Merklir: (about shields as stendarts).
Hum, I don't see how shields and stendarts mix. Do you mean to make an left-hand held stendarts that is only "technically" a shield?
That, or you have a concept in mind that I don't.
In any case, I can't see any problem with that. Except two:
1 - clearly, you cannot have, in the same mesh,
both "alpha means shininess", useful for partly iron stuff (use "iron_shader"),
and "alpha means transparent", useful for ragged and shaped stendarts (use the new "standart_shader").
I (or anyone) could make a second a waving shader for partly iron objects, but with no alpha masking.
Should I? Of course, one can shape the standart with polygons, instead of with alpha channel.
2 - I am not sure that the X=0 plane of the shield is the one you want for the standard. We must try.
If not so, I need to make a general waving shader that doesn't assume the waving standart is on that plane.
Takes seconds to do, but I will if needed (just not to waste instructions on the graphic cards).