Chain-based weapons: just an idea: maybe if the shader was instrctred to: make the chain rotate horizontally when the stick is held vertically, but make the chain gradually turn to align with the stick (therefore nullifyng the other rotation) when the stick it is held horizontally. That is possible to do.
Would that look any decent, given how the one handed weapons are held during stance and attack?
(Still, you would not see the arm of the wilder moving to give the chain its rotation. I am afraid it will look like a servo-assisted weapon)
(And, by a long shot, not a replacement for a real physical system of course.)
Slings: I wonder it if is possible. We would also need a custom skeletal animation for the slinger, otherwise it will have to be held like a bow, a crossbow, or a handgun. I think. Anyone confirm? And, can custom skeletal animation be done?
PS: I am worried that all this chat on shaders is littering this thread (supposedly used to hire volunteers on "Models, Voices & Miscellaneous Jobs"). Shall it be moved to a "What to do with shader" specific thread? Not another pinned one, there's many already.