Author Topic: Peasants v.1  (Read 48266 times)

MasacruTheArcher

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Re: Peasants v.1
« Reply #30 on: January 26, 2008, 03:00:32 AM »
Wonderful mod :) Good job , i love it.

edit: this mod needs a sub forum;to post screenshots ,talk more about it , et cetera. :)
« Last Edit: January 26, 2008, 03:03:06 AM by MasacruTheArcher »

Offline Cartread

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Re: Peasants v.1
« Reply #31 on: January 30, 2008, 04:23:17 AM »
Thanks nema and others.

I've fixed all the major bugs and am now adding..stuff.

Philos

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Re: Peasants v.1
« Reply #32 on: January 30, 2008, 05:52:47 AM »
Hello,

Nice mod, really great idea ! But, i'm stuck as i do not find how to leave my village and visit the world and how to interact with my banner guy. I'm not english speaking native, so i guess i did not understand something somewhere.

Sorry for looking so noob :)  and gratz for your work !

Philos

Ok, finally i found everything :)
« Last Edit: January 30, 2008, 01:19:57 PM by Philos »

Offline Cartread

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Re: Peasants v.1
« Reply #33 on: January 31, 2008, 02:34:53 PM »
Anyone want to help me out by doing something monotonous?
take screens of as many of native's villages as you can--there are 54(like this  village 1: village 1)
pm me with your email and i'll send the dialog.txt which'll let you talk the constablein native and visit all the villages

you'll get special thanks in the coming release...if that's any incentive :P

MasacruTheArcher

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Re: Peasants v.1
« Reply #34 on: January 31, 2008, 03:48:44 PM »
So we have to take screenshots of the villages ?Is it right if i am on foot ?Or Mounted ?.I don't get it , after i took screenshots of the villages , i'll have to  pm you with my email and then what :( ?
« Last Edit: January 31, 2008, 03:56:55 PM by MasacruTheArcher »

Offline Cartread

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Re: Peasants v.1
« Reply #35 on: January 31, 2008, 04:21:45 PM »
Here's the super little mod that lets you visit the 54 villages by talking to dranton:

conversation.txt(replace the original conversation.txt in Modules/Native/

The screens would be best if you took them in edit mode and showed the whole village
you can do edit mode with "windowed" and "enable edit mode" in configure before starting M&B.

I've already took pics of 1 2 and 3, so start at four and go as high as you like :P

Elmonodara

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Re: Peasants v.1
« Reply #36 on: February 01, 2008, 04:27:10 AM »
great mod i would like to see the head tavern keeper fixed though, every time i talk to him he says "give me all your money or die" followed by my char saying "i am not afraid of you, i will fight" and then the game just continues on like normal and also when i attack a castle ,after i win i go into the tab menu and it just has continue siege then when i click it i win again in 2 secs.

MasacruTheArcher

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Re: Peasants v.1
« Reply #37 on: February 07, 2008, 09:39:29 AM »
Any news from the mod :) ?

yellowmosquito

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Re: Peasants v.1
« Reply #38 on: March 06, 2008, 01:57:22 PM »
This mod is a blast.  Thanks very much for the fun!

Offline FleshyStarfish

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Re: Peasants v.1
« Reply #39 on: April 03, 2008, 06:11:58 AM »
Cartread,

Why don't you place this in the major mod section???  It looks great!

FS
hay wud up guys u shud mak a mod about lyk stuff i dunno wut but it wuld b kool lyk mabe gangstas were u start ur gang n fite mofos huh
http://forums.taleworlds.net/index.php/topic,50345.msg1300951.html#msg130

Offline Cartread

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Re: Peasants v.1
« Reply #40 on: April 14, 2008, 01:16:48 AM »
There isn't anything to discus at this point.  I'll pick up the pace in a few weeks.

SPQR

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Re: Peasants v.1
« Reply #41 on: April 18, 2008, 07:18:35 PM »
Cart,

This mod is awesome.  Great work.. I am looking forward to the next version.  :D

Offline azile0

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Re: Peasants v.1
« Reply #42 on: April 29, 2008, 11:52:50 PM »
I have completed the game for all the different factions (Still say Fire Pikemen are the BEST units out there!) And have an army of 294 troops on my Fire character. I think we need a larger map, more factions, maybe get the script for catapults?

Just some suggestions.

Mravac Kid

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Re: Peasants v.1
« Reply #43 on: May 20, 2008, 08:39:13 PM »
Love, love, love the management possibilities. And the ability to skip a week at once... :)
And of course, it needs a lot more space, not much to do on such a small map.

And now, for the bug hunts:
- I was going back home from the thieves, when all of a sudden a band of Vaegir peasants ran past me, on their way to Rivacheg. :-/
- I conquered an enemy land, and when the lord retaliated his soldiers just came to my (unfinished) stone fortress and got semi-stuck in the wall, without bothering to go around it or through the gate.
And after the fight was finished, I didn't get either the loot or the capture screens... and I was taking care not to kill them so I could recruit them to my army. :-/

mbfreak2

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Re: Peasants v.1
« Reply #44 on: November 17, 2008, 06:29:07 PM »
 Will you be porting to 1.011? Please say yes!