A while ago i had some beginning ideas, http://forums.taleworlds.net/index.php/topic,31346.60.html
however, after playing it more, i have some more/ some revisions:
The assigning generals/captains thing that i suggested was alot like lords of the realm 3.
The armor of the mounted swordsman is a little too strong. i say a little because i messed around with the stats
Overall: all weapons damage needs to be increased by ten, and all armor redused by 1/8, as well as some weight balancing.
Player needs better stats/ specializations ala CON_AIR style, ie extreme character customisation.
The choice at startup to do management time in weekly, bi-weekly, monthly, or seasonally.
More economic choices, such as :
sheep farms for wool clothing/food for peasants
dairy farms for... dairy. and meat.
vegetable farming so the peasants will stop farting so mcuh when you talk to them
(for big food bonus in spring to fill in the gaps between autumn)
Castles: castles will be built for the lord like walls: only the bigger the castle the longer it takes,
and that it will be a solid castle like in native (the current wall building i think may be why people try to be superconductive or something)
you, the lord, will live in the castle instead of in the town, and have an advisor to boss around instead of going in town all over the place.
faster enemy advancement/difficulty level= the rate of enemy advancement.
dialogue fix for admiring the lord, or better yet:
a courier to take your letters to a lord. so you would choose to complement a lord and the courier would ask you if you wanted to send any more letters, and you would either choose to insult/request/admire other lords, and if not, the courier would tell you that he would go to the lords as fast as he could.
Troops: new troup ideas:
light/medium/heavy variations for melee troops, and no armor/light/medium for missile troops, in order of no armor, leather/studded leather, chain, and field plate/knight plate.
Skirmisher: throws javelins, +2 throwing
one handed macemen: a macemen with a shield. all macemen have +3 athletics, +2 powerstrike to whatever level the currently are
two handed axemen: self explanitory.
two handed swordsman: see above
axe, mace, and spear calvary: can be light, medium, heavy, or Very heavily armored, the latter being calvarier plate like it is now.
thats all i can think of for now, other than a rating:
Sounds: 4/5 original lotr2 goodness
Graphics: 3.5/5 pretty good, although needs some beautification, especially on the new plate, kind of crude.
Gameplay: 4.5/5 great, but can be way better
Interface: 3/5 frusterating, and not very user freindly, like xp
Dialogue: 2/5 not at all done yet, rather crude, and some dont even work.
Overall: 4.2-5/5 revolutionary mod, will be the basis of many others. great beta, absolutely awesome
keep it up Cartread, this is, and will be one of the greatest mods this game has ever seen, unless holy war has a full deck of aces op its sleeves/if it ever gets done.