashes sometimes in battle

RGL ERROR
get_object failed for: scab_falchion

nice mod btw