Author Topic: New Releases  (Read 93920 times)

Offline fujiwara

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New Releases
« on: January 17, 2007, 10:38:50 PM »
Onin no Ran v0.6.6 for M&B 1.01x

Download the latest version of Onin no Ran here! Currently available build is: 3755

Custom shader file mb.fx is now auto-installed. No need to manually move it! - scratch that, still doesn't work right.

Version 0.6.6-b3755
12:40 PM 12/11/2009

Fixed:
- Hair meshes are v808 style
- Player party name bug
- Dialog and quest assignment issues
- Music plays now
- Bridges are excluded from joining battles (!)
- specular_alpha_cutouts bug resolved

Version 0.6.6-b3725
1:00 AM 12/9/2009

Fixed:
- Music, sounds
- Face codes
- Scene borders
- Missing o-gama mesh

Version 0.6.5-b3716
11:31 AM 12/8/2009

Added:
- Port to M&B v1.011 complete!
- Rigged all leg meshes

Fixed:
- nothing, really


Version 0.6.5-b3437
6:17 PM 7/23/2008

Added:
- fishmongers (really grocers), changed shoen brokers to sake merchants, new custom troop merchandise code
- added kokujin and shugo job boards, fixed startup possession flag bugs
- new graphics

Fixed:
- shoen work finally, other small bugs
- bug fixes to prefectures, dialogs

Version 0.6.4-b3224
10:16 PM 6/17/2008

- bugs to faction AI, patrol spanwing fixed
- huge graphics updates by Ron Losey and Ichimonji
- includes all previous patch improvements

Version 0.6.3g-b3120
12:35 AM 5/27/2008

- casualty print bug fixed
- tweaked battle morale system to improve behavior and performance
- increased overall spawn and battle size
- other minor bug fixes

Version 0.6.3f-b3045
10:10 AM 5/20/2008

- dojo bugs fixed
- added battle morale
- other tweaks and fixes
- Fixed army recon mission bugs

Version 0.6.3e-b2961
2:52 AM 5/12/2008

Fixed:
- kengo training FIXED (finally!)
- changed blunt weapon training weapon from hanbo to bo
- Companions will stay out of dojo scenes

Version 0.6.3d-b2951
9:26 PM 5/7/2008

Removed:
- companions do not appear in dojo scenes following training, to help narrow down the source of the dojo bugs

Version 0.6.3c-b2845
11:24 PM 4/30/2008

Fixed:
- dojo companion training instabilities
- bushi quest mission bugs
- other bugs fixes
- considerable refactoring

Version 0.6.3-b2880
10:48 PM 4/18/2008

Added:
- new merchant content, quests
- trading posts
- prep code for NPC hero spawning, new skill Persuasion
- dialogs to interface with merchant quests,
- shoen (farming manors used as investment vehicles)
- dynamic trader destinations, town walkers
- sort loot script by Highlander

Fixed:
- Various quest bugs
- various dojo bugs
- dialog cleanup of VERY OLD code

Known bugs:
- Casualties still don't print to menu

Version 0.6.3a-b2920
2:08 AM 4/25/2008

Fixed:
- daimyo dialogs to join factions, start investigator quests

Version 0.6.2-b2558
8:43 AM 2/3/2008

Added:
- New larger cities, broken into wards for faster loading
- module_module.py file to auto-generate the module.ini file
- Clothing removed programtically from loot, rather than the itp_unique hack
- Troop, city, faction notes
- Some quest notes

Fixed:
- quests work end properly
- Dojos now work properly (companions train, no double-joining of apprentices)

Known bugs:
- Casualties still don't print to menu

Version 0.6.1-b2522
10:04 AM 12/22/2007

Fixed:
- game meta-data screens
- loot is on the light side
- Couched lance multiplier
- troop wages are zeros
- quests are more stable
- repair quest trigger has no stop condition
- Weaponsmiths have no racks
- peddlers have no carts
- Compass texture is missing
- Ronin quests are fully active

Known bugs:
- Bandit quest party does not disable for investigation quest

Version 0.6.0-b2475
8:11 PM 12/11/2007

Added:
- Port to v.901

Version 0.5.4-b2205
11:27 PM 8/21/2007

Added:
- new NPCs as rewards for completeing kengo training
- reworked dojo code for increased stability
- can become a monk or shinobi, access to subclass-specific troops (may be somewhat unstable)
- manor now appears on quick menu

Fixed:
- patrols spawn again
- no more player clones in the kokujin's office
- fixed mis-named o-naginata texture
- player gets paid for selling prisoners ONLY at the slaver
- dialog with Hyogo-bo (Enryaku-ji priest) fixed
- companion training now triggers properly
- fort patrols now properly account for being destroyed

Version 0.5.3-b2165
6:54 AM 8/10/2007

Added:
- large graphics additions (Ron Losey - items, myself - buildings)
- inn, merchant, smithy now accessable directly from town menu after visiting once
- added a 'geomancers' stall to hire builders for forts (non-quest related)
- kengo, companion training revamped

Fixed:
too much to mention!

Version 0.5.2c-b1987
10:14 PM 7/4/2007

Fixed:
- retweaked loot code.
- added some online debug code as a companion dialog
- improved the price of prisoners sold in Hyogo

Version 0.5.2c-b1987
10:21 PM 6/27/2007

Added:
- A couple of bandit armor textures

Fixed:
- missing smithy door in the city scene
- reverted to old loot script, modified clothing items to unique status

Version 0.5.1-b1915
10:53 PM 6/24/2007

Added:
- Signage for the inn, merchant, and smithy (in Japanese, of course)

Fixed:
- traveling peddlers now interact properly
- Readjusted the loot drops so that more is dropped
- Losing troops because of insufficient funds will not cause companions to leave, or remove the player's name from the party

Version 0.5.0-b1900
7:48 PM 6/22/2007

Added:
- new city scene, with lots of new buildings
- first three storyline bushi quests
- Sieging is possible
- Added forts, which allow players to store excess troops and send out a patrol from those troops
(currently only part of the storyline bushi quests, to be rolled out to other classes soon)
- Lots of party template rebalancing
- Lots of economy rebalancing

Fixed (too much to mention all!):
- Companions now properly show up at the Itami Inn when ordered
- Companions now properly train at the dojo
- And much, MUCH more!

Known bugs:
- Armies behavior incorrectly when totally defeated

Version 0.4.3-b1540
10:52 AM 2/25/2007
Fixed:
- Kuge gift scene melee_equipped error
- Swearing allegience multiple times bug
- Disabled the ability to attack armies until they can be incorporated into the new encounter system
- Recruiting samurai at the shugo should now properly account for free party space
- Pantless haraate models now working.

Version history:

Version 0.4.3-b1523
10:51 PM 2/19/2007

Fixed:
- Duelist now fully operational
- Kuge missions mostly working (minor string errors, no loss of functionality)

Version 0.4.3-b1454
2:34 PM 2/10/2007

Added:
- The Realistic Combat Model, by Ron Losey

Fixed:
- Duelists now work properly, and take your stuff if you lose
- Sword quest had better work

Version 0.4.2-b1403
11:12 AM 2/1/2007

Fixed:
- load times down to ~ 1 minute
- all currency references now in mon
- Dojos work properly now
- Allied units now appear to fight with the player
- Boat to Misaki from Sumoto works
- All souhei now have melee weapons
- Duelists now work properly
- All archers now have a standby melee weapon
« Last Edit: December 12, 2009, 02:04:18 PM by fujiwara »

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #1 on: January 26, 2007, 04:31:34 PM »
New version available!!!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #2 on: February 01, 2007, 11:55:51 AM »
New build available! Previous saved games are not compatible with the new build.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #3 on: February 10, 2007, 03:09:56 PM »
New build available! Old save games are not compatible.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #4 on: February 19, 2007, 10:53:10 PM »
New Build Available! Old save games are probably not compatible.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #5 on: February 25, 2007, 05:40:59 PM »
New Build Available! Old save games are probably not compatible.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #6 on: June 22, 2007, 07:22:05 PM »
New Build Available! b1900, v0.5.0 FTW!

BTW, old save games are definitely NOT compatible.
« Last Edit: June 22, 2007, 07:46:08 PM by fujiwara »

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #7 on: June 24, 2007, 10:49:58 PM »
New build available! Previous save game may not be compatible.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #8 on: June 28, 2007, 10:09:32 PM »
New build available! Old save games are most definitely not compatible!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #9 on: July 06, 2007, 08:15:52 PM »
New Build Available!!! Old save games may not be compatible.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #10 on: August 10, 2007, 07:58:06 PM »
New build available! Old save games are definitely not compatible.

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #11 on: August 21, 2007, 11:42:42 PM »
New build available! Old save games from v0.5.3 may not be compatible are not compatible.
« Last Edit: August 23, 2007, 05:34:17 PM by fujiwara »

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #12 on: December 11, 2007, 08:11:28 PM »
New Build Available! Port to .901!!!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #13 on: December 22, 2007, 04:56:45 PM »
New build available! Merry Christmas everyone!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #14 on: February 03, 2008, 09:25:27 AM »
Finally! New build available!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #15 on: April 18, 2008, 10:30:48 PM »
New build available! Totally awesome!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #16 on: May 12, 2008, 07:35:50 AM »
New patch available. Get it now!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #17 on: May 20, 2008, 09:15:29 AM »
Patch rev.F now available!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #18 on: May 26, 2008, 11:42:28 PM »
New patch available! You asked for bigger, more epic battles...well, you got 'em! Hope your boxen is up to it...

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #19 on: June 17, 2008, 10:08:31 PM »
New build available! Go to an enemy village for a special treat!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #20 on: July 23, 2008, 10:39:17 PM »
New build available. Get it today!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #21 on: December 08, 2009, 03:30:29 PM »
New build available. Get it now!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #22 on: December 09, 2009, 11:00:08 AM »
New build available! Wow, Two in a week!

The horses tend to get their legs caught in the catapult rather than being properly launched.

Offline fujiwara

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Re: New Releases
« Reply #23 on: December 12, 2009, 02:04:43 PM »
New build available! Several bug fixes!

The horses tend to get their legs caught in the catapult rather than being properly launched.